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openmw-tes3mp/apps/openmw/mwgui/scrollwindow.cpp

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#include "scrollwindow.hpp"
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#include <MyGUI_ScrollView.h>
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#include <components/esm/loadbook.hpp>
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#include <components/widgets/imagebutton.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
#include "../mwbase/windowmanager.hpp"
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#include "../mwmechanics/actorutil.hpp"
#include "../mwworld/actiontake.hpp"
#include "../mwworld/class.hpp"
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#include "formatting.hpp"
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namespace MWGui
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{
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ScrollWindow::ScrollWindow ()
: BookWindowBase("openmw_scroll.layout")
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, mTakeButtonShow(true)
, mTakeButtonAllowed(true)
{
getWidget(mTextView, "TextView");
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getWidget(mCloseButton, "CloseButton");
mCloseButton->eventMouseButtonClick += MyGUI::newDelegate(this, &ScrollWindow::onCloseButtonClicked);
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getWidget(mTakeButton, "TakeButton");
mTakeButton->eventMouseButtonClick += MyGUI::newDelegate(this, &ScrollWindow::onTakeButtonClicked);
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adjustButton("CloseButton");
adjustButton("TakeButton");
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mCloseButton->eventKeyButtonPressed += MyGUI::newDelegate(this, &ScrollWindow::onKeyButtonPressed);
mTakeButton->eventKeyButtonPressed += MyGUI::newDelegate(this, &ScrollWindow::onKeyButtonPressed);
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center();
}
void ScrollWindow::setPtr (const MWWorld::Ptr& scroll)
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{
mScroll = scroll;
MWWorld::Ptr player = MWMechanics::getPlayer();
bool showTakeButton = scroll.getContainerStore() != &player.getClass().getContainerStore(player);
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MWWorld::LiveCellRef<ESM::Book> *ref = mScroll.get<ESM::Book>();
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Formatting::BookFormatter formatter;
formatter.markupToWidget(mTextView, ref->mBase->mText, 390, mTextView->getHeight());
MyGUI::IntSize size = mTextView->getChildAt(0)->getSize();
// Canvas size must be expressed with VScroll disabled, otherwise MyGUI would expand the scroll area when the scrollbar is hidden
mTextView->setVisibleVScroll(false);
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if (size.height > mTextView->getSize().height)
mTextView->setCanvasSize(mTextView->getWidth(), size.height);
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else
mTextView->setCanvasSize(mTextView->getWidth(), mTextView->getSize().height);
mTextView->setVisibleVScroll(true);
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mTextView->setViewOffset(MyGUI::IntPoint(0,0));
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setTakeButtonShow(showTakeButton);
MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(mCloseButton);
}
void ScrollWindow::onKeyButtonPressed(MyGUI::Widget *sender, MyGUI::KeyCode key, MyGUI::Char character)
{
int scroll = 0;
if (key == MyGUI::KeyCode::ArrowUp)
scroll = 40;
else if (key == MyGUI::KeyCode::ArrowDown)
scroll = -40;
if (scroll != 0)
mTextView->setViewOffset(mTextView->getViewOffset() + MyGUI::IntPoint(0, scroll));
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}
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void ScrollWindow::setTakeButtonShow(bool show)
{
mTakeButtonShow = show;
mTakeButton->setVisible(mTakeButtonShow && mTakeButtonAllowed);
}
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void ScrollWindow::setInventoryAllowed(bool allowed)
{
mTakeButtonAllowed = allowed;
mTakeButton->setVisible(mTakeButtonShow && mTakeButtonAllowed);
}
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void ScrollWindow::onCloseButtonClicked (MyGUI::Widget* _sender)
{
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MWBase::Environment::get().getWindowManager()->removeGuiMode(GM_Scroll);
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}
void ScrollWindow::onTakeButtonClicked (MyGUI::Widget* _sender)
{
MWBase::Environment::get().getWindowManager()->playSound("Item Book Up");
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MWWorld::ActionTake take(mScroll);
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take.execute (MWMechanics::getPlayer());
MWBase::Environment::get().getWindowManager()->removeGuiMode(GM_Scroll, true);
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}
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}