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#ifndef MGUI_Inventory_H
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#define MGUI_Inventory_H
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#include "container.hpp"
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#include "window_pinnable_base.hpp"
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namespace MWWorld
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{
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class Environment;
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}
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namespace MyGUI
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{
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class Gui;
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class Widget;
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}
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namespace MWGui
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{
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class WindowManager;
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}
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namespace MWGui
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{
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class InventoryWindow : public ContainerBase, public WindowPinnableBase
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{
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public:
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InventoryWindow(WindowManager& parWindowManager,DragAndDrop* dragAndDrop);
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void openInventory();
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protected:
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MyGUI::Widget* mAvatar;
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MyGUI::TextBox* mArmorRating;
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MyGUI::ProgressBar* mEncumbranceBar;
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MyGUI::TextBox* mEncumbranceText;
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MyGUI::Widget* mLeftPane;
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MyGUI::Widget* mRightPane;
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MyGUI::Button* mFilterAll;
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MyGUI::Button* mFilterWeapon;
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MyGUI::Button* mFilterApparel;
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MyGUI::Button* mFilterMagic;
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MyGUI::Button* mFilterMisc;
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void onWindowResize(MyGUI::Window* _sender);
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void onFilterChanged(MyGUI::Widget* _sender);
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void onPinToggled();
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};
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}
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#endif // Inventory_H
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