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#include "aisequence.hpp"
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#include "aipackage.hpp"
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#include "aiwander.hpp"
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#include "aiescort.hpp"
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#include "aitravel.hpp"
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#include "aifollow.hpp"
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#include "aiactivate.hpp"
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#include "aicombat.hpp"
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#include "../mwworld/class.hpp"
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#include "creaturestats.hpp"
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#include "npcstats.hpp"
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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void MWMechanics::AiSequence::copy (const AiSequence& sequence)
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{
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for (std::list<AiPackage *>::const_iterator iter (sequence.mPackages.begin());
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iter!=sequence.mPackages.end(); ++iter)
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mPackages.push_back ((*iter)->clone());
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}
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MWMechanics::AiSequence::AiSequence() : mDone (false) {}
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MWMechanics::AiSequence::AiSequence (const AiSequence& sequence) : mDone (false)
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{
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copy (sequence);
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}
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MWMechanics::AiSequence& MWMechanics::AiSequence::operator= (const AiSequence& sequence)
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{
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if (this!=&sequence)
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{
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clear();
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copy (sequence);
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mDone = sequence.mDone;
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}
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return *this;
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}
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MWMechanics::AiSequence::~AiSequence()
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{
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clear();
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}
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int MWMechanics::AiSequence::getTypeId() const
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{
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if (mPackages.empty())
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return -1;
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return mPackages.front()->getTypeId();
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}
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bool MWMechanics::AiSequence::getCombatTarget(std::string &targetActorId) const
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{
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if (getTypeId() != AiPackage::TypeIdCombat)
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return false;
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const AiCombat *combat = static_cast<const AiCombat *>(mPackages.front());
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targetActorId = combat->getTargetId();
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return true;
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}
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void MWMechanics::AiSequence::stopCombat()
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{
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while (getTypeId() == AiPackage::TypeIdCombat)
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{
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delete *mPackages.begin();
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mPackages.erase (mPackages.begin());
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}
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}
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bool MWMechanics::AiSequence::isPackageDone() const
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{
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return mDone;
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}
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void MWMechanics::AiSequence::execute (const MWWorld::Ptr& actor,float duration)
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{
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if(actor != MWBase::Environment::get().getWorld()->getPlayerPtr())
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{
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if (!mPackages.empty())
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{
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if (mPackages.front()->execute (actor,duration))
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{
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delete *mPackages.begin();
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mPackages.erase (mPackages.begin());
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mDone = true;
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}
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else
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mDone = false;
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}
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}
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}
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void MWMechanics::AiSequence::clear()
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{
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for (std::list<AiPackage *>::const_iterator iter (mPackages.begin()); iter!=mPackages.end(); ++iter)
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delete *iter;
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mPackages.clear();
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}
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void MWMechanics::AiSequence::stack (const AiPackage& package)
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{
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for(std::list<AiPackage *>::iterator it = mPackages.begin(); it != mPackages.end(); it++)
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{
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if(mPackages.front()->getPriority() <= package.getPriority())
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mPackages.insert(it,package.clone());
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}
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if(mPackages.empty())
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mPackages.push_front (package.clone());
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}
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void MWMechanics::AiSequence::queue (const AiPackage& package)
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{
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mPackages.push_back (package.clone());
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}
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void MWMechanics::AiSequence::fill(const ESM::AIPackageList &list)
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{
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for (std::vector<ESM::AIPackage>::const_iterator it = list.mList.begin(); it != list.mList.end(); ++it)
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{
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MWMechanics::AiPackage* package;
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if (it->mType == ESM::AI_Wander)
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{
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ESM::AIWander data = it->mWander;
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std::vector<int> idles;
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for (int i=0; i<8; ++i)
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idles.push_back(data.mIdle[i]);
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package = new MWMechanics::AiWander(data.mDistance, data.mDuration, data.mTimeOfDay, idles, data.mShouldRepeat);
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}
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else if (it->mType == ESM::AI_Escort)
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{
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ESM::AITarget data = it->mTarget;
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package = new MWMechanics::AiEscort(data.mId.toString(), data.mDuration, data.mX, data.mY, data.mZ);
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}
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else if (it->mType == ESM::AI_Travel)
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{
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ESM::AITravel data = it->mTravel;
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package = new MWMechanics::AiTravel(data.mX, data.mY, data.mZ);
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}
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else if (it->mType == ESM::AI_Activate)
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{
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ESM::AIActivate data = it->mActivate;
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package = new MWMechanics::AiActivate(data.mName.toString());
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}
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else //if (it->mType == ESM::AI_Follow)
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{
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ESM::AITarget data = it->mTarget;
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package = new MWMechanics::AiFollow(data.mId.toString(), data.mDuration, data.mX, data.mY, data.mZ);
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}
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mPackages.push_back(package);
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}
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}
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