[Client] Fix conditions for sending PlayerItemUse packet for magic items

Previously, attempting to switch to a magic item's spell via a quick key did not work if the item was already equipped.
0.8.0
David Cernat 3 years ago
parent 1a000bc0a8
commit 06dfbe4aec

@ -514,22 +514,21 @@ namespace MWGui
Instead of unilaterally using an item, send an ID_PLAYER_ITEM_USE packet and let the server
decide if the item actually gets used
*/
/*
if (!item.getClass().getEquipmentSlots(item).first.empty() && !store.isEquipped(item))
{
/*
MWBase::Environment::get().getWindowManager()->useItem(item);
// make sure that item was successfully equipped
if (!store.isEquipped(item))
return;
*/
mwmp::Main::get().getLocalPlayer()->sendItemUse(item, true, MWMechanics::DrawState_Spell);
}
//store.setSelectedEnchantItem(it);
//MWBase::Environment::get().getWorld()->getPlayer().setDrawState(MWMechanics::DrawState_Spell);
store.setSelectedEnchantItem(it);
MWBase::Environment::get().getWorld()->getPlayer().setDrawState(MWMechanics::DrawState_Spell);
*/
mwmp::Main::get().getLocalPlayer()->sendItemUse(item, true, MWMechanics::DrawState_Spell);
/*
End of tes3mp change (major)
*/

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