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openmw-tes3mp/apps/openmw-mp/Script/Functions/Translocations.cpp

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//
// Created by koncord on 29.02.16.
//
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#include "Translocations.hpp"
#include <apps/openmw-mp/Script/ScriptFunctions.hpp>
#include <components/openmw-mp/NetworkMessages.hpp>
#include <apps/openmw-mp/Player.hpp>
#include <apps/openmw-mp/Networking.hpp>
#include <components/openmw-mp/Log.hpp>
#include <iostream>
using namespace std;
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void TranslocationFunctions::GetPos(unsigned short pid, float *x, float *y, float *z) noexcept
{
*x = 0.00;
*y = 0.00;
*z = 0.00;
Player *player;
GET_PLAYER(pid, player,);
*x = player->Position()->pos[0];
*y = player->Position()->pos[1];
*z = player->Position()->pos[2];
}
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double TranslocationFunctions::GetPosX(unsigned short pid) noexcept
{
Player *player;
GET_PLAYER(pid, player, 0.0f);
return player->Position()->pos[0];
}
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double TranslocationFunctions::GetPosY(unsigned short pid) noexcept
{
Player *player;
GET_PLAYER(pid, player, 0.0f);
return player->Position()->pos[1];
}
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double TranslocationFunctions::GetPosZ(unsigned short pid) noexcept
{
Player *player;
GET_PLAYER(pid, player, 0.0f);
return player->Position()->pos[2];
}
void TranslocationFunctions::GetAngle(unsigned short pid, float *x, float *y, float *z) noexcept
{
*x = 0.00;
*y = 0.00;
*z = 0.00;
Player *player;
GET_PLAYER(pid, player, );
*x = player->Position()->rot[0];
*y = player->Position()->rot[1];
*z = player->Position()->rot[2];
}
double TranslocationFunctions::GetAngleX(unsigned short pid) noexcept
{
Player *player;
GET_PLAYER(pid, player, 0.0f);
return player->Position()->rot[0];
}
double TranslocationFunctions::GetAngleY(unsigned short pid) noexcept
{
Player *player;
GET_PLAYER(pid, player, 0.0f);
return player->Position()->rot[1];
}
double TranslocationFunctions::GetAngleZ(unsigned short pid) noexcept
{
Player *player;
GET_PLAYER(pid, player, 0.0f);
return player->Position()->rot[2];
}
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void TranslocationFunctions::SetPos(unsigned short pid, double x, double y, double z) noexcept
{
Player *player;
GET_PLAYER(pid, player,);
player->Position()->pos[0] = x;
player->Position()->pos[1] = y;
player->Position()->pos[2] = z;
mwmp::Networking::Get().GetPlayerController()->GetPacket(ID_GAME_POS)->Send(player, false);
}
void TranslocationFunctions::SetAngle(unsigned short pid, double x, double y, double z) noexcept
{
Player *player;
GET_PLAYER(pid, player, );
player->Position()->rot[0] = x;
player->Position()->rot[1] = y;
player->Position()->rot[2] = z;
mwmp::Networking::Get().GetPlayerController()->GetPacket(ID_GAME_POS)->Send(player, false);
}
const char* TranslocationFunctions::GetCell(unsigned short pid) noexcept
{
Player *player;
GET_PLAYER(pid, player, 0);
return player->GetCell()->mName.c_str();
}
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void TranslocationFunctions::SetCell(unsigned short pid, const char *name) noexcept
{
Player *player;
GET_PLAYER(pid, player,);
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Script is moving %s from %s to %s",
player->Npc()->mName.c_str(),
player->GetCell()->getDescription().c_str(),
name);
// If the player is currently in an exterior, turn on the interior flag
// from the cell so the player doesn't get teleported to their exterior
// grid position (which we haven't changed)
if (player->GetCell()->isExterior()) {
player->GetCell()->mData.mFlags |= ESM::Cell::Interior;
}
player->GetCell()->mName = name;
mwmp::Networking::Get().GetPlayerController()->GetPacket(ID_GAME_CELL)->Send(player, false);
}
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void TranslocationFunctions::SetExterior(unsigned short pid, int x, int y) noexcept
{
Player *player;
GET_PLAYER(pid, player,);
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Script is moving %s from %s to %i,%i",
player->Npc()->mName.c_str(),
player->GetCell()->getDescription().c_str(),
x,
y);
// If the player is currently in an interior, turn off the interior flag
// from the cell
if (!player->GetCell()->isExterior()) {
player->GetCell()->mData.mFlags &= ~ESM::Cell::Interior;
}
player->GetCell()->mData.mX = x;
player->GetCell()->mData.mY = y;
mwmp::Networking::Get().GetPlayerController()->GetPacket(ID_GAME_CELL)->Send(player, false);
}
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int TranslocationFunctions::GetExteriorX(unsigned short pid) noexcept
{
Player *player;
GET_PLAYER(pid, player,0);
return player->GetCell()->mData.mX;
}
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int TranslocationFunctions::GetExteriorY(unsigned short pid) noexcept
{
Player *player;
GET_PLAYER(pid, player,0);
return player->GetCell()->mData.mY;
}
bool TranslocationFunctions::IsInExterior(unsigned short pid) noexcept
{
Player *player;
GET_PLAYER(pid, player, false);
return player->GetCell()->isExterior();
}