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openmw-tes3mp/components/sceneutil/riggeometry.hpp

94 lines
3.1 KiB
C++

#ifndef OPENMW_COMPONENTS_NIFOSG_RIGGEOMETRY_H
#define OPENMW_COMPONENTS_NIFOSG_RIGGEOMETRY_H
#include <osg/Geometry>
#include <osg/Matrixf>
namespace SceneUtil
{
class Skeleton;
class Bone;
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/// @brief Mesh skinning implementation.
/// @note A RigGeometry may be attached directly to a Skeleton, or somewhere below a Skeleton.
/// Note though that the RigGeometry ignores any transforms below the Skeleton, so the attachment point is not that important.
/// @note The internal Geometry used for rendering is double buffered, this allows updates to be done in a thread safe way while
/// not compromising rendering performance. This is crucial when using osg's default threading model of DrawThreadPerContext.
class RigGeometry : public osg::Drawable
{
public:
RigGeometry();
RigGeometry(const RigGeometry& copy, const osg::CopyOp& copyop);
META_Object(SceneUtil, RigGeometry)
// At this point compileGLObjects() remains unimplemented, hard to avoid race conditions
// and there is limited value in compiling anyway since the data will change again for the next frame
struct BoneInfluence
{
osg::Matrixf mInvBindMatrix;
osg::BoundingSpheref mBoundSphere;
// <vertex index, weight>
std::map<unsigned short, float> mWeights;
};
struct InfluenceMap : public osg::Referenced
{
std::map<std::string, BoneInfluence> mMap;
};
void setInfluenceMap(osg::ref_ptr<InfluenceMap> influenceMap);
9 years ago
/// Initialize this geometry from the source geometry.
/// @note The source geometry will not be modified.
void setSourceGeometry(osg::ref_ptr<osg::Geometry> sourceGeom);
osg::ref_ptr<osg::Geometry> getSourceGeometry();
virtual void accept(osg::NodeVisitor &nv);
virtual bool supports(const osg::PrimitiveFunctor&) const { return true; }
virtual void accept(osg::PrimitiveFunctor&) const;
private:
void cull(osg::NodeVisitor* nv);
void updateBounds(osg::NodeVisitor* nv);
osg::ref_ptr<osg::Geometry> mGeometry[2];
osg::Geometry* getGeometry(unsigned int frame) const;
osg::ref_ptr<osg::Geometry> mSourceGeometry;
osg::ref_ptr<const osg::Vec4Array> mSourceTangents;
10 years ago
Skeleton* mSkeleton;
osg::ref_ptr<osg::RefMatrix> mGeomToSkelMatrix;
osg::ref_ptr<InfluenceMap> mInfluenceMap;
typedef std::pair<Bone*, osg::Matrixf> BoneBindMatrixPair;
typedef std::pair<BoneBindMatrixPair, float> BoneWeight;
typedef std::vector<unsigned short> VertexList;
typedef std::map<std::vector<BoneWeight>, VertexList> Bone2VertexMap;
Bone2VertexMap mBone2VertexMap;
typedef std::map<Bone*, osg::BoundingSpheref> BoneSphereMap;
BoneSphereMap mBoneSphereMap;
unsigned int mLastFrameNumber;
bool mBoundsFirstFrame;
bool initFromParentSkeleton(osg::NodeVisitor* nv);
void updateGeomToSkelMatrix(const osg::NodePath& nodePath);
};
}
#endif