mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-01-30 16:45:33 +00:00
Merged pull request #1868
This commit is contained in:
commit
088463ebe6
6 changed files with 38 additions and 6 deletions
|
@ -22,6 +22,7 @@
|
|||
Bug #3533: GetSpellEffects should detect effects with zero duration
|
||||
Bug #3591: Angled hit distance too low
|
||||
Bug #3629: DB assassin attack never triggers creature spawning
|
||||
Bug #3788: GetPCInJail and GetPCTraveling do not work as in vanilla
|
||||
Bug #3876: Landscape texture painting is misaligned
|
||||
Bug #3897: Have Goodbye give all choices the effects of Goodbye
|
||||
Bug #3911: [macOS] Typing in the "Content List name" dialog box produces double characters
|
||||
|
|
|
@ -566,6 +566,9 @@ namespace MWBase
|
|||
|
||||
virtual bool isPlayerInJail() const = 0;
|
||||
|
||||
virtual void setPlayerTraveling(bool traveling) = 0;
|
||||
virtual bool isPlayerTraveling() const = 0;
|
||||
|
||||
virtual void rotateWorldObject (const MWWorld::Ptr& ptr, osg::Quat rotate) = 0;
|
||||
|
||||
/// Return terrain height at \a worldPos position.
|
||||
|
|
|
@ -154,6 +154,10 @@ namespace MWGui
|
|||
if (playerGold<price)
|
||||
return;
|
||||
|
||||
// Set "traveling" flag, so GetPCTraveling can detect teleportation.
|
||||
// We will reset this flag during next world update.
|
||||
MWBase::Environment::get().getWorld()->setPlayerTraveling(true);
|
||||
|
||||
if (!mPtr.getCell()->isExterior())
|
||||
// Interior cell -> mages guild transport
|
||||
MWBase::Environment::get().getWindowManager()->playSound("mysticism cast");
|
||||
|
|
|
@ -1155,8 +1155,7 @@ namespace MWScript
|
|||
|
||||
virtual void execute (Interpreter::Runtime &runtime)
|
||||
{
|
||||
/// \todo implement traveling check
|
||||
runtime.push (0);
|
||||
runtime.push (MWBase::Environment::get().getWorld()->isPlayerTraveling());
|
||||
}
|
||||
};
|
||||
|
||||
|
|
|
@ -155,7 +155,8 @@ namespace MWWorld
|
|||
mGodMode(false), mScriptsEnabled(true), mContentFiles (contentFiles), mUserDataPath(userDataPath),
|
||||
mActivationDistanceOverride (activationDistanceOverride), mStartupScript(startupScript),
|
||||
mStartCell (startCell), mDistanceToFacedObject(-1), mTeleportEnabled(true),
|
||||
mLevitationEnabled(true), mGoToJail(false), mDaysInPrison(0), mSpellPreloadTimer(0.f)
|
||||
mLevitationEnabled(true), mGoToJail(false), mDaysInPrison(0),
|
||||
mPlayerTraveling(false), mPlayerInJail(false), mSpellPreloadTimer(0.f)
|
||||
{
|
||||
mPhysics.reset(new MWPhysics::PhysicsSystem(resourceSystem, rootNode));
|
||||
mRendering.reset(new MWRender::RenderingManager(viewer, rootNode, resourceSystem, workQueue, &mFallback, resourcePath));
|
||||
|
@ -313,6 +314,8 @@ namespace MWWorld
|
|||
mGoToJail = false;
|
||||
mTeleportEnabled = true;
|
||||
mLevitationEnabled = true;
|
||||
mPlayerTraveling = false;
|
||||
mPlayerInJail = false;
|
||||
|
||||
fillGlobalVariables();
|
||||
}
|
||||
|
@ -1644,6 +1647,15 @@ namespace MWWorld
|
|||
if (mGoToJail && !paused)
|
||||
goToJail();
|
||||
|
||||
// Reset "traveling" flag - there was a frame to detect traveling.
|
||||
mPlayerTraveling = false;
|
||||
|
||||
// The same thing for "in jail" flag: reset it if:
|
||||
// 1. Player was in jail
|
||||
// 2. Jailing window was closed
|
||||
if (mPlayerInJail && !mGoToJail && !MWBase::Environment::get().getWindowManager()->containsMode(MWGui::GM_Jail))
|
||||
mPlayerInJail = false;
|
||||
|
||||
updateWeather(duration, paused);
|
||||
|
||||
if (!paused)
|
||||
|
@ -3283,6 +3295,7 @@ namespace MWWorld
|
|||
{
|
||||
// Reset bounty and forget the crime now, but don't change cell yet (the player should be able to read the dialog text first)
|
||||
mGoToJail = true;
|
||||
mPlayerInJail = true;
|
||||
|
||||
MWWorld::Ptr player = getPlayerPtr();
|
||||
|
||||
|
@ -3308,10 +3321,17 @@ namespace MWWorld
|
|||
|
||||
bool World::isPlayerInJail() const
|
||||
{
|
||||
if (mGoToJail)
|
||||
return true;
|
||||
return mPlayerInJail;
|
||||
}
|
||||
|
||||
return MWBase::Environment::get().getWindowManager()->containsMode(MWGui::GM_Jail);
|
||||
void World::setPlayerTraveling(bool traveling)
|
||||
{
|
||||
mPlayerTraveling = traveling;
|
||||
}
|
||||
|
||||
bool World::isPlayerTraveling() const
|
||||
{
|
||||
return mPlayerTraveling;
|
||||
}
|
||||
|
||||
float World::getTerrainHeightAt(const osg::Vec3f& worldPos) const
|
||||
|
|
|
@ -168,6 +168,8 @@ namespace MWWorld
|
|||
bool mLevitationEnabled;
|
||||
bool mGoToJail;
|
||||
int mDaysInPrison;
|
||||
bool mPlayerTraveling;
|
||||
bool mPlayerInJail;
|
||||
|
||||
float mSpellPreloadTimer;
|
||||
|
||||
|
@ -672,6 +674,9 @@ namespace MWWorld
|
|||
|
||||
bool isPlayerInJail() const override;
|
||||
|
||||
void setPlayerTraveling(bool traveling) override;
|
||||
bool isPlayerTraveling() const override;
|
||||
|
||||
/// Return terrain height at \a worldPos position.
|
||||
float getTerrainHeightAt(const osg::Vec3f& worldPos) const override;
|
||||
|
||||
|
|
Loading…
Reference in a new issue