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openmw-tes3mp/apps/openmw/mwmechanics/aisequence.cpp

160 lines
4.3 KiB
C++

#include "aisequence.hpp"
#include "aipackage.hpp"
#include "aiwander.hpp"
#include "aiescort.hpp"
#include "aitravel.hpp"
#include "aifollow.hpp"
#include "aiactivate.hpp"
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#include "aicombat.hpp"
#include "../mwworld/class.hpp"
#include "creaturestats.hpp"
#include "npcstats.hpp"
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
void MWMechanics::AiSequence::copy (const AiSequence& sequence)
{
for (std::list<AiPackage *>::const_iterator iter (sequence.mPackages.begin());
iter!=sequence.mPackages.end(); ++iter)
mPackages.push_back ((*iter)->clone());
}
MWMechanics::AiSequence::AiSequence() : mDone (false) {}
MWMechanics::AiSequence::AiSequence (const AiSequence& sequence) : mDone (false)
{
copy (sequence);
}
MWMechanics::AiSequence& MWMechanics::AiSequence::operator= (const AiSequence& sequence)
{
if (this!=&sequence)
{
clear();
copy (sequence);
mDone = sequence.mDone;
}
return *this;
}
MWMechanics::AiSequence::~AiSequence()
{
clear();
}
int MWMechanics::AiSequence::getTypeId() const
{
if (mPackages.empty())
return -1;
return mPackages.front()->getTypeId();
}
bool MWMechanics::AiSequence::getCombatTarget(std::string &targetActorId) const
{
if (getTypeId() != AiPackage::TypeIdCombat)
return false;
const AiCombat *combat = static_cast<const AiCombat *>(mPackages.front());
targetActorId = combat->getTargetId();
return true;
}
void MWMechanics::AiSequence::stopCombat()
{
while (getTypeId() == AiPackage::TypeIdCombat)
{
delete *mPackages.begin();
mPackages.erase (mPackages.begin());
}
}
bool MWMechanics::AiSequence::isPackageDone() const
{
return mDone;
}
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void MWMechanics::AiSequence::execute (const MWWorld::Ptr& actor,float duration)
{
if(actor != MWBase::Environment::get().getWorld()->getPlayerPtr())
{
if (!mPackages.empty())
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{
if (mPackages.front()->execute (actor,duration))
{
delete *mPackages.begin();
mPackages.erase (mPackages.begin());
mDone = true;
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}
else
mDone = false;
}
}
}
void MWMechanics::AiSequence::clear()
{
for (std::list<AiPackage *>::const_iterator iter (mPackages.begin()); iter!=mPackages.end(); ++iter)
delete *iter;
mPackages.clear();
}
void MWMechanics::AiSequence::stack (const AiPackage& package)
{
for(std::list<AiPackage *>::iterator it = mPackages.begin(); it != mPackages.end(); it++)
{
if(mPackages.front()->getPriority() <= package.getPriority())
mPackages.insert(it,package.clone());
}
if(mPackages.empty())
mPackages.push_front (package.clone());
}
void MWMechanics::AiSequence::queue (const AiPackage& package)
{
mPackages.push_back (package.clone());
}
void MWMechanics::AiSequence::fill(const ESM::AIPackageList &list)
{
for (std::vector<ESM::AIPackage>::const_iterator it = list.mList.begin(); it != list.mList.end(); ++it)
{
MWMechanics::AiPackage* package;
if (it->mType == ESM::AI_Wander)
{
ESM::AIWander data = it->mWander;
std::vector<int> idles;
for (int i=0; i<8; ++i)
idles.push_back(data.mIdle[i]);
package = new MWMechanics::AiWander(data.mDistance, data.mDuration, data.mTimeOfDay, idles, data.mShouldRepeat);
}
else if (it->mType == ESM::AI_Escort)
{
ESM::AITarget data = it->mTarget;
package = new MWMechanics::AiEscort(data.mId.toString(), data.mDuration, data.mX, data.mY, data.mZ);
}
else if (it->mType == ESM::AI_Travel)
{
ESM::AITravel data = it->mTravel;
package = new MWMechanics::AiTravel(data.mX, data.mY, data.mZ);
}
else if (it->mType == ESM::AI_Activate)
{
ESM::AIActivate data = it->mActivate;
package = new MWMechanics::AiActivate(data.mName.toString());
}
else //if (it->mType == ESM::AI_Follow)
{
ESM::AITarget data = it->mTarget;
package = new MWMechanics::AiFollow(data.mId.toString(), data.mDuration, data.mX, data.mY, data.mZ);
}
mPackages.push_back(package);
}
}