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openmw-tes3mp/apps/openmw/mwgui/layouts.cpp

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#include "layouts.hpp"
#include "../mwmechanics/mechanicsmanager.hpp"
#include "window_manager.hpp"
#include <cmath>
#include <algorithm>
#include <iterator>
#undef min
#undef max
using namespace MWGui;
HUD::HUD(int width, int height, int fpsLevel)
: Layout("openmw_hud_layout.xml")
, health(NULL)
, magicka(NULL)
, stamina(NULL)
, weapImage(NULL)
, spellImage(NULL)
, weapStatus(NULL)
, spellStatus(NULL)
, effectBox(NULL)
, effect1(NULL)
, minimap(NULL)
, compass(NULL)
, crosshair(NULL)
, fpsbox(NULL)
, fpscounter(NULL)
, trianglecounter(NULL)
, batchcounter(NULL)
{
setCoord(0,0, width, height);
// Energy bars
getWidget(health, "Health");
getWidget(magicka, "Magicka");
getWidget(stamina, "Stamina");
// Item and spell images and status bars
getWidget(weapImage, "WeapImage");
getWidget(weapStatus, "WeapStatus");
getWidget(spellImage, "SpellImage");
getWidget(spellStatus, "SpellStatus");
getWidget(effectBox, "EffectBox");
getWidget(effect1, "Effect1");
getWidget(minimap, "MiniMap");
getWidget(compass, "Compass");
getWidget(crosshair, "Crosshair");
if ( fpsLevel == 2 ){
getWidget(fpsbox, "FPSBoxAdv");
fpsbox->setVisible(true);
getWidget(fpscounter, "FPSCounterAdv");
}else if ( fpsLevel == 1 ){
getWidget(fpsbox, "FPSBox");
fpsbox->setVisible(true);
getWidget(fpscounter, "FPSCounter");
}else{
getWidget(fpscounter, "FPSCounter");
}
getWidget(trianglecounter, "TriangleCounter");
getWidget(batchcounter, "BatchCounter");
compass->setImageTexture("textures\\compass.dds");
crosshair->setImageTexture("textures\\target.dds");
// These are just demo values, you should replace these with
// real calls from outside the class later.
setWeapIcon("icons\\w\\tx_knife_iron.dds");
setWeapStatus(90, 100);
setSpellIcon("icons\\s\\b_tx_s_rstor_health.dds");
setSpellStatus(65, 100);
setEffect("icons\\s\\tx_s_chameleon.dds");
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LocalMapBase::init(minimap, this);
}
void HUD::setFPS(float fps)
{
fpscounter->setCaption(boost::lexical_cast<std::string>((int)fps));
}
void HUD::setTriangleCount(size_t count)
{
trianglecounter->setCaption(boost::lexical_cast<std::string>(count));
}
void HUD::setBatchCount(size_t count)
{
batchcounter->setCaption(boost::lexical_cast<std::string>(count));
}
void HUD::setStats(int h, int hmax, int m, int mmax, int s, int smax)
{
health->setProgressRange(hmax);
health->setProgressPosition(h);
magicka->setProgressRange(mmax);
magicka->setProgressPosition(m);
stamina->setProgressRange(smax);
stamina->setProgressPosition(s);
}
void HUD::setWeapIcon(const char *str)
{
weapImage->setImageTexture(str);
}
void HUD::setSpellIcon(const char *str)
{
spellImage->setImageTexture(str);
}
void HUD::setWeapStatus(int s, int smax)
{
weapStatus->setProgressRange(smax);
weapStatus->setProgressPosition(s);
}
void HUD::setSpellStatus(int s, int smax)
{
spellStatus->setProgressRange(smax);
spellStatus->setProgressPosition(s);
}
void HUD::setEffect(const char *img)
{
effect1->setImageTexture(img);
}
void HUD::setValue(const std::string& id, const MWMechanics::DynamicStat<int>& value)
{
static const char *ids[] =
{
"HBar", "MBar", "FBar", 0
};
for (int i=0; ids[i]; ++i)
if (ids[i]==id)
{
switch (i)
{
case 0:
health->setProgressRange (value.getModified());
health->setProgressPosition (value.getCurrent());
break;
case 1:
magicka->setProgressRange (value.getModified());
magicka->setProgressPosition (value.getCurrent());
break;
case 2:
stamina->setProgressRange (value.getModified());
stamina->setProgressPosition (value.getCurrent());
break;
}
}
}
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void HUD::setPlayerDir(const float x, const float y)
{
MyGUI::ISubWidget* main = compass->getSubWidgetMain();
MyGUI::RotatingSkin* rotatingSubskin = main->castType<MyGUI::RotatingSkin>();
rotatingSubskin->setCenter(MyGUI::IntPoint(16,16));
float angle = std::atan2(x,y);
rotatingSubskin->setAngle(angle);
}
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void HUD::setPlayerPos(const float x, const float y)
{
MyGUI::IntSize size = minimap->getCanvasSize();
MyGUI::IntPoint middle = MyGUI::IntPoint((1/3.f + x/3.f)*size.width,(1/3.f + y/3.f)*size.height);
MyGUI::IntCoord viewsize = minimap->getCoord();
MyGUI::IntPoint pos(0.5*viewsize.width - middle.left, 0.5*viewsize.height - middle.top);
minimap->setViewOffset(pos);
compass->setPosition(MyGUI::IntPoint(x*512-16, y*512-16));
}
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MapWindow::MapWindow()
: Layout("openmw_map_window_layout.xml")
, mGlobal(false)
, mVisible(false)
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{
setCoord(500,0,320,300);
setText("WorldButton", "World");
setImage("Compass", "textures\\compass.dds");
// Obviously you should override this later on
setCellName("No Cell Loaded");
getWidget(mLocalMap, "LocalMap");
getWidget(mGlobalMap, "GlobalMap");
getWidget(mPlayerArrow, "Compass");
getWidget(mButton, "WorldButton");
mButton->eventMouseButtonClick += MyGUI::newDelegate(this, &MapWindow::onWorldButtonClicked);
MyGUI::Button* eventbox;
getWidget(eventbox, "EventBox");
eventbox->eventMouseDrag += MyGUI::newDelegate(this, &MapWindow::onMouseDrag);
eventbox->eventMouseButtonPressed += MyGUI::newDelegate(this, &MapWindow::onDragStart);
LocalMapBase::init(mLocalMap, this);
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}
void MapWindow::setVisible(bool b)
{
mMainWidget->setVisible(b);
if (b)
mVisible = true;
else
mVisible = false;
}
void MapWindow::setCellName(const std::string& cellName)
{
static_cast<MyGUI::Window*>(mMainWidget)->setCaption(cellName);
adjustWindowCaption();
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}
void MapWindow::setPlayerPos(const float x, const float y)
{
if (mGlobal || mVisible) return;
MyGUI::IntSize size = mLocalMap->getCanvasSize();
MyGUI::IntPoint middle = MyGUI::IntPoint((1/3.f + x/3.f)*size.width,(1/3.f + y/3.f)*size.height);
MyGUI::IntCoord viewsize = mLocalMap->getCoord();
MyGUI::IntPoint pos(0.5*viewsize.width - middle.left, 0.5*viewsize.height - middle.top);
mLocalMap->setViewOffset(pos);
mPlayerArrow->setPosition(MyGUI::IntPoint(x*512-16, y*512-16));
}
void MapWindow::setPlayerDir(const float x, const float y)
{
if (!mVisible) return;
MyGUI::ISubWidget* main = mPlayerArrow->getSubWidgetMain();
MyGUI::RotatingSkin* rotatingSubskin = main->castType<MyGUI::RotatingSkin>();
rotatingSubskin->setCenter(MyGUI::IntPoint(16,16));
float angle = std::atan2(x,y);
rotatingSubskin->setAngle(angle);
}
void MapWindow::onDragStart(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id)
{
if (_id!=MyGUI::MouseButton::Left) return;
if (!mGlobal)
mLastDragPos = MyGUI::IntPoint(_left, _top);
}
void MapWindow::onMouseDrag(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id)
{
if (_id!=MyGUI::MouseButton::Left) return;
if (!mGlobal)
{
MyGUI::IntPoint diff = MyGUI::IntPoint(_left, _top) - mLastDragPos;
mLocalMap->setViewOffset( mLocalMap->getViewOffset() + diff );
mLastDragPos = MyGUI::IntPoint(_left, _top);
}
}
void MapWindow::onWorldButtonClicked(MyGUI::Widget* _sender)
{
mGlobal = !mGlobal;
mGlobalMap->setVisible(mGlobal);
mLocalMap->setVisible(!mGlobal);
mButton->setCaption( mGlobal ? "Local" : "World" );
}
LocalMapBase::LocalMapBase()
: mCurX(0)
, mCurY(0)
, mInterior(false)
, mLocalMap(NULL)
, mPrefix()
, mChanged(false)
, mLayout(NULL)
{
}
void LocalMapBase::init(MyGUI::ScrollView* widget, OEngine::GUI::Layout* layout)
{
mLocalMap = widget;
mLayout = layout;
}
void LocalMapBase::setCellPrefix(const std::string& prefix)
{
mPrefix = prefix;
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mChanged = true;
}
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void LocalMapBase::setActiveCell(const int x, const int y, bool interior)
{
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if (x==mCurX && y==mCurY && mInterior==interior && !mChanged) return; // don't do anything if we're still in the same cell
for (int mx=0; mx<3; ++mx)
{
for (int my=0; my<3; ++my)
{
std::string name = "Map_" + boost::lexical_cast<std::string>(mx) + "_"
+ boost::lexical_cast<std::string>(my);
std::string image = mPrefix+"_"+ boost::lexical_cast<std::string>(x + (mx-1)) + "_"
+ boost::lexical_cast<std::string>(y + (interior ? (my-1) : -1*(my-1)));
MyGUI::ImageBox* box;
mLayout->getWidget(box, name);
MyGUI::ImageBox* fog;
mLayout->getWidget(fog, name+"_fog");
if (MyGUI::RenderManager::getInstance().getTexture(image) != 0)
box->setImageTexture(image);
else
box->setImageTexture("black.png");
if (MyGUI::RenderManager::getInstance().getTexture(image+"_fog") != 0)
fog->setImageTexture(image+"_fog");
else
fog->setImageTexture("black.png");
}
}
mInterior = interior;
mCurX = x;
mCurY = y;
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mChanged = false;
}
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