mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-02-06 02:15:32 +00:00
Environment map for enchanted objects
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parent
8f6d4fb3e0
commit
083c41c950
8 changed files with 123 additions and 48 deletions
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@ -491,7 +491,6 @@ void OMW::Engine::go()
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mViewer.setCameraManipulator(new osgGA::TrackballManipulator);
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mViewer.addEventHandler(new osgViewer::StatsHandler);
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osg::Timer timer;
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mViewer.realize();
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osg::Timer frameTimer;
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while (!mViewer.done())
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@ -1,11 +1,68 @@
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#include "animation.hpp"
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#include <osg/PositionAttitudeTransform>
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#include <osg/TexGen>
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#include <osg/TexEnvCombine>
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#include <components/nifosg/nifloader.hpp>
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#include <components/resource/resourcesystem.hpp>
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#include <components/resource/scenemanager.hpp>
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#include <components/resource/texturemanager.hpp>
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#include <osg/PositionAttitudeTransform>
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#include <components/sceneutil/statesetupdater.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwworld/esmstore.hpp"
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#include "../mwworld/class.hpp"
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namespace
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{
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class GlowUpdater : public SceneUtil::StateSetUpdater
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{
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public:
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GlowUpdater(osg::Vec4f color, const std::vector<osg::ref_ptr<osg::Texture2D> >& textures)
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: mTexUnit(1) // FIXME: might not always be 1
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, mColor(color)
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, mTextures(textures)
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{
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}
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virtual void setDefaults(osg::StateSet *stateset)
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{
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stateset->setTextureMode(mTexUnit, GL_TEXTURE_2D, osg::StateAttribute::ON);
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osg::TexGen* texGen = new osg::TexGen;
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texGen->setMode(osg::TexGen::SPHERE_MAP);
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stateset->setTextureAttributeAndModes(mTexUnit, texGen, osg::StateAttribute::ON|osg::StateAttribute::OVERRIDE);
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osg::TexEnvCombine* texEnv = new osg::TexEnvCombine;
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texEnv->setSource0_RGB(osg::TexEnvCombine::CONSTANT);
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texEnv->setConstantColor(mColor);
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texEnv->setCombine_RGB(osg::TexEnvCombine::INTERPOLATE);
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texEnv->setSource2_RGB(osg::TexEnvCombine::TEXTURE);
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texEnv->setOperand2_RGB(osg::TexEnvCombine::SRC_COLOR);
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stateset->setTextureAttributeAndModes(mTexUnit, texEnv, osg::StateAttribute::ON);
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}
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virtual void apply(osg::StateSet *stateset, osg::NodeVisitor *nv)
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{
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float time = nv->getFrameStamp()->getSimulationTime();
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int index = (int)(time*16) % mTextures.size();
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stateset->setTextureAttribute(mTexUnit, mTextures[index], osg::StateAttribute::ON|osg::StateAttribute::OVERRIDE);
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}
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private:
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int mTexUnit;
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osg::Vec4f mColor;
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std::vector<osg::ref_ptr<osg::Texture2D> > mTextures;
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};
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}
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namespace MWRender
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{
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@ -54,6 +111,42 @@ namespace MWRender
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return static_cast<osg::Group*>(mObjectRoot.get());
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}
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void Animation::addGlow(osg::ref_ptr<osg::Node> node, osg::Vec4f glowColor)
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{
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std::vector<osg::ref_ptr<osg::Texture2D> > textures;
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for (int i=0; i<32; ++i)
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{
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std::stringstream stream;
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stream << "textures/magicitem/caust";
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stream << std::setw(2);
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stream << std::setfill('0');
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stream << i;
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stream << ".dds";
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textures.push_back(mResourceSystem->getTextureManager()->getTexture2D(stream.str(), osg::Texture2D::REPEAT, osg::Texture2D::REPEAT));
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}
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osg::ref_ptr<GlowUpdater> glowupdater (new GlowUpdater(glowColor, textures));
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node->addUpdateCallback(glowupdater);
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}
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// TODO: Should not be here
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osg::Vec4f Animation::getEnchantmentColor(MWWorld::Ptr item)
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{
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osg::Vec4f result(1,1,1,1);
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std::string enchantmentName = item.getClass().getEnchantment(item);
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if (enchantmentName.empty())
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return result;
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const ESM::Enchantment* enchantment = MWBase::Environment::get().getWorld()->getStore().get<ESM::Enchantment>().find(enchantmentName);
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assert (enchantment->mEffects.mList.size());
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const ESM::MagicEffect* magicEffect = MWBase::Environment::get().getWorld()->getStore().get<ESM::MagicEffect>().find(
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enchantment->mEffects.mList.front().mEffectID);
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result.x() = magicEffect->mData.mRed / 255.f;
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result.y() = magicEffect->mData.mGreen / 255.f;
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result.z() = magicEffect->mData.mBlue / 255.f;
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return result;
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}
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// --------------------------------------------------------------------------------
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ObjectAnimation::ObjectAnimation(const MWWorld::Ptr &ptr, const std::string &model, Resource::ResourceSystem* resourceSystem)
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@ -62,6 +155,9 @@ namespace MWRender
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if (!model.empty())
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{
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setObjectRoot(model);
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if (!ptr.getClass().getEnchantment(ptr).empty())
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addGlow(mObjectRoot, getEnchantmentColor(ptr));
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}
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else
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{
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@ -172,6 +172,10 @@ protected:
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//void clearAnimSources();
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osg::Vec4f getEnchantmentColor(MWWorld::Ptr item);
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void addGlow(osg::ref_ptr<osg::Node> node, osg::Vec4f glowColor);
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public:
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Animation(const MWWorld::Ptr &ptr, osg::ref_ptr<osg::Group> parentNode, Resource::ResourceSystem* resourceSystem);
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@ -328,8 +328,8 @@ void NpcAnimation::updateNpcBase()
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void NpcAnimation::updateParts()
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{
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//if (!mSkelBase)
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// return;
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if (!mObjectRoot.get())
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return;
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mAlpha = 1.f;
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const MWWorld::Class &cls = mPtr.getClass();
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@ -386,8 +386,7 @@ void NpcAnimation::updateParts()
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int prio = 1;
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bool enchantedGlow = !store->getClass().getEnchantment(*store).empty();
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//Ogre::Vector3 glowColor = getEnchantmentColor(*store);
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Ogre::Vector3 glowColor (1,1,1);
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osg::Vec4f glowColor = getEnchantmentColor(*store);
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if(store->getTypeName() == typeid(ESM::Clothing).name())
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{
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prio = ((slotlist[i].mBasePriority+1)<<1) + 0;
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@ -588,44 +587,15 @@ public:
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}
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};
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PartHolderPtr NpcAnimation::insertBoundedPart(const std::string& model, int group, const std::string& bonename, const std::string& bonefilter, bool enchantedGlow, Ogre::Vector3* glowColor)
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PartHolderPtr NpcAnimation::insertBoundedPart(const std::string& model, int group, const std::string& bonename, const std::string& bonefilter, bool enchantedGlow, osg::Vec4f* glowColor)
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{
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osg::ref_ptr<osg::Node> instance = mResourceSystem->getSceneManager()->createInstance(model);
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std::cout << "inserting " << model << std::endl;
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osg::ref_ptr<osg::Node> attached = SceneUtil::attach(instance, mObjectRoot, bonefilter, bonename);
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if (enchantedGlow)
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addGlow(attached, *glowColor);
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return PartHolderPtr(new PartHolder(attached));
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}
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/*
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NifOgre::ObjectScenePtr NpcAnimation::insertBoundedPart(const std::string &model, int group, const std::string &bonename, const std::string &bonefilter, bool enchantedGlow, Ogre::Vector3* glowColor)
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{
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NifOgre::ObjectScenePtr objects = NifOgre::Loader::createObjects(mSkelBase, bonename, bonefilter, mInsert, model);
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setRenderProperties(objects, (mViewMode == VM_FirstPerson) ? RV_FirstPerson : mVisibilityFlags, RQG_Main, RQG_Alpha, 0,
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enchantedGlow, glowColor);
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std::for_each(objects->mEntities.begin(), objects->mEntities.end(), SetObjectGroup(group));
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std::for_each(objects->mParticles.begin(), objects->mParticles.end(), SetObjectGroup(group));
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if(objects->mSkelBase)
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{
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Ogre::AnimationStateSet *aset = objects->mSkelBase->getAllAnimationStates();
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Ogre::AnimationStateIterator asiter = aset->getAnimationStateIterator();
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while(asiter.hasMoreElements())
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{
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Ogre::AnimationState *state = asiter.getNext();
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state->setEnabled(false);
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state->setLoop(false);
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}
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Ogre::SkeletonInstance *skelinst = objects->mSkelBase->getSkeleton();
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Ogre::Skeleton::BoneIterator boneiter = skelinst->getBoneIterator();
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while(boneiter.hasMoreElements())
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boneiter.getNext()->setManuallyControlled(true);
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}
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return objects;
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}
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*/
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/*
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Ogre::Vector3 NpcAnimation::runAnimation(float timepassed)
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{
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@ -684,7 +654,7 @@ void NpcAnimation::removeIndividualPart(ESM::PartReferenceType type)
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mPartPriorities[type] = 0;
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mPartslots[type] = -1;
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//mObjectParts[type].setNull();
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mObjectParts[type].reset();
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if (!mSoundIds[type].empty() && !mSoundsDisabled)
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{
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MWBase::Environment::get().getSoundManager()->stopSound3D(mPtr, mSoundIds[type]);
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@ -711,7 +681,7 @@ void NpcAnimation::removePartGroup(int group)
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}
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}
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bool NpcAnimation::addOrReplaceIndividualPart(ESM::PartReferenceType type, int group, int priority, const std::string &mesh, bool enchantedGlow, Ogre::Vector3* glowColor)
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bool NpcAnimation::addOrReplaceIndividualPart(ESM::PartReferenceType type, int group, int priority, const std::string &mesh, bool enchantedGlow, osg::Vec4f* glowColor)
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{
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if(priority <= mPartPriorities[type])
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return false;
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@ -804,7 +774,7 @@ bool NpcAnimation::addOrReplaceIndividualPart(ESM::PartReferenceType type, int g
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return true;
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}
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void NpcAnimation::addPartGroup(int group, int priority, const std::vector<ESM::PartReference> &parts, bool enchantedGlow, Ogre::Vector3* glowColor)
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void NpcAnimation::addPartGroup(int group, int priority, const std::vector<ESM::PartReference> &parts, bool enchantedGlow, osg::Vec4f* glowColor)
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{
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const MWWorld::ESMStore &store = MWBase::Environment::get().getWorld()->getStore();
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const MWWorld::Store<ESM::BodyPart> &partStore = store.get<ESM::BodyPart>();
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@ -861,7 +831,7 @@ void NpcAnimation::showWeapons(bool showWeapon)
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MWWorld::ContainerStoreIterator weapon = inv.getSlot(MWWorld::InventoryStore::Slot_CarriedRight);
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if(weapon != inv.end())
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{
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Ogre::Vector3 glowColor (1,1,1); //= getEnchantmentColor(*weapon);
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osg::Vec4f glowColor = getEnchantmentColor(*weapon);
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std::string mesh = weapon->getClass().getModel(*weapon);
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addOrReplaceIndividualPart(ESM::PRT_Weapon, MWWorld::InventoryStore::Slot_CarriedRight, 1,
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mesh, !weapon->getClass().getEnchantment(*weapon).empty(), &glowColor);
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@ -894,7 +864,7 @@ void NpcAnimation::showCarriedLeft(bool show)
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MWWorld::ContainerStoreIterator iter = inv.getSlot(MWWorld::InventoryStore::Slot_CarriedLeft);
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if(show && iter != inv.end())
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{
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Ogre::Vector3 glowColor(1,1,1);// = getEnchantmentColor(*iter);
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osg::Vec4f glowColor = getEnchantmentColor(*iter);
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std::string mesh = iter->getClass().getModel(*iter);
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if (addOrReplaceIndividualPart(ESM::PRT_Shield, MWWorld::InventoryStore::Slot_CarriedLeft, 1,
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mesh, !iter->getClass().getEnchantment(*iter).empty(), &glowColor))
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@ -128,16 +128,16 @@ private:
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void updateNpcBase();
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PartHolderPtr insertBoundedPart(const std::string &model, int group, const std::string &bonename,
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const std::string &bonefilter, bool enchantedGlow, Ogre::Vector3* glowColor=NULL);
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const std::string &bonefilter, bool enchantedGlow, osg::Vec4f* glowColor=NULL);
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void removeIndividualPart(ESM::PartReferenceType type);
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void reserveIndividualPart(ESM::PartReferenceType type, int group, int priority);
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bool addOrReplaceIndividualPart(ESM::PartReferenceType type, int group, int priority, const std::string &mesh,
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bool enchantedGlow=false, Ogre::Vector3* glowColor=NULL);
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bool enchantedGlow=false, osg::Vec4f* glowColor=NULL);
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void removePartGroup(int group);
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void addPartGroup(int group, int priority, const std::vector<ESM::PartReference> &parts,
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bool enchantedGlow=false, Ogre::Vector3* glowColor=NULL);
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bool enchantedGlow=false, osg::Vec4f* glowColor=NULL);
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//void applyAlpha(float alpha, Ogre::Entity* ent, NifOgre::ObjectScenePtr scene);
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@ -166,10 +166,10 @@ void Objects::insertModel(const MWWorld::Ptr &ptr, const std::string &mesh, bool
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osg::Light* light = new osg::Light;
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lightSource->setLight(light);
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float realRadius = esmLight->mData.mRadius * 2;
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float realRadius = esmLight->mData.mRadius;
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lightSource->setRadius(realRadius);
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light->setLinearAttenuation(10.f/realRadius);
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light->setLinearAttenuation(10.f/(esmLight->mData.mRadius*2.f));
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//light->setLinearAttenuation(0.05);
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light->setConstantAttenuation(0.f);
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@ -18,6 +18,11 @@ namespace Resource
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return mSceneManager.get();
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}
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TextureManager* ResourceSystem::getTextureManager()
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{
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return mTextureManager.get();
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}
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const VFS::Manager* ResourceSystem::getVFS() const
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{
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return mVFS;
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@ -23,6 +23,7 @@ namespace Resource
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ResourceSystem(const VFS::Manager* vfs);
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SceneManager* getSceneManager();
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TextureManager* getTextureManager();
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const VFS::Manager* getVFS() const;
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