Tidy up indentation 2

pull/319/head
AnyOldName3 7 years ago
parent f3e6b26e6b
commit 03fc3353b9

@ -635,7 +635,7 @@ namespace MWWorld
void goToJail () override;
/// Spawn a random creature from a levelled list next to the player
void spawnRandomCreature(const std::string& creatureList) override;
void spawnRandomCreature(const std::string& creatureList) override;
/// Spawn a blood effect for \a ptr at \a worldPosition
void spawnBloodEffect (const MWWorld::Ptr& ptr, const osg::Vec3f& worldPosition) override;
@ -661,7 +661,7 @@ namespace MWWorld
/// Return a vector aiming the actor's weapon towards a target.
/// @note The length of the vector is the distance between actor and target.
osg::Vec3f aimToTarget(const MWWorld::ConstPtr& actor, const MWWorld::ConstPtr& target) override;
osg::Vec3f aimToTarget(const MWWorld::ConstPtr& actor, const MWWorld::ConstPtr& target) override;
/// Return the distance between actor's weapon and target's collision box.
float getHitDistance(const MWWorld::ConstPtr& actor, const MWWorld::ConstPtr& target) override;

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