|
|
|
#ifndef OPENMW_ESM_GMST_H
|
|
|
|
#define OPENMW_ESM_GMST_H
|
|
|
|
|
|
|
|
#include <string>
|
|
|
|
|
|
|
|
#include "defs.hpp"
|
|
|
|
#include "variant.hpp"
|
|
|
|
|
|
|
|
namespace ESM
|
|
|
|
{
|
|
|
|
|
|
|
|
class ESMReader;
|
|
|
|
class ESMWriter;
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Game setting, with automatic cleaning of "dirty" entries.
|
|
|
|
*
|
|
|
|
*/
|
|
|
|
|
|
|
|
struct GameSetting
|
|
|
|
{
|
|
|
|
std::string mId;
|
|
|
|
// One of these is used depending on the variable type
|
|
|
|
std::string mStr;
|
|
|
|
int mI;
|
|
|
|
float mF;
|
|
|
|
VarType mType;
|
|
|
|
|
|
|
|
void load(ESMReader &esm);
|
|
|
|
|
|
|
|
int getInt() const;
|
|
|
|
///< Throws an exception if GMST is not of type int or float.
|
|
|
|
|
|
|
|
float getFloat() const;
|
|
|
|
///< Throws an exception if GMST is not of type int or float.
|
|
|
|
|
|
|
|
std::string getString() const;
|
|
|
|
///< Throwns an exception if GMST is not of type string.
|
|
|
|
|
|
|
|
void save(ESMWriter &esm);
|
|
|
|
|
|
|
|
void blank();
|
|
|
|
///< Set record to default state (does not touch the ID).
|
|
|
|
};
|
|
|
|
|
|
|
|
bool operator== (const GameSetting& left, const GameSetting& right);
|
|
|
|
}
|
|
|
|
#endif
|