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openmw-tes3mp/components/compiler/opcodes.hpp

518 lines
22 KiB
C++

#ifndef COMPILER_OPCODES_H
#define COMPILER_OPCODES_H
namespace Compiler
{
namespace Ai
{
const int opcodeAiTravel = 0x20000;
const int opcodeAiTravelExplicit = 0x20001;
const int opcodeAiEscort = 0x20002;
const int opcodeAiEscortExplicit = 0x20003;
const int opcodeGetAiPackageDone = 0x200007c;
const int opcodeGetAiPackageDoneExplicit = 0x200007d;
const int opcodeGetCurrentAiPackage = 0x20001ef;
const int opcodeGetCurrentAiPackageExplicit = 0x20001f0;
const int opcodeGetDetected = 0x20001f1;
const int opcodeGetDetectedExplicit = 0x20001f2;
const int opcodeAiWander = 0x20010;
const int opcodeAiWanderExplicit = 0x20011;
const int opcodeAIActivate = 0x2001e;
const int opcodeAIActivateExplicit = 0x2001f;
const int opcodeAiEscortCell = 0x20020;
const int opcodeAiEscortCellExplicit = 0x20021;
const int opcodeAiFollow = 0x20022;
const int opcodeAiFollowExplicit = 0x20023;
const int opcodeAiFollowCell = 0x20024;
const int opcodeAiFollowCellExplicit = 0x20025;
const int opcodeSetHello = 0x200015c;
const int opcodeSetHelloExplicit = 0x200015d;
const int opcodeSetFight = 0x200015e;
const int opcodeSetFightExplicit = 0x200015f;
const int opcodeSetFlee = 0x2000160;
const int opcodeSetFleeExplicit = 0x2000161;
const int opcodeSetAlarm = 0x2000162;
const int opcodeSetAlarmExplicit = 0x2000163;
const int opcodeModHello = 0x20001b7;
const int opcodeModHelloExplicit = 0x20001b8;
const int opcodeModFight = 0x20001b9;
const int opcodeModFightExplicit = 0x20001ba;
const int opcodeModFlee = 0x20001bb;
const int opcodeModFleeExplicit = 0x20001bc;
const int opcodeModAlarm = 0x20001bd;
const int opcodeModAlarmExplicit = 0x20001be;
const int opcodeGetHello = 0x20001bf;
const int opcodeGetHelloExplicit = 0x20001c0;
const int opcodeGetFight = 0x20001c1;
const int opcodeGetFightExplicit = 0x20001c2;
const int opcodeGetFlee = 0x20001c3;
const int opcodeGetFleeExplicit = 0x20001c4;
const int opcodeGetAlarm = 0x20001c5;
const int opcodeGetAlarmExplicit = 0x20001c6;
const int opcodeGetLineOfSight = 0x2000222;
const int opcodeGetLineOfSightExplicit = 0x2000223;
const int opcodeToggleAI = 0x2000224;
const int opcodeGetTarget = 0x2000238;
const int opcodeGetTargetExplicit = 0x2000239;
const int opcodeStartCombat = 0x200023a;
const int opcodeStartCombatExplicit = 0x200023b;
const int opcodeStopCombat = 0x200023c;
const int opcodeStopCombatExplicit = 0x200023d;
const int opcodeFace = 0x200024c;
const int opcodeFaceExplicit = 0x200024d;
}
namespace Animation
{
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const int opcodeSkipAnim = 0x2000138;
const int opcodeSkipAnimExplicit = 0x2000139;
const int opcodePlayAnim = 0x20006;
const int opcodePlayAnimExplicit = 0x20007;
const int opcodeLoopAnim = 0x20008;
const int opcodeLoopAnimExplicit = 0x20009;
}
namespace Cell
{
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const int opcodeCellChanged = 0x2000000;
const int opcodeCOC = 0x2000026;
const int opcodeCOE = 0x2000226;
const int opcodeGetInterior = 0x2000131;
const int opcodeGetPCCell = 0x2000136;
const int opcodeGetWaterLevel = 0x2000141;
const int opcodeSetWaterLevel = 0x2000142;
const int opcodeModWaterLevel = 0x2000143;
}
namespace Console
{
}
namespace Container
{
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const int opcodeAddItem = 0x2000076;
const int opcodeAddItemExplicit = 0x2000077;
const int opcodeGetItemCount = 0x2000078;
const int opcodeGetItemCountExplicit = 0x2000079;
const int opcodeRemoveItem = 0x200007a;
const int opcodeRemoveItemExplicit = 0x200007b;
const int opcodeEquip = 0x20001b3;
const int opcodeEquipExplicit = 0x20001b4;
const int opcodeGetArmorType = 0x20001d1;
const int opcodeGetArmorTypeExplicit = 0x20001d2;
const int opcodeHasItemEquipped = 0x20001d5;
const int opcodeHasItemEquippedExplicit = 0x20001d6;
const int opcodeHasSoulGem = 0x20001de;
const int opcodeHasSoulGemExplicit = 0x20001df;
const int opcodeGetWeaponType = 0x20001e0;
const int opcodeGetWeaponTypeExplicit = 0x20001e1;
}
namespace Control
{
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const int numberOfControls = 7;
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extern const char *controls[numberOfControls];
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const int opcodeEnable = 0x200007e;
const int opcodeDisable = 0x2000085;
const int opcodeToggleCollision = 0x2000130;
const int opcodeClearForceRun = 0x2000154;
const int opcodeClearForceRunExplicit = 0x2000155;
const int opcodeForceRun = 0x2000156;
const int opcodeForceRunExplicit = 0x2000157;
const int opcodeClearForceJump = 0x2000258;
const int opcodeClearForceJumpExplicit = 0x2000259;
const int opcodeForceJump = 0x200025a;
const int opcodeForceJumpExplicit = 0x200025b;
const int opcodeClearForceMoveJump = 0x200025c;
const int opcodeClearForceMoveJumpExplicit = 0x200025d;
const int opcodeForceMoveJump = 0x200025e;
const int opcodeForceMoveJumpExplicit = 0x200025f;
const int opcodeClearForceSneak = 0x2000158;
const int opcodeClearForceSneakExplicit = 0x2000159;
const int opcodeForceSneak = 0x200015a;
const int opcodeForceSneakExplicit = 0x200015b;
const int opcodeGetDisabled = 0x2000175;
const int opcodeGetPcRunning = 0x20001c9;
const int opcodeGetPcSneaking = 0x20001ca;
const int opcodeGetForceRun = 0x20001cb;
const int opcodeGetForceSneak = 0x20001cc;
const int opcodeGetForceRunExplicit = 0x20001cd;
const int opcodeGetForceSneakExplicit = 0x20001ce;
const int opcodeGetForceJump = 0x2000260;
const int opcodeGetForceMoveJump = 0x2000262;
const int opcodeGetForceJumpExplicit = 0x2000261;
const int opcodeGetForceMoveJumpExplicit = 0x2000263;
}
namespace Dialogue
{
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const int opcodeJournal = 0x2000133;
const int opcodeSetJournalIndex = 0x2000134;
const int opcodeGetJournalIndex = 0x2000135;
const int opcodeAddTopic = 0x200013a;
const int opcodeChoice = 0x2000a;
const int opcodeForceGreeting = 0x200014f;
const int opcodeForceGreetingExplicit = 0x2000150;
const int opcodeGoodbye = 0x2000152;
const int opcodeSetReputation = 0x20001ad;
const int opcodeModReputation = 0x20001ae;
const int opcodeSetReputationExplicit = 0x20001af;
const int opcodeModReputationExplicit = 0x20001b0;
const int opcodeGetReputation = 0x20001b1;
const int opcodeGetReputationExplicit = 0x20001b2;
const int opcodeSameFaction = 0x20001b5;
const int opcodeSameFactionExplicit = 0x20001b6;
const int opcodeModFactionReaction = 0x2000242;
const int opcodeSetFactionReaction = 0x20002ff;
const int opcodeGetFactionReaction = 0x2000243;
const int opcodeClearInfoActor = 0x2000245;
const int opcodeClearInfoActorExplicit = 0x2000246;
}
namespace Gui
{
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const int opcodeEnableBirthMenu = 0x200000e;
const int opcodeEnableClassMenu = 0x200000f;
const int opcodeEnableNameMenu = 0x2000010;
const int opcodeEnableRaceMenu = 0x2000011;
const int opcodeEnableStatsReviewMenu = 0x2000012;
const int opcodeEnableInventoryMenu = 0x2000013;
const int opcodeEnableMagicMenu = 0x2000014;
const int opcodeEnableMapMenu = 0x2000015;
const int opcodeEnableStatsMenu = 0x2000016;
const int opcodeEnableRest = 0x2000017;
const int opcodeEnableLevelupMenu = 0x2000300;
const int opcodeShowRestMenu = 0x2000018;
const int opcodeShowRestMenuExplicit = 0x2000234;
const int opcodeGetButtonPressed = 0x2000137;
const int opcodeToggleFogOfWar = 0x2000145;
const int opcodeToggleFullHelp = 0x2000151;
const int opcodeShowMap = 0x20001a0;
const int opcodeFillMap = 0x20001a1;
const int opcodeMenuTest = 0x2002c;
const int opcodeToggleMenus = 0x200024b;
}
namespace Misc
{
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const int opcodeXBox = 0x200000c;
const int opcodeOnActivate = 0x200000d;
const int opcodeActivate = 0x2000075;
const int opcodeActivateExplicit = 0x2000244;
const int opcodeLock = 0x20004;
const int opcodeLockExplicit = 0x20005;
const int opcodeUnlock = 0x200008c;
const int opcodeUnlockExplicit = 0x200008d;
const int opcodeToggleCollisionDebug = 0x2000132;
const int opcodeToggleCollisionBoxes = 0x20001ac;
const int opcodeToggleWireframe = 0x200013b;
const int opcodeFadeIn = 0x200013c;
const int opcodeFadeOut = 0x200013d;
const int opcodeFadeTo = 0x200013e;
const int opcodeToggleWater = 0x2000144;
const int opcodeToggleWorld = 0x20002f5;
const int opcodeTogglePathgrid = 0x2000146;
const int opcodeDontSaveObject = 0x2000153;
const int opcodePcForce1stPerson = 0x20002f6;
const int opcodePcForce3rdPerson = 0x20002f7;
const int opcodePcGet3rdPerson = 0x20002f8;
const int opcodeToggleVanityMode = 0x2000174;
const int opcodeGetPcSleep = 0x200019f;
const int opcodeGetPcJumping = 0x2000233;
const int opcodeWakeUpPc = 0x20001a2;
const int opcodeGetLocked = 0x20001c7;
const int opcodeGetLockedExplicit = 0x20001c8;
const int opcodeGetEffect = 0x20001cf;
const int opcodeGetEffectExplicit = 0x20001d0;
const int opcodeBetaComment = 0x2002d;
const int opcodeBetaCommentExplicit = 0x2002e;
const int opcodeAddSoulGem = 0x20001f3;
const int opcodeAddSoulGemExplicit = 0x20001f4;
const int opcodeRemoveSoulGem = 0x20027;
const int opcodeRemoveSoulGemExplicit = 0x20028;
const int opcodeDrop = 0x20001f8;
const int opcodeDropExplicit = 0x20001f9;
const int opcodeDropSoulGem = 0x20001fa;
const int opcodeDropSoulGemExplicit = 0x20001fb;
const int opcodeGetAttacked = 0x20001d3;
const int opcodeGetAttackedExplicit = 0x20001d4;
const int opcodeGetWeaponDrawn = 0x20001d7;
const int opcodeGetWeaponDrawnExplicit = 0x20001d8;
const int opcodeGetSpellReadied = 0x2000231;
const int opcodeGetSpellReadiedExplicit = 0x2000232;
const int opcodeGetSpellEffects = 0x20001db;
const int opcodeGetSpellEffectsExplicit = 0x20001dc;
const int opcodeGetCurrentTime = 0x20001dd;
const int opcodeSetDelete = 0x20001e5;
const int opcodeSetDeleteExplicit = 0x20001e6;
const int opcodeGetSquareRoot = 0x20001e7;
const int opcodeFall = 0x200020a;
const int opcodeFallExplicit = 0x200020b;
const int opcodeGetStandingPc = 0x200020c;
const int opcodeGetStandingPcExplicit = 0x200020d;
const int opcodeGetStandingActor = 0x200020e;
const int opcodeGetStandingActorExplicit = 0x200020f;
const int opcodeGetCollidingPc = 0x2000250;
const int opcodeGetCollidingPcExplicit = 0x2000251;
const int opcodeGetCollidingActor = 0x2000252;
const int opcodeGetCollidingActorExplicit = 0x2000253;
const int opcodeHurtStandingActor = 0x2000254;
const int opcodeHurtStandingActorExplicit = 0x2000255;
const int opcodeHurtCollidingActor = 0x2000256;
const int opcodeHurtCollidingActorExplicit = 0x2000257;
const int opcodeGetWindSpeed = 0x2000212;
const int opcodePlayBink = 0x20001f7;
const int opcodeGoToJail = 0x2000235;
const int opcodePayFine = 0x2000236;
const int opcodePayFineThief = 0x2000237;
const int opcodeHitOnMe = 0x2000213;
const int opcodeHitOnMeExplicit = 0x2000214;
const int opcodeHitAttemptOnMe = 0x20002f9;
const int opcodeHitAttemptOnMeExplicit = 0x20002fa;
const int opcodeDisableTeleporting = 0x2000215;
const int opcodeEnableTeleporting = 0x2000216;
const int opcodeShowVars = 0x200021d;
const int opcodeShowVarsExplicit = 0x200021e;
const int opcodeShow = 0x2000304;
const int opcodeShowExplicit = 0x2000305;
const int opcodeToggleGodMode = 0x200021f;
const int opcodeToggleScripts = 0x2000301;
const int opcodeDisableLevitation = 0x2000220;
const int opcodeEnableLevitation = 0x2000221;
const int opcodeCast = 0x2000227;
const int opcodeCastExplicit = 0x2000228;
const int opcodeExplodeSpell = 0x2000229;
const int opcodeExplodeSpellExplicit = 0x200022a;
const int opcodeGetPcInJail = 0x200023e;
const int opcodeGetPcTraveling = 0x200023f;
const int opcodeAddToLevCreature = 0x20002fb;
const int opcodeRemoveFromLevCreature = 0x20002fc;
const int opcodeAddToLevItem = 0x20002fd;
const int opcodeRemoveFromLevItem = 0x20002fe;
}
namespace Sky
{
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const int opcodeToggleSky = 0x2000021;
const int opcodeTurnMoonWhite = 0x2000022;
const int opcodeTurnMoonRed = 0x2000023;
const int opcodeGetMasserPhase = 0x2000024;
const int opcodeGetSecundaPhase = 0x2000025;
const int opcodeGetCurrentWeather = 0x200013f;
const int opcodeChangeWeather = 0x2000140;
const int opcodeModRegion = 0x20026;
}
namespace Sound
{
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const int opcodeSay = 0x2000001;
const int opcodeSayDone = 0x2000002;
const int opcodeStreamMusic = 0x2000003;
const int opcodePlaySound = 0x2000004;
const int opcodePlaySoundVP = 0x2000005;
const int opcodePlaySound3D = 0x2000006;
const int opcodePlaySound3DVP = 0x2000007;
const int opcodePlayLoopSound3D = 0x2000008;
const int opcodePlayLoopSound3DVP = 0x2000009;
const int opcodeStopSound = 0x200000a;
const int opcodeGetSoundPlaying = 0x200000b;
const int opcodeSayExplicit = 0x2000019;
const int opcodeSayDoneExplicit = 0x200001a;
const int opcodePlaySound3DExplicit = 0x200001b;
const int opcodePlaySound3DVPExplicit = 0x200001c;
const int opcodePlayLoopSound3DExplicit = 0x200001d;
const int opcodePlayLoopSound3DVPExplicit = 0x200001e;
const int opcodeStopSoundExplicit = 0x200001f;
const int opcodeGetSoundPlayingExplicit = 0x2000020;
}
namespace Stats
{
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const int numberOfAttributes = 8;
const int numberOfDynamics = 3;
const int numberOfSkills = 27;
const int numberOfMagicEffects = 24;
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const int opcodeGetAttribute = 0x2000027;
const int opcodeGetAttributeExplicit = 0x200002f;
const int opcodeSetAttribute = 0x2000037;
const int opcodeSetAttributeExplicit = 0x200003f;
const int opcodeModAttribute = 0x2000047;
const int opcodeModAttributeExplicit = 0x200004f;
const int opcodeGetDynamic = 0x2000057;
const int opcodeGetDynamicExplicit = 0x200005a;
const int opcodeSetDynamic = 0x200005d;
const int opcodeSetDynamicExplicit = 0x2000060;
const int opcodeModDynamic = 0x2000063;
const int opcodeModDynamicExplicit = 0x2000066;
const int opcodeModCurrentDynamic = 0x2000069;
const int opcodeModCurrentDynamicExplicit = 0x200006c;
const int opcodeGetDynamicGetRatio = 0x200006f;
const int opcodeGetDynamicGetRatioExplicit = 0x2000072;
const int opcodeGetSkill = 0x200008e;
const int opcodeGetSkillExplicit = 0x20000a9;
const int opcodeSetSkill = 0x20000c4;
const int opcodeSetSkillExplicit = 0x20000df;
const int opcodeModSkill = 0x20000fa;
const int opcodeModSkillExplicit = 0x2000115;
const int opcodeGetMagicEffect = 0x2000264;
const int opcodeGetMagicEffectExplicit = 0x200027c;
const int opcodeSetMagicEffect = 0x2000294;
const int opcodeSetMagicEffectExplicit = 0x20002ac;
const int opcodeModMagicEffect = 0x20002c4;
const int opcodeModMagicEffectExplicit = 0x20002dc;
const int opcodeGetPCCrimeLevel = 0x20001ec;
const int opcodeSetPCCrimeLevel = 0x20001ed;
const int opcodeModPCCrimeLevel = 0x20001ee;
const int opcodeAddSpell = 0x2000147;
const int opcodeAddSpellExplicit = 0x2000148;
const int opcodeRemoveSpell = 0x2000149;
const int opcodeRemoveSpellExplicit = 0x200014a;
const int opcodeGetSpell = 0x200014b;
const int opcodeGetSpellExplicit = 0x200014c;
const int opcodePCRaiseRank = 0x2000b;
const int opcodePCLowerRank = 0x2000c;
const int opcodePCJoinFaction = 0x2000d;
const int opcodePCRaiseRankExplicit = 0x20029;
const int opcodePCLowerRankExplicit = 0x2002a;
const int opcodePCJoinFactionExplicit = 0x2002b;
const int opcodeGetPCRank = 0x2000e;
const int opcodeGetPCRankExplicit = 0x2000f;
const int opcodeModDisposition = 0x200014d;
const int opcodeModDispositionExplicit = 0x200014e;
const int opcodeSetDisposition = 0x20001a4;
const int opcodeSetDispositionExplicit = 0x20001a5;
const int opcodeGetDisposition = 0x20001a6;
const int opcodeGetDispositionExplicit = 0x20001a7;
const int opcodeGetLevel = 0x200018c;
const int opcodeGetLevelExplicit = 0x200018d;
const int opcodeSetLevel = 0x200018e;
const int opcodeSetLevelExplicit = 0x200018f;
const int opcodeGetDeadCount = 0x20001a3;
const int opcodeGetPCFacRep = 0x20012;
const int opcodeGetPCFacRepExplicit = 0x20013;
const int opcodeSetPCFacRep = 0x20014;
const int opcodeSetPCFacRepExplicit = 0x20015;
const int opcodeModPCFacRep = 0x20016;
const int opcodeModPCFacRepExplicit = 0x20017;
const int opcodeGetCommonDisease = 0x20001a8;
const int opcodeGetCommonDiseaseExplicit = 0x20001a9;
const int opcodeGetBlightDisease = 0x20001aa;
const int opcodeGetBlightDiseaseExplicit = 0x20001ab;
const int opcodeGetRace = 0x20001d9;
const int opcodeGetRaceExplicit = 0x20001da;
const int opcodePcExpelled = 0x20018;
const int opcodePcExpelledExplicit = 0x20019;
const int opcodePcExpell = 0x2001a;
const int opcodePcExpellExplicit = 0x2001b;
const int opcodePcClearExpelled = 0x2001c;
const int opcodePcClearExpelledExplicit = 0x2001d;
const int opcodeRaiseRank = 0x20001e8;
const int opcodeRaiseRankExplicit = 0x20001e9;
const int opcodeLowerRank = 0x20001ea;
const int opcodeLowerRankExplicit = 0x20001eb;
const int opcodeOnDeath = 0x20001fc;
const int opcodeOnDeathExplicit = 0x2000205;
const int opcodeOnMurder = 0x2000249;
const int opcodeOnMurderExplicit = 0x200024a;
const int opcodeOnKnockout = 0x2000240;
const int opcodeOnKnockoutExplicit = 0x2000241;
const int opcodeBecomeWerewolf = 0x2000217;
const int opcodeBecomeWerewolfExplicit = 0x2000218;
const int opcodeUndoWerewolf = 0x2000219;
const int opcodeUndoWerewolfExplicit = 0x200021a;
const int opcodeSetWerewolfAcrobatics = 0x200021b;
const int opcodeSetWerewolfAcrobaticsExplicit = 0x200021c;
const int opcodeIsWerewolf = 0x20001fd;
const int opcodeIsWerewolfExplicit = 0x20001fe;
const int opcodeGetWerewolfKills = 0x20001e2;
const int opcodeRemoveSpellEffects = 0x200022b;
const int opcodeRemoveSpellEffectsExplicit = 0x200022c;
const int opcodeRemoveEffects = 0x200022d;
const int opcodeRemoveEffectsExplicit = 0x200022e;
const int opcodeResurrect = 0x200022f;
const int opcodeResurrectExplicit = 0x2000230;
const int opcodeGetStat = 0x200024e;
const int opcodeGetStatExplicit = 0x200024f;
}
namespace Transformation
{
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const int opcodeSetScale = 0x2000164;
const int opcodeSetScaleExplicit = 0x2000165;
const int opcodeSetAngle = 0x2000166;
const int opcodeSetAngleExplicit = 0x2000167;
const int opcodeGetScale = 0x2000168;
const int opcodeGetScaleExplicit = 0x2000169;
const int opcodeGetAngle = 0x200016a;
const int opcodeGetAngleExplicit = 0x200016b;
const int opcodeGetPos = 0x2000190;
const int opcodeGetPosExplicit = 0x2000191;
const int opcodeSetPos = 0x2000192;
const int opcodeSetPosExplicit = 0x2000193;
const int opcodeGetStartingPos = 0x2000194;
const int opcodeGetStartingPosExplicit = 0x2000195;
const int opcodeGetStartingAngle = 0x2000210;
const int opcodeGetStartingAngleExplicit = 0x2000211;
const int opcodePosition = 0x2000196;
const int opcodePositionExplicit = 0x2000197;
const int opcodePositionCell = 0x2000198;
const int opcodePositionCellExplicit = 0x2000199;
const int opcodePlaceItemCell = 0x200019a;
const int opcodePlaceItem = 0x200019b;
const int opcodePlaceAtPc = 0x200019c;
const int opcodePlaceAtMe = 0x200019d;
const int opcodePlaceAtMeExplicit = 0x200019e;
const int opcodeModScale = 0x20001e3;
const int opcodeModScaleExplicit = 0x20001e4;
const int opcodeRotate = 0x20001ff;
const int opcodeRotateExplicit = 0x2000200;
const int opcodeRotateWorld = 0x2000201;
const int opcodeRotateWorldExplicit = 0x2000202;
const int opcodeSetAtStart = 0x2000203;
const int opcodeSetAtStartExplicit = 0x2000204;
const int opcodeMove = 0x2000206;
const int opcodeMoveExplicit = 0x2000207;
const int opcodeMoveWorld = 0x2000208;
const int opcodeMoveWorldExplicit = 0x2000209;
const int opcodeResetActors = 0x20002f4;
const int opcodeFixme = 0x2000302;
const int opcodeFixmeExplicit = 0x2000303;
}
namespace User
{
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const int opcodeUser1 = 0x200016c;
const int opcodeUser2 = 0x200016d;
const int opcodeUser3 = 0x200016e;
const int opcodeUser3Explicit = 0x200016f;
const int opcodeUser4 = 0x2000170;
const int opcodeUser4Explicit = 0x2000171;
}
}
#endif