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Kyle Cooley 2018-09-08 02:32:47 -04:00 committed by Andrei Kortunov
parent 676fc48855
commit 0096951f25
4 changed files with 0 additions and 6 deletions

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@ -1,6 +1,5 @@
#include "actoradapter.hpp" #include "actoradapter.hpp"
#include <components/debug/debuglog.hpp>
#include <components/esm/loadarmo.hpp> #include <components/esm/loadarmo.hpp>
#include <components/esm/loadclot.hpp> #include <components/esm/loadclot.hpp>
#include <components/esm/loadnpc.hpp> #include <components/esm/loadnpc.hpp>

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@ -74,7 +74,6 @@ namespace ESM
namespace CSMWorld namespace CSMWorld
{ {
class ActorAdapter;
class ResourcesManager; class ResourcesManager;
class Resources; class Resources;

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@ -3,12 +3,10 @@
#include <osg/Group> #include <osg/Group>
#include <osg/Node> #include <osg/Node>
#include <components/debug/debuglog.hpp>
#include <components/esm/mappings.hpp> #include <components/esm/mappings.hpp>
#include <components/misc/resourcehelpers.hpp> #include <components/misc/resourcehelpers.hpp>
#include <components/resource/resourcemanager.hpp> #include <components/resource/resourcemanager.hpp>
#include <components/resource/scenemanager.hpp> #include <components/resource/scenemanager.hpp>
#include <components/sceneutil/actorutil.hpp>
#include <components/sceneutil/attach.hpp> #include <components/sceneutil/attach.hpp>
#include <components/sceneutil/skeleton.hpp> #include <components/sceneutil/skeleton.hpp>

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@ -13,7 +13,6 @@
#include <osg/Geode> #include <osg/Geode>
#include <osg/Geometry> #include <osg/Geometry>
#include <osg/PrimitiveSet> #include <osg/PrimitiveSet>
#include <osg/MatrixTransform>
#include <osgFX/Scribe> #include <osgFX/Scribe>
@ -31,7 +30,6 @@
#include <components/sceneutil/lightutil.hpp> #include <components/sceneutil/lightutil.hpp>
#include <components/sceneutil/lightmanager.hpp> #include <components/sceneutil/lightmanager.hpp>
#include <components/fallback/fallback.hpp> #include <components/fallback/fallback.hpp>
#include <components/sceneutil/attach.hpp>
#include "actor.hpp" #include "actor.hpp"
#include "mask.hpp" #include "mask.hpp"