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@ -635,7 +635,7 @@ namespace MWWorld
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void goToJail () override;
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/// Spawn a random creature from a levelled list next to the player
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void spawnRandomCreature(const std::string& creatureList) override;
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void spawnRandomCreature(const std::string& creatureList) override;
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/// Spawn a blood effect for \a ptr at \a worldPosition
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void spawnBloodEffect (const MWWorld::Ptr& ptr, const osg::Vec3f& worldPosition) override;
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@ -661,7 +661,7 @@ namespace MWWorld
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/// Return a vector aiming the actor's weapon towards a target.
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/// @note The length of the vector is the distance between actor and target.
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osg::Vec3f aimToTarget(const MWWorld::ConstPtr& actor, const MWWorld::ConstPtr& target) override;
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osg::Vec3f aimToTarget(const MWWorld::ConstPtr& actor, const MWWorld::ConstPtr& target) override;
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/// Return the distance between actor's weapon and target's collision box.
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float getHitDistance(const MWWorld::ConstPtr& actor, const MWWorld::ConstPtr& target) override;
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