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#include "aisequence.hpp"
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#include "esmreader.hpp"
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#include "esmwriter.hpp"
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#include "defs.hpp"
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#include <memory>
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namespace ESM
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{
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namespace AiSequence
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{
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void AiWander::load(ESMReader &esm)
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{
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esm.getHNT (mData, "DATA");
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esm.getHNT(mDurationData, "STAR"); // was mStartTime
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mStoredInitialActorPosition = false;
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if (esm.isNextSub("POS_"))
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{
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mStoredInitialActorPosition = true;
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esm.getHT(mInitialActorPosition);
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}
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}
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void AiWander::save(ESMWriter &esm) const
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{
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esm.writeHNT ("DATA", mData);
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esm.writeHNT ("STAR", mDurationData);
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if (mStoredInitialActorPosition)
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esm.writeHNT ("POS_", mInitialActorPosition);
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}
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void AiTravel::load(ESMReader &esm)
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{
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esm.getHNT (mData, "DATA");
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}
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void AiTravel::save(ESMWriter &esm) const
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{
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esm.writeHNT ("DATA", mData);
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}
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void AiEscort::load(ESMReader &esm)
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{
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esm.getHNT (mData, "DATA");
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mTargetId = esm.getHNString("TARG");
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esm.getHNT (mRemainingDuration, "DURA");
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mCellId = esm.getHNOString ("CELL");
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}
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void AiEscort::save(ESMWriter &esm) const
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{
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esm.writeHNT ("DATA", mData);
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esm.writeHNString ("TARG", mTargetId);
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esm.writeHNT ("DURA", mRemainingDuration);
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if (!mCellId.empty())
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esm.writeHNString ("CELL", mCellId);
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}
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void AiFollow::load(ESMReader &esm)
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{
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esm.getHNT (mData, "DATA");
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mTargetId = esm.getHNString("TARG");
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esm.getHNT (mRemainingDuration, "DURA");
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mCellId = esm.getHNOString ("CELL");
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esm.getHNT (mAlwaysFollow, "ALWY");
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mCommanded = false;
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esm.getHNOT (mCommanded, "CMND");
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mActive = false;
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esm.getHNOT (mActive, "ACTV");
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}
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void AiFollow::save(ESMWriter &esm) const
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{
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esm.writeHNT ("DATA", mData);
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esm.writeHNString("TARG", mTargetId);
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esm.writeHNT ("DURA", mRemainingDuration);
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if (!mCellId.empty())
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esm.writeHNString ("CELL", mCellId);
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esm.writeHNT ("ALWY", mAlwaysFollow);
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esm.writeHNT ("CMND", mCommanded);
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if (mActive)
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esm.writeHNT("ACTV", mActive);
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}
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void AiActivate::load(ESMReader &esm)
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{
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mTargetId = esm.getHNString("TARG");
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}
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void AiActivate::save(ESMWriter &esm) const
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{
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esm.writeHNString("TARG", mTargetId);
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}
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void AiCombat::load(ESMReader &esm)
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{
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esm.getHNT (mTargetActorId, "TARG");
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}
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void AiCombat::save(ESMWriter &esm) const
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{
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esm.writeHNT ("TARG", mTargetActorId);
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}
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void AiPursue::load(ESMReader &esm)
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{
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esm.getHNT (mTargetActorId, "TARG");
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}
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void AiPursue::save(ESMWriter &esm) const
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{
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esm.writeHNT ("TARG", mTargetActorId);
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}
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AiSequence::~AiSequence()
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{
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for (std::vector<AiPackageContainer>::iterator it = mPackages.begin(); it != mPackages.end(); ++it)
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delete it->mPackage;
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}
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void AiSequence::save(ESMWriter &esm) const
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{
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for (std::vector<AiPackageContainer>::const_iterator it = mPackages.begin(); it != mPackages.end(); ++it)
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{
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esm.writeHNT ("AIPK", it->mType);
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switch (it->mType)
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{
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case Ai_Wander:
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static_cast<const AiWander*>(it->mPackage)->save(esm);
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break;
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case Ai_Travel:
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static_cast<const AiTravel*>(it->mPackage)->save(esm);
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break;
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case Ai_Escort:
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static_cast<const AiEscort*>(it->mPackage)->save(esm);
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break;
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case Ai_Follow:
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static_cast<const AiFollow*>(it->mPackage)->save(esm);
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break;
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case Ai_Activate:
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static_cast<const AiActivate*>(it->mPackage)->save(esm);
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break;
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case Ai_Combat:
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static_cast<const AiCombat*>(it->mPackage)->save(esm);
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break;
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case Ai_Pursue:
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static_cast<const AiPursue*>(it->mPackage)->save(esm);
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break;
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default:
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break;
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}
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}
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}
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void AiSequence::load(ESMReader &esm)
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{
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while (esm.isNextSub("AIPK"))
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{
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int type;
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esm.getHT(type);
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mPackages.push_back(AiPackageContainer());
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mPackages.back().mType = type;
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switch (type)
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{
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case Ai_Wander:
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{
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std::unique_ptr<AiWander> ptr (new AiWander());
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ptr->load(esm);
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mPackages.back().mPackage = ptr.release();
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break;
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}
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case Ai_Travel:
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{
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std::unique_ptr<AiTravel> ptr (new AiTravel());
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ptr->load(esm);
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mPackages.back().mPackage = ptr.release();
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break;
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}
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case Ai_Escort:
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{
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std::unique_ptr<AiEscort> ptr (new AiEscort());
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ptr->load(esm);
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mPackages.back().mPackage = ptr.release();
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break;
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}
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case Ai_Follow:
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{
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std::unique_ptr<AiFollow> ptr (new AiFollow());
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ptr->load(esm);
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mPackages.back().mPackage = ptr.release();
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break;
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}
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case Ai_Activate:
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{
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std::unique_ptr<AiActivate> ptr (new AiActivate());
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ptr->load(esm);
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mPackages.back().mPackage = ptr.release();
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break;
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}
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case Ai_Combat:
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{
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std::unique_ptr<AiCombat> ptr (new AiCombat());
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ptr->load(esm);
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mPackages.back().mPackage = ptr.release();
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break;
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}
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case Ai_Pursue:
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{
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std::unique_ptr<AiPursue> ptr (new AiPursue());
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ptr->load(esm);
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mPackages.back().mPackage = ptr.release();
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break;
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}
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default:
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return;
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}
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}
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}
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}
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}
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