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Merged pull request #1868

This commit is contained in:
Marc Zinnschlag 2018-08-17 09:37:49 +02:00
commit 088463ebe6
6 changed files with 38 additions and 6 deletions

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@ -22,6 +22,7 @@
Bug #3533: GetSpellEffects should detect effects with zero duration
Bug #3591: Angled hit distance too low
Bug #3629: DB assassin attack never triggers creature spawning
Bug #3788: GetPCInJail and GetPCTraveling do not work as in vanilla
Bug #3876: Landscape texture painting is misaligned
Bug #3897: Have Goodbye give all choices the effects of Goodbye
Bug #3911: [macOS] Typing in the "Content List name" dialog box produces double characters

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@ -566,6 +566,9 @@ namespace MWBase
virtual bool isPlayerInJail() const = 0;
virtual void setPlayerTraveling(bool traveling) = 0;
virtual bool isPlayerTraveling() const = 0;
virtual void rotateWorldObject (const MWWorld::Ptr& ptr, osg::Quat rotate) = 0;
/// Return terrain height at \a worldPos position.

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@ -154,6 +154,10 @@ namespace MWGui
if (playerGold<price)
return;
// Set "traveling" flag, so GetPCTraveling can detect teleportation.
// We will reset this flag during next world update.
MWBase::Environment::get().getWorld()->setPlayerTraveling(true);
if (!mPtr.getCell()->isExterior())
// Interior cell -> mages guild transport
MWBase::Environment::get().getWindowManager()->playSound("mysticism cast");

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@ -1155,8 +1155,7 @@ namespace MWScript
virtual void execute (Interpreter::Runtime &runtime)
{
/// \todo implement traveling check
runtime.push (0);
runtime.push (MWBase::Environment::get().getWorld()->isPlayerTraveling());
}
};

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@ -155,7 +155,8 @@ namespace MWWorld
mGodMode(false), mScriptsEnabled(true), mContentFiles (contentFiles), mUserDataPath(userDataPath),
mActivationDistanceOverride (activationDistanceOverride), mStartupScript(startupScript),
mStartCell (startCell), mDistanceToFacedObject(-1), mTeleportEnabled(true),
mLevitationEnabled(true), mGoToJail(false), mDaysInPrison(0), mSpellPreloadTimer(0.f)
mLevitationEnabled(true), mGoToJail(false), mDaysInPrison(0),
mPlayerTraveling(false), mPlayerInJail(false), mSpellPreloadTimer(0.f)
{
mPhysics.reset(new MWPhysics::PhysicsSystem(resourceSystem, rootNode));
mRendering.reset(new MWRender::RenderingManager(viewer, rootNode, resourceSystem, workQueue, &mFallback, resourcePath));
@ -313,6 +314,8 @@ namespace MWWorld
mGoToJail = false;
mTeleportEnabled = true;
mLevitationEnabled = true;
mPlayerTraveling = false;
mPlayerInJail = false;
fillGlobalVariables();
}
@ -1644,6 +1647,15 @@ namespace MWWorld
if (mGoToJail && !paused)
goToJail();
// Reset "traveling" flag - there was a frame to detect traveling.
mPlayerTraveling = false;
// The same thing for "in jail" flag: reset it if:
// 1. Player was in jail
// 2. Jailing window was closed
if (mPlayerInJail && !mGoToJail && !MWBase::Environment::get().getWindowManager()->containsMode(MWGui::GM_Jail))
mPlayerInJail = false;
updateWeather(duration, paused);
if (!paused)
@ -3283,6 +3295,7 @@ namespace MWWorld
{
// Reset bounty and forget the crime now, but don't change cell yet (the player should be able to read the dialog text first)
mGoToJail = true;
mPlayerInJail = true;
MWWorld::Ptr player = getPlayerPtr();
@ -3308,10 +3321,17 @@ namespace MWWorld
bool World::isPlayerInJail() const
{
if (mGoToJail)
return true;
return mPlayerInJail;
}
return MWBase::Environment::get().getWindowManager()->containsMode(MWGui::GM_Jail);
void World::setPlayerTraveling(bool traveling)
{
mPlayerTraveling = traveling;
}
bool World::isPlayerTraveling() const
{
return mPlayerTraveling;
}
float World::getTerrainHeightAt(const osg::Vec3f& worldPos) const

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@ -168,6 +168,8 @@ namespace MWWorld
bool mLevitationEnabled;
bool mGoToJail;
int mDaysInPrison;
bool mPlayerTraveling;
bool mPlayerInJail;
float mSpellPreloadTimer;
@ -672,6 +674,9 @@ namespace MWWorld
bool isPlayerInJail() const override;
void setPlayerTraveling(bool traveling) override;
bool isPlayerTraveling() const override;
/// Return terrain height at \a worldPos position.
float getTerrainHeightAt(const osg::Vec3f& worldPos) const override;