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project(OpenMW)
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# We probably support older versions than this.
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cmake_minimum_required(VERSION 2.6)
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# Add path for CMake scripts
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set(CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake/)
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# Local files
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set(BSA bsa/bsa_archive.cpp bsa/bsa_file.cpp)
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set(NIF nif/nif_file.cpp nifogre/ogre_nif_loader.cpp)
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set(TOOLS tools/stringops.cpp tools/fileops.cpp)
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set(MANGLE_VFS mangle/vfs/servers/ogre_vfs.cpp)
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set(OGRE ogre/renderer.cpp)
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set(INPUT input/oismanager.cpp)
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set(GAME game/main.cpp game/esm_store/store.cpp game/cell_store.cpp)
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set(GAMEREND game/render/mwscene.cpp)
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# Platform specific
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if (WIN32)
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set(PLATFORM_INCLUDE_DIR "platform")
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else (WIN32)
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set(PLATFORM_INCLUDE_DIR "")
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endif (WIN32)
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# Dependencies
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find_package(OGRE REQUIRED)
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find_package(OIS REQUIRED)
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find_package(Boost REQUIRED)
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include_directories("."
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${OGRE_INCLUDE_DIR} ${OIS_INCLUDE_DIR} ${Boost_INCLUDE_DIR}
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${PLATFORM_INCLUDE_DIR})
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link_directories(${Boost_LIBRARY_DIRS} ${OGRE_LIB_DIR})
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# Specify build paths
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${OpenMW_BINARY_DIR}/bin")
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# Other files
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if (WIN32)
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configure_file(${OpenMW_SOURCE_DIR}/files/plugins.cfg.win32
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"${OpenMW_BINARY_DIR}/bin/plugins.cfg" COPYONLY)
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else (WIN32)
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configure_file(${OpenMW_SOURCE_DIR}/files/plugins.cfg.linux
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"${OpenMW_BINARY_DIR}/bin/plugins.cfg" COPYONLY)
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endif (WIN32)
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# Main executable
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add_executable(openmw ${BSA} ${TOOLS} ${OGRE} ${INPUT} ${GAME} ${GAMEREND})
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target_link_libraries(openmw ${OGRE_LIBRARIES} ${OIS_LIBRARIES})
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