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openmw-tes3mp/components/sceneutil/riggeometry.cpp

339 lines
11 KiB
C++

#include "riggeometry.hpp"
#include <stdexcept>
#include <iostream>
#include <cstdlib>
#include "skeleton.hpp"
#include "util.hpp"
namespace SceneUtil
{
RigGeometry::RigGeometry()
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: mSkeleton(NULL)
, mLastFrameNumber(0)
, mBoundsFirstFrame(true)
{
setUpdateCallback(new osg::Callback); // dummy to make sure getNumChildrenRequiringUpdateTraversal() is correct
// update done in accept(NodeVisitor&)
}
RigGeometry::RigGeometry(const RigGeometry &copy, const osg::CopyOp &copyop)
: Drawable(copy, copyop)
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, mSkeleton(NULL)
, mInfluenceMap(copy.mInfluenceMap)
, mLastFrameNumber(0)
, mBoundsFirstFrame(true)
{
setSourceGeometry(copy.mSourceGeometry);
}
void RigGeometry::setSourceGeometry(osg::ref_ptr<osg::Geometry> sourceGeometry)
{
mSourceGeometry = sourceGeometry;
for (unsigned int i=0; i<2; ++i)
{
const osg::Geometry& from = *sourceGeometry;
mGeometry[i] = new osg::Geometry(from, osg::CopyOp::SHALLOW_COPY);
osg::Geometry& to = *mGeometry[i];
to.setSupportsDisplayList(false);
to.setUseVertexBufferObjects(true);
to.setCullingActive(false); // make sure to disable culling since that's handled by this class
// vertices and normals are modified every frame, so we need to deep copy them.
// assign a dedicated VBO to make sure that modifications don't interfere with source geometry's VBO.
osg::ref_ptr<osg::VertexBufferObject> vbo (new osg::VertexBufferObject);
vbo->setUsage(GL_DYNAMIC_DRAW_ARB);
osg::ref_ptr<osg::Array> vertexArray = osg::clone(from.getVertexArray(), osg::CopyOp::DEEP_COPY_ALL);
if (vertexArray)
{
vertexArray->setVertexBufferObject(vbo);
to.setVertexArray(vertexArray);
}
if (const osg::Array* normals = from.getNormalArray())
{
osg::ref_ptr<osg::Array> normalArray = osg::clone(normals, osg::CopyOp::DEEP_COPY_ALL);
if (normalArray)
{
normalArray->setVertexBufferObject(vbo);
to.setNormalArray(normalArray, osg::Array::BIND_PER_VERTEX);
}
}
if (const osg::Vec4Array* tangents = dynamic_cast<const osg::Vec4Array*>(from.getTexCoordArray(7)))
{
mSourceTangents = tangents;
osg::ref_ptr<osg::Array> tangentArray = osg::clone(tangents, osg::CopyOp::DEEP_COPY_ALL);
tangentArray->setVertexBufferObject(vbo);
to.setTexCoordArray(7, tangentArray, osg::Array::BIND_PER_VERTEX);
}
else
mSourceTangents = NULL;
}
}
osg::ref_ptr<osg::Geometry> RigGeometry::getSourceGeometry()
{
return mSourceGeometry;
}
bool RigGeometry::initFromParentSkeleton(osg::NodeVisitor* nv)
{
const osg::NodePath& path = nv->getNodePath();
for (osg::NodePath::const_reverse_iterator it = path.rbegin(); it != path.rend(); ++it)
{
osg::Node* node = *it;
if (Skeleton* skel = dynamic_cast<Skeleton*>(node))
{
mSkeleton = skel;
break;
}
}
if (!mSkeleton)
{
std::cerr << "Error: A RigGeometry did not find its parent skeleton" << std::endl;
return false;
}
if (!mInfluenceMap)
{
std::cerr << "Error: No InfluenceMap set on RigGeometry" << std::endl;
return false;
}
typedef std::map<unsigned short, std::vector<BoneWeight> > Vertex2BoneMap;
Vertex2BoneMap vertex2BoneMap;
for (std::map<std::string, BoneInfluence>::const_iterator it = mInfluenceMap->mMap.begin(); it != mInfluenceMap->mMap.end(); ++it)
{
Bone* bone = mSkeleton->getBone(it->first);
if (!bone)
{
std::cerr << "Error: RigGeometry did not find bone " << it->first << std::endl;
continue;
}
mBoneSphereMap[bone] = it->second.mBoundSphere;
const BoneInfluence& bi = it->second;
const std::map<unsigned short, float>& weights = it->second.mWeights;
for (std::map<unsigned short, float>::const_iterator weightIt = weights.begin(); weightIt != weights.end(); ++weightIt)
{
std::vector<BoneWeight>& vec = vertex2BoneMap[weightIt->first];
BoneWeight b = std::make_pair(std::make_pair(bone, bi.mInvBindMatrix), weightIt->second);
vec.push_back(b);
}
}
for (Vertex2BoneMap::iterator it = vertex2BoneMap.begin(); it != vertex2BoneMap.end(); ++it)
{
mBone2VertexMap[it->second].push_back(it->first);
}
return true;
}
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void accumulateMatrix(const osg::Matrixf& invBindMatrix, const osg::Matrixf& matrix, float weight, osg::Matrixf& result)
{
osg::Matrixf m = invBindMatrix * matrix;
float* ptr = m.ptr();
float* ptrresult = result.ptr();
ptrresult[0] += ptr[0] * weight;
ptrresult[1] += ptr[1] * weight;
ptrresult[2] += ptr[2] * weight;
ptrresult[4] += ptr[4] * weight;
ptrresult[5] += ptr[5] * weight;
ptrresult[6] += ptr[6] * weight;
ptrresult[8] += ptr[8] * weight;
ptrresult[9] += ptr[9] * weight;
ptrresult[10] += ptr[10] * weight;
ptrresult[12] += ptr[12] * weight;
ptrresult[13] += ptr[13] * weight;
ptrresult[14] += ptr[14] * weight;
}
void RigGeometry::cull(osg::NodeVisitor* nv)
{
if (!mSkeleton)
{
std::cerr << "Error: RigGeometry rendering with no skeleton, should have been initialized by UpdateVisitor" << std::endl;
// try to recover anyway, though rendering is likely to be incorrect.
if (!initFromParentSkeleton(nv))
return;
}
if ((!mSkeleton->getActive() && mLastFrameNumber != 0) || mLastFrameNumber == nv->getTraversalNumber())
{
osg::Geometry& geom = *getGeometry(mLastFrameNumber);
nv->pushOntoNodePath(&geom);
nv->apply(geom);
nv->popFromNodePath();
return;
}
mLastFrameNumber = nv->getTraversalNumber();
osg::Geometry& geom = *getGeometry(mLastFrameNumber);
mSkeleton->updateBoneMatrices(nv->getTraversalNumber());
// skinning
const osg::Vec3Array* positionSrc = static_cast<osg::Vec3Array*>(mSourceGeometry->getVertexArray());
const osg::Vec3Array* normalSrc = static_cast<osg::Vec3Array*>(mSourceGeometry->getNormalArray());
const osg::Vec4Array* tangentSrc = mSourceTangents;
osg::Vec3Array* positionDst = static_cast<osg::Vec3Array*>(geom.getVertexArray());
osg::Vec3Array* normalDst = static_cast<osg::Vec3Array*>(geom.getNormalArray());
osg::Vec4Array* tangentDst = static_cast<osg::Vec4Array*>(geom.getTexCoordArray(7));
for (Bone2VertexMap::const_iterator it = mBone2VertexMap.begin(); it != mBone2VertexMap.end(); ++it)
{
osg::Matrixf resultMat (0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 1);
for (std::vector<BoneWeight>::const_iterator weightIt = it->first.begin(); weightIt != it->first.end(); ++weightIt)
{
Bone* bone = weightIt->first.first;
const osg::Matrix& invBindMatrix = weightIt->first.second;
float weight = weightIt->second;
const osg::Matrixf& boneMatrix = bone->mMatrixInSkeletonSpace;
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accumulateMatrix(invBindMatrix, boneMatrix, weight, resultMat);
}
if (mGeomToSkelMatrix)
resultMat *= (*mGeomToSkelMatrix);
for (std::vector<unsigned short>::const_iterator vertexIt = it->second.begin(); vertexIt != it->second.end(); ++vertexIt)
{
unsigned short vertex = *vertexIt;
(*positionDst)[vertex] = resultMat.preMult((*positionSrc)[vertex]);
if (normalDst)
(*normalDst)[vertex] = osg::Matrix::transform3x3((*normalSrc)[vertex], resultMat);
if (tangentDst)
{
osg::Vec4f srcTangent = (*tangentSrc)[vertex];
osg::Vec3f transformedTangent = osg::Matrix::transform3x3(osg::Vec3f(srcTangent.x(), srcTangent.y(), srcTangent.z()), resultMat);
(*tangentDst)[vertex] = osg::Vec4f(transformedTangent, srcTangent.w());
}
}
}
positionDst->dirty();
if (normalDst)
normalDst->dirty();
if (tangentDst)
tangentDst->dirty();
nv->pushOntoNodePath(&geom);
nv->apply(geom);
nv->popFromNodePath();
}
void RigGeometry::updateBounds(osg::NodeVisitor *nv)
{
if (!mSkeleton)
{
if (!initFromParentSkeleton(nv))
return;
}
if (!mSkeleton->getActive() && !mBoundsFirstFrame)
return;
mBoundsFirstFrame = false;
mSkeleton->updateBoneMatrices(nv->getTraversalNumber());
updateGeomToSkelMatrix(nv->getNodePath());
osg::BoundingBox box;
for (BoneSphereMap::const_iterator it = mBoneSphereMap.begin(); it != mBoneSphereMap.end(); ++it)
{
Bone* bone = it->first;
osg::BoundingSpheref bs = it->second;
if (mGeomToSkelMatrix)
transformBoundingSphere(bone->mMatrixInSkeletonSpace * (*mGeomToSkelMatrix), bs);
else
transformBoundingSphere(bone->mMatrixInSkeletonSpace, bs);
box.expandBy(bs);
}
if (box != _boundingBox)
{
_boundingBox = box;
_boundingSphere = osg::BoundingSphere(_boundingBox);
_boundingSphereComputed = true;
for (unsigned int i=0; i<getNumParents(); ++i)
getParent(i)->dirtyBound();
}
}
void RigGeometry::updateGeomToSkelMatrix(const osg::NodePath& nodePath)
{
bool foundSkel = false;
osg::ref_ptr<osg::RefMatrix> geomToSkelMatrix;
for (osg::NodePath::const_iterator it = nodePath.begin(); it != nodePath.end(); ++it)
{
osg::Node* node = *it;
if (!foundSkel)
{
if (node == mSkeleton)
foundSkel = true;
}
else
{
if (osg::Transform* trans = node->asTransform())
{
if (!geomToSkelMatrix)
geomToSkelMatrix = new osg::RefMatrix;
trans->computeWorldToLocalMatrix(*geomToSkelMatrix, NULL);
}
}
}
if (geomToSkelMatrix && !geomToSkelMatrix->isIdentity())
mGeomToSkelMatrix = geomToSkelMatrix;
}
void RigGeometry::setInfluenceMap(osg::ref_ptr<InfluenceMap> influenceMap)
{
mInfluenceMap = influenceMap;
}
void RigGeometry::accept(osg::NodeVisitor &nv)
{
if (!nv.validNodeMask(*this))
return;
nv.pushOntoNodePath(this);
if (nv.getVisitorType() == osg::NodeVisitor::CULL_VISITOR)
cull(&nv);
else if (nv.getVisitorType() == osg::NodeVisitor::UPDATE_VISITOR)
updateBounds(&nv);
else
nv.apply(*this);
nv.popFromNodePath();
}
void RigGeometry::accept(osg::PrimitiveFunctor& func) const
{
getGeometry(mLastFrameNumber)->accept(func);
}
osg::Geometry* RigGeometry::getGeometry(unsigned int frame) const
{
return mGeometry[frame%2].get();
}
}