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openmw-tes3mp/apps/openmw/mwrender/renderingmanager.cpp

570 lines
17 KiB
C++

#include "renderingmanager.hpp"
#include <stdexcept>
#include <osg/io_utils>
#include <osg/Light>
#include <osg/LightModel>
#include <osg/Fog>
#include <osg/Group>
#include <osg/PositionAttitudeTransform>
#include <osg/UserDataContainer>
#include <osg/ComputeBoundsVisitor>
#include <osgUtil/LineSegmentIntersector>
#include <osgUtil/IncrementalCompileOperation>
#include <osgViewer/Viewer>
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#include <components/resource/resourcesystem.hpp>
#include <components/resource/texturemanager.hpp>
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#include <components/settings/settings.hpp>
#include <components/sceneutil/util.hpp>
#include <components/sceneutil/lightmanager.hpp>
#include <components/sceneutil/statesetupdater.hpp>
#include <components/esm/loadcell.hpp>
#include "../mwbase/world.hpp"
#include "sky.hpp"
#include "effectmanager.hpp"
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#include "npcanimation.hpp"
#include "vismask.hpp"
#include "pathgrid.hpp"
#include "camera.hpp"
namespace MWRender
{
class StateUpdater : public SceneUtil::StateSetUpdater
{
public:
StateUpdater()
: mFogEnd(0.f)
{
}
virtual void setDefaults(osg::StateSet *stateset)
{
osg::LightModel* lightModel = new osg::LightModel;
stateset->setAttribute(lightModel, osg::StateAttribute::ON);
osg::Fog* fog = new osg::Fog;
fog->setStart(1);
stateset->setAttributeAndModes(fog, osg::StateAttribute::ON);
}
virtual void apply(osg::StateSet* stateset, osg::NodeVisitor*)
{
osg::LightModel* lightModel = static_cast<osg::LightModel*>(stateset->getAttribute(osg::StateAttribute::LIGHTMODEL));
lightModel->setAmbientIntensity(mAmbientColor);
osg::Fog* fog = static_cast<osg::Fog*>(stateset->getAttribute(osg::StateAttribute::FOG));
fog->setColor(mFogColor);
fog->setEnd(mFogEnd);
fog->setMode(osg::Fog::LINEAR);
}
void setAmbientColor(const osg::Vec4f& col)
{
mAmbientColor = col;
}
void setFogColor(const osg::Vec4f& col)
{
mFogColor = col;
}
void setFogEnd(float end)
{
mFogEnd = end;
}
private:
osg::Vec4f mAmbientColor;
osg::Vec4f mFogColor;
float mFogEnd;
};
RenderingManager::RenderingManager(osgViewer::Viewer* viewer, osg::ref_ptr<osg::Group> rootNode, Resource::ResourceSystem* resourceSystem)
: mViewer(viewer)
, mRootNode(rootNode)
, mResourceSystem(resourceSystem)
{
osg::ref_ptr<SceneUtil::LightManager> lightRoot = new SceneUtil::LightManager;
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mLightRoot = lightRoot;
lightRoot->setStartLight(1);
mRootNode->addChild(lightRoot);
mPathgrid.reset(new Pathgrid(mRootNode));
mObjects.reset(new Objects(mResourceSystem, lightRoot));
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mViewer->setIncrementalCompileOperation(new osgUtil::IncrementalCompileOperation);
mObjects->setIncrementalCompileOperation(mViewer->getIncrementalCompileOperation());
mEffectManager.reset(new EffectManager(mRootNode, mResourceSystem));
mCamera.reset(new Camera(mViewer->getCamera()));
mViewer->setLightingMode(osgViewer::View::NO_LIGHT);
osg::ref_ptr<osg::LightSource> source = new osg::LightSource;
mSunLight = new osg::Light;
source->setLight(mSunLight);
mSunLight->setDiffuse(osg::Vec4f(0,0,0,1));
mSunLight->setAmbient(osg::Vec4f(0,0,0,1));
mSunLight->setConstantAttenuation(1.f);
lightRoot->addChild(source);
lightRoot->getOrCreateStateSet()->setMode(GL_CULL_FACE, osg::StateAttribute::ON);
lightRoot->getOrCreateStateSet()->setMode(GL_LIGHTING, osg::StateAttribute::ON);
lightRoot->getOrCreateStateSet()->setMode(GL_NORMALIZE, osg::StateAttribute::ON);
lightRoot->setNodeMask(Mask_Scene);
mSky.reset(new SkyManager(lightRoot, resourceSystem->getSceneManager()));
source->setStateSetModes(*mRootNode->getOrCreateStateSet(), osg::StateAttribute::ON);
mStateUpdater = new StateUpdater;
lightRoot->addUpdateCallback(mStateUpdater);
osg::Camera::CullingMode cullingMode = osg::Camera::DEFAULT_CULLING|osg::Camera::FAR_PLANE_CULLING;
if (!Settings::Manager::getBool("small feature culling", "Camera"))
cullingMode &= ~(osg::CullStack::SMALL_FEATURE_CULLING);
else
cullingMode |= osg::CullStack::SMALL_FEATURE_CULLING;
mViewer->getCamera()->setCullingMode( cullingMode );
mViewer->getCamera()->setComputeNearFarMode(osg::Camera::DO_NOT_COMPUTE_NEAR_FAR);
mViewer->getCamera()->setCullingMode(cullingMode);
mViewer->getCamera()->setCullMask(~(Mask_UpdateVisitor));
mNearClip = Settings::Manager::getFloat("near clip", "Camera");
mViewDistance = Settings::Manager::getFloat("viewing distance", "Camera");
mFieldOfView = Settings::Manager::getFloat("field of view", "General");
updateProjectionMatrix();
}
RenderingManager::~RenderingManager()
{
}
MWRender::Objects& RenderingManager::getObjects()
{
return *mObjects.get();
}
Resource::ResourceSystem* RenderingManager::getResourceSystem()
{
return mResourceSystem;
}
void RenderingManager::setAmbientColour(const osg::Vec4f &colour)
{
mStateUpdater->setAmbientColor(colour);
}
void RenderingManager::configureAmbient(const ESM::Cell *cell)
{
setAmbientColour(SceneUtil::colourFromRGB(cell->mAmbi.mAmbient));
mSunLight->setDiffuse(SceneUtil::colourFromRGB(cell->mAmbi.mSunlight));
mSunLight->setDirection(osg::Vec3f(1.f,-1.f,-1.f));
}
void RenderingManager::setSunColour(const osg::Vec4f &colour)
{
mSunLight->setDiffuse(colour);
}
void RenderingManager::setSunDirection(const osg::Vec3f &direction)
{
osg::Vec3 position = direction * -1;
mSunLight->setPosition(osg::Vec4(position.x(), position.y(), position.z(), 0));
mSky->setSunDirection(position);
}
osg::Vec3f RenderingManager::getEyePos()
{
osg::Vec3d eye = mViewer->getCameraManipulator()->getMatrix().getTrans();
return eye;
}
void RenderingManager::addCell(const MWWorld::CellStore *store)
{
mPathgrid->addCell(store);
}
void RenderingManager::removeCell(const MWWorld::CellStore *store)
{
mPathgrid->removeCell(store);
mObjects->removeCell(store);
}
void RenderingManager::setSkyEnabled(bool enabled)
{
mSky->setEnabled(enabled);
}
bool RenderingManager::toggleRenderMode(RenderMode mode)
{
if (mode == Render_CollisionDebug || mode == Render_Pathgrid)
return mPathgrid->toggleRenderMode(mode);
else if (mode == Render_Wireframe)
{
return false;
}
/*
else //if (mode == Render_BoundingBoxes)
{
bool show = !mRendering.getScene()->getShowBoundingBoxes();
mRendering.getScene()->showBoundingBoxes(show);
return show;
}
*/
return false;
}
void RenderingManager::configureFog(const ESM::Cell *cell)
{
osg::Vec4f color = SceneUtil::colourFromRGB(cell->mAmbi.mFog);
configureFog (cell->mAmbi.mFogDensity, color);
}
void RenderingManager::configureFog(float /* fogDepth */, const osg::Vec4f &colour)
{
mViewer->getCamera()->setClearColor(colour);
mStateUpdater->setFogColor(colour);
mStateUpdater->setFogEnd(mViewDistance);
}
SkyManager* RenderingManager::getSkyManager()
{
return mSky.get();
}
void RenderingManager::update(float dt, bool paused)
{
mEffectManager->update(dt);
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mSky->update(dt);
mCamera->update(dt, paused);
}
void RenderingManager::updatePlayerPtr(const MWWorld::Ptr &ptr)
{
if(mPlayerAnimation.get())
mPlayerAnimation->updatePtr(ptr);
mCamera->attachTo(ptr);
}
void RenderingManager::rotateObject(const MWWorld::Ptr &ptr, const osg::Quat& rot)
{
if(ptr == mCamera->getTrackingPtr() &&
!mCamera->isVanityOrPreviewModeEnabled())
{
mCamera->rotateCamera(-ptr.getRefData().getPosition().rot[0], -ptr.getRefData().getPosition().rot[2], false);
}
ptr.getRefData().getBaseNode()->setAttitude(rot);
}
void RenderingManager::moveObject(const MWWorld::Ptr &ptr, const osg::Vec3f &pos)
{
ptr.getRefData().getBaseNode()->setPosition(pos);
}
void RenderingManager::scaleObject(const MWWorld::Ptr &ptr, const osg::Vec3f &scale)
{
ptr.getRefData().getBaseNode()->setScale(scale);
}
void RenderingManager::removeObject(const MWWorld::Ptr &ptr)
{
mObjects->removeObject(ptr);
}
osg::Vec4f RenderingManager::getScreenBounds(const MWWorld::Ptr& ptr)
{
if (!ptr.getRefData().getBaseNode())
return osg::Vec4f();
osg::ComputeBoundsVisitor computeBoundsVisitor;
ptr.getRefData().getBaseNode()->accept(computeBoundsVisitor);
osg::Matrix viewProj = mViewer->getCamera()->getViewMatrix() * mViewer->getCamera()->getProjectionMatrix();
float min_x = 1.0f, max_x = 0.0f, min_y = 1.0f, max_y = 0.0f;
for (int i=0; i<8; ++i)
{
osg::Vec3f corner = computeBoundsVisitor.getBoundingBox().corner(i);
corner = corner * viewProj;
float x = (corner.x() + 1.f) * 0.5f;
float y = (corner.y() - 1.f) * (-0.5f);
if (x < min_x)
min_x = x;
if (x > max_x)
max_x = x;
if (y < min_y)
min_y = y;
if (y > max_y)
max_y = y;
}
return osg::Vec4f(min_x, min_y, max_x, max_y);
}
MWWorld::Ptr RenderingManager::getFacedObject(const float nX, const float nY, float maxDistance, bool ignorePlayer)
{
osg::ref_ptr<osgUtil::LineSegmentIntersector> intersector (new osgUtil::LineSegmentIntersector(osgUtil::LineSegmentIntersector::PROJECTION,
nX * 2.f - 1.f, nY * (-2.f) + 1.f));
osg::Vec3d dist (0.f, 0.f, -maxDistance);
dist = dist * mViewer->getCamera()->getProjectionMatrix();
osg::Vec3d end = intersector->getEnd();
end.z() = dist.z();
intersector->setEnd(end);
intersector->setIntersectionLimit(osgUtil::LineSegmentIntersector::LIMIT_NEAREST);
osgUtil::IntersectionVisitor intersectionVisitor(intersector);
if (ignorePlayer)
intersectionVisitor.setTraversalMask(intersectionVisitor.getTraversalMask() & (~Mask_Player));
mViewer->getCamera()->accept(intersectionVisitor);
if (intersector->containsIntersections())
{
osgUtil::LineSegmentIntersector::Intersection intersection = intersector->getFirstIntersection();
PtrHolder* ptrHolder = NULL;
for (osg::NodePath::const_iterator it = intersection.nodePath.begin(); it != intersection.nodePath.end(); ++it)
{
osg::UserDataContainer* userDataContainer = (*it)->getUserDataContainer();
if (!userDataContainer)
continue;
for (unsigned int i=0; i<userDataContainer->getNumUserObjects(); ++i)
{
if (PtrHolder* p = dynamic_cast<PtrHolder*>(userDataContainer->getUserObject(i)))
ptrHolder = p;
}
}
if (ptrHolder)
return ptrHolder->mPtr;
}
return MWWorld::Ptr();
}
void RenderingManager::updatePtr(const MWWorld::Ptr &old, const MWWorld::Ptr &updated)
{
mObjects->updatePtr(old, updated);
}
void RenderingManager::spawnEffect(const std::string &model, const std::string &texture, const osg::Vec3f &worldPosition, float scale)
{
mEffectManager->addEffect(model, texture, worldPosition, scale);
}
void RenderingManager::notifyWorldSpaceChanged()
{
mEffectManager->clear();
//mWater->clearRipples();
}
void RenderingManager::clear()
{
//mLocalMap->clear();
notifyWorldSpaceChanged();
}
MWRender::Animation* RenderingManager::getAnimation(const MWWorld::Ptr &ptr)
{
if (mPlayerAnimation.get() && ptr == mPlayerAnimation->getPtr())
return mPlayerAnimation.get();
return mObjects->getAnimation(ptr);
}
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MWRender::Animation* RenderingManager::getPlayerAnimation()
{
return mPlayerAnimation.get();
}
void RenderingManager::setupPlayer(const MWWorld::Ptr &player)
{
if (!mPlayerNode)
{
mPlayerNode = new osg::PositionAttitudeTransform;
mPlayerNode->setNodeMask(Mask_Player);
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mLightRoot->addChild(mPlayerNode);
}
player.getRefData().setBaseNode(mPlayerNode);
//attachCameraTo(player);
}
void RenderingManager::renderPlayer(const MWWorld::Ptr &player)
{
mPlayerAnimation.reset(new NpcAnimation(player, player.getRefData().getBaseNode(), mResourceSystem, 0));
mCamera->setAnimation(mPlayerAnimation.get());
mCamera->attachTo(player);
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//mWater->removeEmitter(ptr);
//mWater->addEmitter(ptr);
}
void RenderingManager::rebuildPtr(const MWWorld::Ptr &ptr)
{
NpcAnimation *anim = NULL;
if(ptr == mPlayerAnimation->getPtr())
anim = mPlayerAnimation.get();
else
anim = dynamic_cast<NpcAnimation*>(mObjects->getAnimation(ptr));
if(anim)
{
anim->rebuild();
if(mCamera->getTrackingPtr() == ptr)
{
mCamera->attachTo(ptr);
mCamera->setAnimation(anim);
}
}
}
void RenderingManager::updateProjectionMatrix()
{
double fovy, aspect, zNear, zFar;
mViewer->getCamera()->getProjectionMatrixAsPerspective(fovy, aspect, zNear, zFar);
fovy = mFieldOfView;
zNear = mNearClip;
zFar = mViewDistance;
mViewer->getCamera()->setProjectionMatrixAsPerspective(fovy, aspect, zNear, zFar);
}
void RenderingManager::updateTextureFiltering()
{
osg::Texture::FilterMode min = osg::Texture::LINEAR_MIPMAP_NEAREST;
osg::Texture::FilterMode mag = osg::Texture::LINEAR;
if (Settings::Manager::getString("texture filtering", "General") == "trilinear")
min = osg::Texture::LINEAR_MIPMAP_LINEAR;
int maxAnisotropy = Settings::Manager::getInt("anisotropy", "General");
mViewer->stopThreading();
mResourceSystem->getTextureManager()->setFilterSettings(min, mag, maxAnisotropy);
mViewer->startThreading();
}
void RenderingManager::processChangedSettings(const Settings::CategorySettingVector &changed)
{
for (Settings::CategorySettingVector::const_iterator it = changed.begin(); it != changed.end(); ++it)
{
if (it->first == "General" && it->second == "field of view")
{
mFieldOfView = Settings::Manager::getFloat("field of view", "General");
updateProjectionMatrix();
}
else if (it->first == "Camera" && it->second == "viewing distance")
{
mViewDistance = Settings::Manager::getFloat("viewing distance", "Camera");
mStateUpdater->setFogEnd(mViewDistance);
updateProjectionMatrix();
}
else if (it->first == "General" && (it->second == "texture filtering" || it->second == "anisotropy"))
updateTextureFiltering();
}
}
bool RenderingManager::vanityRotateCamera(const float *rot)
{
if(!mCamera->isVanityOrPreviewModeEnabled())
return false;
mCamera->rotateCamera(rot[0], rot[2], true);
return true;
}
void RenderingManager::setCameraDistance(float dist, bool adjust, bool override)
{
if(!mCamera->isVanityOrPreviewModeEnabled() && !mCamera->isFirstPerson())
{
if(mCamera->isNearest() && dist > 0.f)
mCamera->toggleViewMode();
else
mCamera->setCameraDistance(-dist / 120.f * 10, adjust, override);
}
else if(mCamera->isFirstPerson() && dist < 0.f)
{
mCamera->toggleViewMode();
mCamera->setCameraDistance(0.f, false, override);
}
}
void RenderingManager::resetCamera()
{
mCamera->reset();
}
float RenderingManager::getCameraDistance() const
{
return mCamera->getCameraDistance();
}
Camera* RenderingManager::getCamera()
{
return mCamera.get();
}
void RenderingManager::togglePOV()
{
mCamera->toggleViewMode();
}
void RenderingManager::togglePreviewMode(bool enable)
{
mCamera->togglePreviewMode(enable);
}
bool RenderingManager::toggleVanityMode(bool enable)
{
return mCamera->toggleVanityMode(enable);
}
void RenderingManager::allowVanityMode(bool allow)
{
mCamera->allowVanityMode(allow);
}
void RenderingManager::togglePlayerLooking(bool enable)
{
mCamera->togglePlayerLooking(enable);
}
void RenderingManager::changeVanityModeScale(float factor)
{
if(mCamera->isVanityOrPreviewModeEnabled())
mCamera->setCameraDistance(-factor/120.f*10, true, true);
}
}