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mwrender: Add missing includes
Those missing includes were causing the build to fail when compiled with USE_GLES set. Signed-off-by: Paul Cercueil <paul@crapouillou.net>
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3 changed files with 4 additions and 0 deletions
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@ -3,6 +3,7 @@
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#include <iostream>
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#include <stdint.h>
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#include <osg/Fog>
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#include <osg/LightModel>
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#include <osg/Texture2D>
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#include <osg/ComputeBoundsVisitor>
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@ -2,6 +2,8 @@
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#include <cmath>
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#include <osg/ClipPlane>
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#include <osg/Fog>
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#include <osg/Transform>
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#include <osg/Geode>
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#include <osg/Depth>
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@ -2,6 +2,7 @@
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#include <iomanip>
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#include <osg/Fog>
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#include <osg/Depth>
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#include <osg/Group>
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#include <osg/Geode>
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