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openmw-tes3mp/apps/openmw/mwrender/animation.cpp
2015-04-17 01:23:37 +02:00

169 lines
5.5 KiB
C++

#include "animation.hpp"
#include <osg/PositionAttitudeTransform>
#include <osg/TexGen>
#include <osg/TexEnvCombine>
#include <components/nifosg/nifloader.hpp>
#include <components/resource/resourcesystem.hpp>
#include <components/resource/scenemanager.hpp>
#include <components/resource/texturemanager.hpp>
#include <components/sceneutil/statesetupdater.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwworld/esmstore.hpp"
#include "../mwworld/class.hpp"
namespace
{
class GlowUpdater : public SceneUtil::StateSetUpdater
{
public:
GlowUpdater(osg::Vec4f color, const std::vector<osg::ref_ptr<osg::Texture2D> >& textures)
: mTexUnit(1) // FIXME: might not always be 1
, mColor(color)
, mTextures(textures)
{
}
virtual void setDefaults(osg::StateSet *stateset)
{
stateset->setTextureMode(mTexUnit, GL_TEXTURE_2D, osg::StateAttribute::ON);
osg::TexGen* texGen = new osg::TexGen;
texGen->setMode(osg::TexGen::SPHERE_MAP);
stateset->setTextureAttributeAndModes(mTexUnit, texGen, osg::StateAttribute::ON|osg::StateAttribute::OVERRIDE);
osg::TexEnvCombine* texEnv = new osg::TexEnvCombine;
texEnv->setSource0_RGB(osg::TexEnvCombine::CONSTANT);
texEnv->setConstantColor(mColor);
texEnv->setCombine_RGB(osg::TexEnvCombine::INTERPOLATE);
texEnv->setSource2_RGB(osg::TexEnvCombine::TEXTURE);
texEnv->setOperand2_RGB(osg::TexEnvCombine::SRC_COLOR);
stateset->setTextureAttributeAndModes(mTexUnit, texEnv, osg::StateAttribute::ON);
}
virtual void apply(osg::StateSet *stateset, osg::NodeVisitor *nv)
{
float time = nv->getFrameStamp()->getSimulationTime();
int index = (int)(time*16) % mTextures.size();
stateset->setTextureAttribute(mTexUnit, mTextures[index], osg::StateAttribute::ON|osg::StateAttribute::OVERRIDE);
}
private:
int mTexUnit;
osg::Vec4f mColor;
std::vector<osg::ref_ptr<osg::Texture2D> > mTextures;
};
}
namespace MWRender
{
Animation::Animation(const MWWorld::Ptr &ptr, osg::ref_ptr<osg::Group> parentNode, Resource::ResourceSystem* resourceSystem)
: mPtr(ptr)
, mInsert(parentNode)
, mResourceSystem(resourceSystem)
{
}
Animation::~Animation()
{
if (mObjectRoot)
mInsert->removeChild(mObjectRoot);
}
osg::Vec3f Animation::runAnimation(float duration)
{
return osg::Vec3f();
}
void Animation::setObjectRoot(const std::string &model)
{
if (mObjectRoot)
{
mObjectRoot->getParent(0)->removeChild(mObjectRoot);
}
mObjectRoot = mResourceSystem->getSceneManager()->createInstance(model, mInsert);
}
osg::Group* Animation::getObjectRoot()
{
return static_cast<osg::Group*>(mObjectRoot.get());
}
osg::Group* Animation::getOrCreateObjectRoot()
{
if (mObjectRoot)
return static_cast<osg::Group*>(mObjectRoot.get());
mObjectRoot = new osg::Group;
mInsert->addChild(mObjectRoot);
return static_cast<osg::Group*>(mObjectRoot.get());
}
void Animation::addGlow(osg::ref_ptr<osg::Node> node, osg::Vec4f glowColor)
{
std::vector<osg::ref_ptr<osg::Texture2D> > textures;
for (int i=0; i<32; ++i)
{
std::stringstream stream;
stream << "textures/magicitem/caust";
stream << std::setw(2);
stream << std::setfill('0');
stream << i;
stream << ".dds";
textures.push_back(mResourceSystem->getTextureManager()->getTexture2D(stream.str(), osg::Texture2D::REPEAT, osg::Texture2D::REPEAT));
}
osg::ref_ptr<GlowUpdater> glowupdater (new GlowUpdater(glowColor, textures));
node->addUpdateCallback(glowupdater);
}
// TODO: Should not be here
osg::Vec4f Animation::getEnchantmentColor(MWWorld::Ptr item)
{
osg::Vec4f result(1,1,1,1);
std::string enchantmentName = item.getClass().getEnchantment(item);
if (enchantmentName.empty())
return result;
const ESM::Enchantment* enchantment = MWBase::Environment::get().getWorld()->getStore().get<ESM::Enchantment>().find(enchantmentName);
assert (enchantment->mEffects.mList.size());
const ESM::MagicEffect* magicEffect = MWBase::Environment::get().getWorld()->getStore().get<ESM::MagicEffect>().find(
enchantment->mEffects.mList.front().mEffectID);
result.x() = magicEffect->mData.mRed / 255.f;
result.y() = magicEffect->mData.mGreen / 255.f;
result.z() = magicEffect->mData.mBlue / 255.f;
return result;
}
// --------------------------------------------------------------------------------
ObjectAnimation::ObjectAnimation(const MWWorld::Ptr &ptr, const std::string &model, Resource::ResourceSystem* resourceSystem)
: Animation(ptr, osg::ref_ptr<osg::Group>(ptr.getRefData().getBaseNode()), resourceSystem)
{
if (!model.empty())
{
setObjectRoot(model);
if (!ptr.getClass().getEnchantment(ptr).empty())
addGlow(mObjectRoot, getEnchantmentColor(ptr));
}
else
{
// No model given. Create an object root anyway, so that lights can be added to it if needed.
//mObjectRoot = NifOgre::ObjectScenePtr (new NifOgre::ObjectScene(mInsert->getCreator()));
}
}
}