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Earlier nullptr check

This commit is contained in:
Nelsson Huotari 2020-11-20 19:46:08 +02:00
parent 3232faa703
commit 08dcbe30b3

View file

@ -23,12 +23,6 @@ namespace OsgAOpenMW
{
if (node.libraryName() == std::string("osgAnimation") && node.className() == std::string("Bone") && node.getName() == std::string("root"))
{
if (!mAnimationManager)
{
traverse(node);
return;
}
osg::ref_ptr<OsgaController::KeyframeController> callback = new OsgaController::KeyframeController();
std::vector<OsgaController::EmulatedAnimation> emulatedAnimations;
@ -125,8 +119,11 @@ namespace Resource
{
osg::ref_ptr<osg::Node> scene = const_cast<osg::Node*> ( mSceneManager->getTemplate(normalized).get() );
osg::ref_ptr<osgAnimation::BasicAnimationManager> bam = dynamic_cast<osgAnimation::BasicAnimationManager*> (scene->getUpdateCallback());
OsgAOpenMW::RetrieveAnimationsVisitor rav(*loaded.get(), bam);
scene->accept(rav);
if (bam)
{
OsgAOpenMW::RetrieveAnimationsVisitor rav(*loaded.get(), bam);
scene->accept(rav);
}
}
mCache->addEntryToObjectCache(normalized, loaded);
return loaded;