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<?xml version="1.0" encoding="UTF-8"?>
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<MyGUI type="Layout">
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<Widget type="Widget" layer="HUD" position="0 0 300 200" name="_Main">
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<!-- Energy bars -->
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<Widget type="Button" skin="" position="13 146 65 12" align="Left Bottom" name="HealthFrame">
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<UserString key="ToolTipType" value="Layout"/>
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<UserString key="ToolTipLayout" value="HealthToolTip"/>
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<UserString key="ImageTexture_HealthImage" value="icons\k\health.dds"/>
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<Widget type="ProgressBar" skin="MW_EnergyBar_Red" position="0 0 65 12" align="Left Bottom" name="Health">
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<Property key="NeedMouse" value="false"/>
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</Widget>
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</Widget>
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<Widget type="Button" skin="" position="13 161 65 12" align="Left Bottom" name="MagickaFrame">
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<UserString key="ToolTipType" value="Layout"/>
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<UserString key="ToolTipLayout" value="HealthToolTip"/>
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<UserString key="ImageTexture_HealthImage" value="icons\k\magicka.dds"/>
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<Widget type="ProgressBar" skin="MW_EnergyBar_Blue" position="0 0 65 12" align="Left Bottom" name="Magicka">
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<Property key="NeedMouse" value="false"/>
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</Widget>
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</Widget>
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<Widget type="Button" skin="" position="13 176 65 12" align="Left Bottom" name="FatigueFrame">
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<UserString key="ToolTipType" value="Layout"/>
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<UserString key="ToolTipLayout" value="HealthToolTip"/>
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<UserString key="ImageTexture_HealthImage" value="icons\k\fatigue.dds"/>
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<Widget type="ProgressBar" skin="MW_EnergyBar_Green" position="0 0 65 12" align="Left Bottom" name="Stamina">
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<Property key="NeedMouse" value="false"/>
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</Widget>
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</Widget>
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<!-- Equipped weapon/selected spell name display for a few seconds after it changes -->
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<Widget type="TextBox" skin="SandText" position="13 118 270 24" name="WeaponSpellName" align="Left Bottom HStretch">
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<Property key="Visible" value="false"/>
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<Property key="TextAlign" value="Left"/>
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<Property key="TextShadow" value="true"/>
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<Property key="TextShadowColour" value="0 0 0"/>
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</Widget>
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<!-- Equipped weapon box -->
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<Widget type="Button" skin="" position="82 146 36 41" align="Left Bottom" name="WeapBox">
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<Widget type="Widget" skin="HUD_Box" position="0 0 36 36">
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<Property key="NeedMouse" value="false"/>
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<Widget type="ImageBox" skin="ImageBox" position="2 2 32 32" align="Left Top" name="WeapImage">
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<Property key="NeedMouse" value="false"/>
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</Widget>
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</Widget>
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<Widget type="ProgressBar" skin="MW_EnergyBar_Red" position="0 36 36 6" align="Left Bottom" name="WeapStatus">
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<Property key="NeedMouse" value="false"/>
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</Widget>
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</Widget>
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<!-- Selected spell box -->
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<Widget type="Button" position="122 146 36 41" align="Left Bottom" name="SpellBox">
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<Widget type="Widget" skin="HUD_Box" position="0 0 36 36">
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<Widget type="ImageBox" skin="ImageBox" position="2 2 32 32" align="Left Top" name="SpellImage"/>
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<Property key="NeedMouse" value="false"/>
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</Widget>
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<Widget type="ProgressBar" skin="MW_EnergyBar_Red" position="0 36 36 6" align="Left Bottom" name="SpellStatus">
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<Property key="NeedMouse" value="false"/>
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</Widget>
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</Widget>
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<!-- Spell effects box -->
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<Widget type="Button" skin="HUD_Box" position="199 168 20 20"
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align="Right Bottom" name="EffectBox">
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<Widget type="ImageBox" skin="ImageBox" position="2 2 16 16" align="Left Bottom"
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name="Effect1"/>
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</Widget>
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<!-- Cell name display when cell changes -->
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<Widget type="TextBox" skin="SandText" position="0 89 288 24" name="CellName" align="Left Bottom HStretch">
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<Property key="Visible" value="false"/>
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<Property key="TextAlign" value="Right"/>
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<Property key="TextShadow" value="true"/>
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<Property key="TextShadowColour" value="0 0 0"/>
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</Widget>
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<!-- Map box -->
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<Widget type="Widget" skin="" position="223 123 65 65" name="MiniMapBox" align="Right Bottom">
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<Widget type="Widget" skin="HUD_Box" position="0 0 65 65" align="Center">
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<Widget type="ScrollView" skin="MW_MapView" position="2 2 61 61" align="Left Bottom" name="MiniMap">
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<Property key="CanvasSize" value="1536 1536"/>
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<Widget type="ImageBox" skin="RotatingSkin" position="0 0 32 32" align="ALIGN_BOTTOM ALIGN_LEFT" name="Compass">
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<Property key="ImageTexture" value="textures\compass.dds"/>
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</Widget>
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<Widget type="Button" skin="" position="0 0 1536 1536" name="MiniMapButton" align="Right Bottom">
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</Widget>
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</Widget>
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</Widget>
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</Widget>
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<!-- Crosshair -->
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<Widget type="ImageBox" skin="ImageBox" position="0 0 32 32" align="Center Center" name="Crosshair">
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<Property key="ImageTexture" value="textures\target.dds"/>
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</Widget>
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<!-- Basic FPSCounter box -->
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<Widget type="Widget" skin="HUD_Box" position="12 12 28 21" align="Left Top"
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name="FPSBox">
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<Property key="Visible" value="false"/>
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<Widget type="TextBox" skin="NumFPS" position="3 3 21 17" name="FPSCounter"/>
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</Widget>
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<!-- Advanced FPSCounter box -->
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<Widget type="Widget" skin="HUD_Box" position="12 12 118 51" align="Left Top"
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name="FPSBoxAdv">
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<Property key="Visible" value="false"/>
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<Widget type="TextBox" skin="NumFPS" position="3 3 71 17">
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<Property key="Caption" value="FPS: "/>
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</Widget>
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<Widget type="TextBox" skin="NumFPS" position="53 3 71 17" name="FPSCounterAdv"/>
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<Widget type="TextBox" skin="NumFPS" position="3 3 71 32">
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<Property key="Caption" value="Tri Count: "/>
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</Widget>
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<Widget type="TextBox" skin="NumFPS" position="53 3 71 32" name="TriangleCounter"/>
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<Widget type="TextBox" skin="NumFPS" position="3 3 71 47">
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<Property key="Caption" value="Batch Count: "/>
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</Widget>
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<Widget type="TextBox" skin="NumFPS" position="53 3 71 47" name="BatchCounter"/>
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</Widget>
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</Widget>
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</MyGUI>
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