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#include "loadclas.hpp"
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#include <stdexcept>
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#include "esmreader.hpp"
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#include "esmwriter.hpp"
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#include "defs.hpp"
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namespace ESM
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{
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unsigned int Class::sRecordId = REC_CLAS;
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const Class::Specialization Class::sSpecializationIds[3] = {
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Class::Combat,
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Class::Magic,
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Class::Stealth
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};
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const char *Class::sGmstSpecializationIds[3] = {
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"sSpecializationCombat",
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"sSpecializationMagic",
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"sSpecializationStealth"
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};
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int& Class::CLDTstruct::getSkill (int index, bool major)
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{
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if (index<0 || index>=5)
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throw std::logic_error ("skill index out of range");
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return mSkills[index][major ? 1 : 0];
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}
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int Class::CLDTstruct::getSkill (int index, bool major) const
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{
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if (index<0 || index>=5)
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throw std::logic_error ("skill index out of range");
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return mSkills[index][major ? 1 : 0];
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}
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void Class::load(ESMReader &esm, bool &isDeleted)
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{
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isDeleted = false;
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bool hasName = false;
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bool hasData = false;
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while (esm.hasMoreSubs())
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{
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esm.getSubName();
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switch (esm.retSubName().val)
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{
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case ESM::SREC_NAME:
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mId = esm.getHString();
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hasName = true;
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break;
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case ESM::FourCC<'F','N','A','M'>::value:
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mName = esm.getHString();
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break;
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case ESM::FourCC<'C','L','D','T'>::value:
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esm.getHT(mData, 60);
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if (mData.mIsPlayable > 1)
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esm.fail("Unknown bool value");
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hasData = true;
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break;
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case ESM::FourCC<'D','E','S','C'>::value:
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mDescription = esm.getHString();
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break;
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case ESM::SREC_DELE:
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esm.skipHSub();
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isDeleted = true;
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break;
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default:
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esm.fail("Unknown subrecord");
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break;
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}
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}
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if (!hasName)
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esm.fail("Missing NAME subrecord");
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if (!hasData && !isDeleted)
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esm.fail("Missing CLDT subrecord");
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}
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void Class::save(ESMWriter &esm, bool isDeleted) const
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{
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esm.writeHNCString("NAME", mId);
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if (isDeleted)
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{
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esm.writeHNCString("DELE", "");
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return;
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}
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esm.writeHNOCString("FNAM", mName);
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esm.writeHNT("CLDT", mData, 60);
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esm.writeHNOString("DESC", mDescription);
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}
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void Class::blank()
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{
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mName.clear();
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mDescription.clear();
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mData.mAttribute[0] = mData.mAttribute[1] = 0;
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mData.mSpecialization = 0;
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mData.mIsPlayable = 0;
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mData.mCalc = 0;
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for (int i=0; i<5; ++i)
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for (int i2=0; i2<2; ++i2)
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mData.mSkills[i][i2] = 0;
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}
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}
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