2011-11-24 06:48:54 +00:00
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#ifndef _GAME_RENDER_NPCANIMATION_H
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#define _GAME_RENDER_NPCANIMATION_H
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#include "animation.hpp"
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#include <components/nif/data.hpp>
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#include <components/nif/node.hpp>
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2011-12-14 04:49:03 +00:00
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#include <components/nif/property.hpp>
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#include <components/nif/controller.hpp>
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#include <components/nif/extra.hpp>
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2011-12-12 03:40:00 +00:00
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#include "../mwworld/refdata.hpp"
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#include "../mwworld/ptr.hpp"
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#include "../mwworld/environment.hpp"
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#include "components/nifogre/ogre_nif_loader.hpp"
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2011-11-24 06:48:54 +00:00
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namespace MWRender{
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2011-12-12 03:40:00 +00:00
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class NpcAnimation: public Animation{
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2012-04-05 03:23:24 +00:00
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private:
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int mStateID;
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//Free Parts
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Ogre::Entity* chest; std::vector<Nif::NiTriShapeCopy>* chestShapes;
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Ogre::Entity* skirt; std::vector<Nif::NiTriShapeCopy>* skirtShapes;
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Ogre::Entity* rhand; std::vector<Nif::NiTriShapeCopy>* rhandShapes;
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Ogre::Entity* lhand; std::vector<Nif::NiTriShapeCopy>* lhandShapes;
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Ogre::Entity* tail; std::vector<Nif::NiTriShapeCopy>* tailShapes;
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Ogre::Entity* lBeastFoot; std::vector<Nif::NiTriShapeCopy>* lBeastFootShapes;
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Ogre::Entity* rBeastFoot; std::vector<Nif::NiTriShapeCopy>* rBeastFootShapes;
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//Bounded Parts
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Ogre::Entity* lclavicle;
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Ogre::Entity* rclavicle;
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Ogre::Entity* rupperArm;
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Ogre::Entity* lupperArm;
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Ogre::Entity* rUpperLeg;
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Ogre::Entity* lUpperLeg;
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Ogre::Entity* lForearm;
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Ogre::Entity* rForearm;
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Ogre::Entity* lWrist;
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Ogre::Entity* rWrist;
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Ogre::Entity* rKnee;
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Ogre::Entity* lKnee;
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Ogre::Entity* neck;
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Ogre::Entity* rAnkle;
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Ogre::Entity* lAnkle;
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Ogre::Entity* groin;
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Ogre::Entity* lfoot;
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Ogre::Entity* rfoot;
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Ogre::Entity* hair;
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Ogre::Entity* head;
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2012-01-06 02:45:17 +00:00
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2011-12-29 02:52:05 +00:00
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2011-12-12 03:40:00 +00:00
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public:
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NpcAnimation(const MWWorld::Ptr& ptr, MWWorld::Environment& _env, OEngine::Render::OgreRenderer& _rend);
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2012-03-15 16:40:42 +00:00
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virtual ~NpcAnimation();
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2011-12-12 03:40:00 +00:00
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Ogre::Entity* insertBoundedPart(const std::string &mesh, std::string bonename);
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2011-12-17 06:29:08 +00:00
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void insertFreePart(const std::string &mesh, const std::string suffix, Ogre::SceneNode* insert);
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2011-12-26 03:37:26 +00:00
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virtual void runAnimation(float timepassed);
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2011-11-24 06:48:54 +00:00
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};
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}
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#endif
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