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#include "weapon.hpp"
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#include <components/esm/loadweap.hpp>
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#include <components/esm_store/cell_store.hpp>
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#include "../mwworld/ptr.hpp"
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#include "../mwworld/actiontake.hpp"
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#include "../mwrender/objects.hpp"
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namespace MWClass
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{
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void Weapon::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
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{
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ESMS::LiveCellRef<ESM::Weapon, MWWorld::RefData> *ref =
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ptr.get<ESM::Weapon>();
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assert (ref->base != NULL);
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const std::string &model = ref->base->model;
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if (!model.empty())
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{
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MWRender::Objects& objects = renderingInterface.getObjects();
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objects.insertBegin(ptr, ptr.getRefData().isEnabled(), false);
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objects.insertMesh(ptr, "meshes\\" + model);
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}
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}
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void Weapon::insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics, MWWorld::Environment& environment) const
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{
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ESMS::LiveCellRef<ESM::Weapon, MWWorld::RefData> *ref =
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ptr.get<ESM::Weapon>();
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const std::string &model = ref->base->model;
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assert (ref->base != NULL);
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if(!model.empty()){
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physics.insertObjectPhysics(ptr, "meshes\\" + model);
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}
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}
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std::string Weapon::getName (const MWWorld::Ptr& ptr) const
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{
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ESMS::LiveCellRef<ESM::Weapon, MWWorld::RefData> *ref =
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ptr.get<ESM::Weapon>();
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return ref->base->name;
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}
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boost::shared_ptr<MWWorld::Action> Weapon::activate (const MWWorld::Ptr& ptr,
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const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const
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{
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return boost::shared_ptr<MWWorld::Action> (
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new MWWorld::ActionTake (ptr));
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}
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bool Weapon::hasItemHealth (const MWWorld::Ptr& ptr) const
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{
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return true;
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}
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int Weapon::getItemMaxHealth (const MWWorld::Ptr& ptr) const
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{
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ESMS::LiveCellRef<ESM::Weapon, MWWorld::RefData> *ref =
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ptr.get<ESM::Weapon>();
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return ref->base->data.health;
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}
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std::string Weapon::getScript (const MWWorld::Ptr& ptr) const
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{
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ESMS::LiveCellRef<ESM::Weapon, MWWorld::RefData> *ref =
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ptr.get<ESM::Weapon>();
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return ref->base->script;
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}
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void Weapon::registerSelf()
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{
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boost::shared_ptr<Class> instance (new Weapon);
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registerClass (typeid (ESM::Weapon).name(), instance);
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}
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}
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