mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-03-05 02:19:43 +00:00
Merge branch 'fix_smooth_movement' into 'master'
Validate almost straight shortcuts by navmesh raycast (#6102) Closes #6102 See merge request OpenMW/openmw!947 (cherry picked from commit 9c3117d2d4a70475b021f4e4a50eec88cd7cf125) e7d68d3d Validate almost straight shortcuts by navmesh raycast
This commit is contained in:
parent
1e1c8a17ed
commit
05b5ada6bf
3 changed files with 27 additions and 5 deletions
|
@ -160,7 +160,8 @@ bool MWMechanics::AiPackage::pathTo(const MWWorld::Ptr& actor, const osg::Vec3f&
|
|||
|
||||
static const bool smoothMovement = Settings::Manager::getBool("smooth movement", "Game");
|
||||
mPathFinder.update(position, pointTolerance, DEFAULT_TOLERANCE,
|
||||
/*shortenIfAlmostStraight=*/smoothMovement, actorCanMoveByZ);
|
||||
/*shortenIfAlmostStraight=*/smoothMovement, actorCanMoveByZ,
|
||||
halfExtents, getNavigatorFlags(actor));
|
||||
|
||||
if (isDestReached || mPathFinder.checkPathCompleted()) // if path is finished
|
||||
{
|
||||
|
|
|
@ -105,6 +105,19 @@ namespace
|
|||
|
||||
return checkAngle && checkDist;
|
||||
}
|
||||
|
||||
struct IsValidShortcut
|
||||
{
|
||||
const DetourNavigator::Navigator* mNavigator;
|
||||
const osg::Vec3f mHalfExtents;
|
||||
const DetourNavigator::Flags mFlags;
|
||||
|
||||
bool operator()(const osg::Vec3f& start, const osg::Vec3f& end) const
|
||||
{
|
||||
const auto position = mNavigator->raycast(mHalfExtents, start, end, mFlags);
|
||||
return position.has_value() && std::abs((position.value() - start).length2() - (end - start).length2()) <= 1;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
namespace MWMechanics
|
||||
|
@ -296,7 +309,8 @@ namespace MWMechanics
|
|||
}
|
||||
|
||||
void PathFinder::update(const osg::Vec3f& position, float pointTolerance, float destinationTolerance,
|
||||
bool shortenIfAlmostStraight, bool canMoveByZ)
|
||||
bool shortenIfAlmostStraight, bool canMoveByZ, const osg::Vec3f& halfExtents,
|
||||
const DetourNavigator::Flags flags)
|
||||
{
|
||||
if (mPath.empty())
|
||||
return;
|
||||
|
@ -306,9 +320,15 @@ namespace MWMechanics
|
|||
|
||||
if (shortenIfAlmostStraight)
|
||||
{
|
||||
while (mPath.size() > 2 && isAlmostStraight(mPath[0], mPath[1], mPath[2], pointTolerance))
|
||||
const IsValidShortcut isValidShortcut {
|
||||
MWBase::Environment::get().getWorld()->getNavigator(),
|
||||
halfExtents, flags
|
||||
};
|
||||
while (mPath.size() > 2 && isAlmostStraight(mPath[0], mPath[1], mPath[2], pointTolerance)
|
||||
&& isValidShortcut(mPath[0], mPath[2]))
|
||||
mPath.erase(mPath.begin() + 1);
|
||||
if (mPath.size() > 1 && isAlmostStraight(position, mPath[0], mPath[1], pointTolerance))
|
||||
if (mPath.size() > 1 && isAlmostStraight(position, mPath[0], mPath[1], pointTolerance)
|
||||
&& isValidShortcut(position, mPath[1]))
|
||||
mPath.pop_front();
|
||||
}
|
||||
|
||||
|
|
|
@ -107,7 +107,8 @@ namespace MWMechanics
|
|||
|
||||
/// Remove front point if exist and within tolerance
|
||||
void update(const osg::Vec3f& position, float pointTolerance, float destinationTolerance,
|
||||
bool shortenIfAlmostStraight, bool canMoveByZ);
|
||||
bool shortenIfAlmostStraight, bool canMoveByZ, const osg::Vec3f& halfExtents,
|
||||
const DetourNavigator::Flags flags);
|
||||
|
||||
bool checkPathCompleted() const
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue