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openmw-tes3mp/apps/openmw/mwrender/terrainmaterial.cpp

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#include "terrainmaterial.hpp"
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#include <OgreTerrain.h>
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#include <extern/shiny/Main/Factory.hpp>
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namespace MWRender
{
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TerrainMaterial::TerrainMaterial()
{
mLayerDecl.samplers.push_back(Ogre::TerrainLayerSampler("albedo_specular", Ogre::PF_BYTE_RGBA));
//mLayerDecl.samplers.push_back(Ogre::TerrainLayerSampler("normal_height", Ogre::PF_BYTE_RGBA));
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mLayerDecl.elements.push_back(
Ogre::TerrainLayerSamplerElement(0, Ogre::TLSS_ALBEDO, 0, 3));
//mLayerDecl.elements.push_back(
// Ogre::TerrainLayerSamplerElement(0, Ogre::TLSS_SPECULAR, 3, 1));
//mLayerDecl.elements.push_back(
// Ogre::TerrainLayerSamplerElement(1, Ogre::TLSS_NORMAL, 0, 3));
//mLayerDecl.elements.push_back(
// Ogre::TerrainLayerSamplerElement(1, Ogre::TLSS_HEIGHT, 3, 1));
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mProfiles.push_back(OGRE_NEW Profile(this, "SM2", "Profile for rendering on Shader Model 2 capable cards"));
setActiveProfile("SM2");
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}
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// -----------------------------------------------------------------------------------------------------------------------
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TerrainMaterial::Profile::Profile(Ogre::TerrainMaterialGenerator* parent, const Ogre::String& name, const Ogre::String& desc)
: Ogre::TerrainMaterialGenerator::Profile(parent, name, desc)
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, mGlobalColourMap(false)
{
}
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TerrainMaterial::Profile::~Profile()
{
}
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Ogre::MaterialPtr TerrainMaterial::Profile::generate(const Ogre::Terrain* terrain)
{
const Ogre::String& matName = terrain->getMaterialName();
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sh::Factory::getInstance().destroyMaterialInstance (matName);
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Ogre::MaterialPtr mat = Ogre::MaterialManager::getSingleton().getByName(matName);
if (!mat.isNull())
Ogre::MaterialManager::getSingleton().remove(matName);
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mMaterial = sh::Factory::getInstance().createMaterialInstance (matName);
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mMaterial->setProperty ("allow_fixed_function", sh::makeProperty<sh::BooleanValue>(new sh::BooleanValue(false)));
createPass();
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return Ogre::MaterialManager::getSingleton().getByName(matName);
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}
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void TerrainMaterial::Profile::setGlobalColourMapEnabled (bool enabled)
{
mGlobalColourMap = enabled;
mParent->_markChanged();
}
void TerrainMaterial::Profile::setGlobalColourMap (Ogre::Terrain* terrain, const std::string& name)
{
sh::Factory::getInstance ().setTextureAlias (terrain->getMaterialName () + "_colourMap", name);
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}
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int TerrainMaterial::Profile::getLayersPerPass () const
{
return 10;
}
void TerrainMaterial::Profile::createPass (int index)
{
int layerOffset = index * getLayersPerPass();
sh::MaterialInstancePass* p = mMaterial->createPass ();
p->setProperty ("vertex_program", sh::makeProperty<sh::StringValue>(new sh::StringValue("terrain_vertex")));
p->setProperty ("fragment_program", sh::makeProperty<sh::StringValue>(new sh::StringValue("terrain_fragment")));
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p->mShaderProperties.setProperty ("colour_map", sh::makeProperty<sh::BooleanValue>(new sh::BooleanValue(mGlobalColourMap)));
sh::MaterialInstanceTextureUnit* colourMap = p->createTextureUnit ("colourMap");
colourMap->setProperty ("texture_alias", sh::makeProperty(mMaterial->getName() + "_colourMap"));
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}
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Ogre::MaterialPtr TerrainMaterial::Profile::generateForCompositeMap(const Ogre::Terrain* terrain)
{
throw std::runtime_error ("composite map not supported");
}
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Ogre::uint8 TerrainMaterial::Profile::getMaxLayers(const Ogre::Terrain* terrain) const
{
return 32;
}
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void TerrainMaterial::Profile::updateParams(const Ogre::MaterialPtr& mat, const Ogre::Terrain* terrain)
{
}
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void TerrainMaterial::Profile::updateParamsForCompositeMap(const Ogre::MaterialPtr& mat, const Ogre::Terrain* terrain)
{
}
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void TerrainMaterial::Profile::requestOptions(Ogre::Terrain* terrain)
{
terrain->_setMorphRequired(true);
terrain->_setNormalMapRequired(false);
terrain->_setLightMapRequired(false);
terrain->_setCompositeMapRequired(false);
}
}