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project(OpenMW)
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# local files
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set(GAME
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main.cpp
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engine.cpp)
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set(GAME_HEADER
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engine.hpp)
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source_group(game FILES ${GAME} ${GAME_HEADER})
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set(GAMEREND
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mwrender/mwscene.cpp
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mwrender/cellimp.cpp
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mwrender/interior.cpp
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mwrender/sky.cpp)
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set(GAMEREND_HEADER
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mwrender/cell.hpp
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mwrender/cellimp.hpp
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mwrender/mwscene.hpp
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mwrender/interior.hpp
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mwrender/playerpos.hpp
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mwrender/sky.hpp)
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source_group(apps\\openmw\\mwrender FILES ${GAMEREND} ${GAMEREND_HEADER})
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set(GAMEINPUT
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mwinput/inputmanager.cpp
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)
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set(GAMEINPUT_HEADER
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mwinput/inputmanager.hpp)
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source_group(apps\\openmw\\mwinput FILES ${GAMEINPUT} ${GAMEINPUT_HEADER})
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set(GAMEGUI_HEADER
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mwgui/mw_layouts.hpp
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mwgui/window_manager.hpp
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mwgui/console.hpp
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)
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set(GAMEGUI
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mwgui/window_manager.cpp
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mwgui/console.cpp
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)
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source_group(apps\\openmw\\mwgui FILES ${GAMEGUI_HEADER} ${GAMEGUI})
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set(GAMESCRIPT
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mwscript/scriptmanager.cpp
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mwscript/compilercontext.cpp
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mwscript/interpretercontext.cpp
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mwscript/cellextensions.cpp
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mwscript/miscextensions.cpp
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mwscript/guiextensions.cpp
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mwscript/soundextensions.cpp
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mwscript/skyextensions.cpp
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mwscript/extensions.cpp
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mwscript/globalscripts.cpp
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)
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set(GAMESCRIPT_HEADER
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mwscript/locals.hpp
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mwscript/scriptmanager.hpp
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mwscript/compilercontext.hpp
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mwscript/interpretercontext.hpp
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mwscript/cellextensions.hpp
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mwscript/miscextensions.hpp
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mwscript/guiextensions.hpp
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mwscript/soundextensions.hpp
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mwscript/skyextensions.hpp
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mwscript/extensions.hpp
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mwscript/globalscripts.hpp
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)
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source_group(apps\\openmw\\mwscript FILES ${GAMESCRIPT} ${GAMESCRIPT_HEADER})
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set(GAMESOUND
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mwsound/soundmanager.cpp)
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set(GAMESOUND_HEADER
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mwsound/soundmanager.hpp)
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source_group(apps\\openmw\\mwsound FILES ${GAMESOUND} ${GAMESOUND_HEADER})
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set(GAMEWORLD
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mwworld/world.cpp
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mwworld/globals.cpp
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)
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set(GAMEWORLD_HEADER
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mwworld/refdata.hpp
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mwworld/world.hpp
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mwworld/ptr.hpp
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mwworld/environment.hpp
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mwworld/globals.hpp
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)
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source_group(apps\\openmw\\mwworld FILES ${GAMEWORLD} ${GAMEWORLD_HEADER})
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set(GAMEMECHANICS
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mwmechanics/mechanicsmanager.cpp)
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set(GAMEMECHANICS_HEADER
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mwmechanics/mechanicsmanager.hpp)
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source_group(apps\\openmw\\mwmechanics FILES ${GAMEMECHANICS} ${GAMEMECHANICS_HEADER})
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set(OPENMW_CPP ${GAME} ${GAMEREND} ${GAMEINPUT} ${GAMESCRIPT} ${GAMESOUND} ${GAMEGUI} ${GAMEWORLD}
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${GAMEMECHANICS}
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)
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set(OPENMW_HEADER ${GAME_HEADER} ${GAMEREND_HEADER} ${GAMEINPUT_HEADER} ${GAMESCRIPT_HEADER}
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${GAMESOUND_HEADER} ${GAMEGUI_HEADER} ${GAMEWORLD_HEADER} ${GAMEMECHANICS_HEADER}
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)
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# Main executable
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add_executable(openmw
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${COMPONENTS} ${COMPONENTS_HEADER}
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${OPENMW_LIBS} ${OPENMW_LIBS_HEADER}
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${OPENMW_CPP} ${OPENMW_HEADER}
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${APPLE_BUNDLE_RESOURCES}
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)
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target_link_libraries(openmw
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${OGRE_LIBRARIES}
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${OIS_LIBRARIES}
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${Boost_LIBRARIES}
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caelum
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MyGUIEngine
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MyGUI.OgrePlatform
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)
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if (APPLE)
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find_library(CARBON_FRAMEWORK Carbon)
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target_link_libraries(openmw ${CARBON_FRAMEWORK})
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endif (APPLE)
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