2014-05-14 22:23:53 +00:00
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#ifndef OPENMW_ESM_CREATURELEVLISTSTATE_H
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#define OPENMW_ESM_CREATURELEVLISTSTATE_H
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#include "objectstate.hpp"
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namespace ESM
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{
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// format 0, saved games only
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2020-06-06 21:00:53 +00:00
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struct CreatureLevListState final : public ObjectState
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2014-05-14 22:23:53 +00:00
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{
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int mSpawnActorId;
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2014-05-17 07:05:41 +00:00
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bool mSpawn;
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2014-05-14 22:23:53 +00:00
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2020-10-22 21:57:53 +00:00
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void load (ESMReader &esm) override;
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void save (ESMWriter &esm, bool inInventory = false) const override;
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2020-03-17 10:15:19 +00:00
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2020-10-22 21:57:53 +00:00
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CreatureLevListState& asCreatureLevListState() override
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2020-03-17 10:15:19 +00:00
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{
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return *this;
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}
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2020-10-22 21:57:53 +00:00
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const CreatureLevListState& asCreatureLevListState() const override
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2020-03-17 10:15:19 +00:00
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{
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return *this;
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}
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2014-05-14 22:23:53 +00:00
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};
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}
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#endif
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