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#ifndef OPENMW_MWGUI_SAVEGAMEDIALOG_H
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#define OPENMW_MWGUI_SAVEGAMEDIALOG_H
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#include "windowbase.hpp"
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namespace MWState
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{
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class Character;
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}
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namespace MWGui
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{
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class SaveGameDialog : public MWGui::WindowModal
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{
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public:
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SaveGameDialog();
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virtual void open();
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void setLoadOrSave(bool load);
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void onCancelButtonClicked (MyGUI::Widget* sender);
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void onOkButtonClicked (MyGUI::Widget* sender);
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void onCharacterSelected (MyGUI::ComboBox* sender, size_t pos);
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void onSlotSelected (MyGUI::ListBox* sender, size_t pos);
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void onSlotActivated (MyGUI::ListBox* sender, size_t pos);
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void fillSaveList();
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private:
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MyGUI::ImageBox* mScreenshot;
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bool mSaving;
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MyGUI::ComboBox* mCharacterSelection;
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MyGUI::EditBox* mInfoText;
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MyGUI::Button* mOkButton;
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MyGUI::Button* mCancelButton;
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MyGUI::ListBox* mSaveList;
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MyGUI::EditBox* mSaveNameEdit;
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MyGUI::Widget* mSpacer;
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const MWState::Character* mCurrentCharacter;
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};
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}
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#endif
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