mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-03-29 15:06:42 +00:00
Merge remote-tracking branch 'mrcheko/savedgame' into savedgame
This commit is contained in:
commit
09fadd446b
11 changed files with 71 additions and 27 deletions
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@ -93,18 +93,18 @@ bool OMW::Engine::frameRenderingQueued (const Ogre::FrameEvent& evt)
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if (mUseSound)
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if (mUseSound)
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MWBase::Environment::get().getSoundManager()->update(frametime);
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MWBase::Environment::get().getSoundManager()->update(frametime);
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// global scripts
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if (MWBase::Environment::get().getStateManager()->getState()==
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if (MWBase::Environment::get().getStateManager()->getState()==
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MWBase::StateManager::State_Running)
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MWBase::StateManager::State_Running)
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{
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{
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// global scripts
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MWBase::Environment::get().getScriptManager()->getGlobalScripts().run();
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MWBase::Environment::get().getScriptManager()->getGlobalScripts().run();
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bool changed = MWBase::Environment::get().getWorld()->hasCellChanged();
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bool changed = MWBase::Environment::get().getWorld()->hasCellChanged();
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// local scripts
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// local scripts
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executeLocalScripts(); // This does not handle the case where a global script causes a
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executeLocalScripts(); // This does not handle the case where a global script causes a
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// cell change, followed by a cell change in a local script during
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// cell change, followed by a cell change in a local script during
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// the same frame.
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// the same frame.
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if (changed) // keep change flag for another frame, if cell changed happened in local script
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if (changed) // keep change flag for another frame, if cell changed happened in local script
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MWBase::Environment::get().getWorld()->markCellAsUnchanged();
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MWBase::Environment::get().getWorld()->markCellAsUnchanged();
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@ -113,17 +113,26 @@ bool OMW::Engine::frameRenderingQueued (const Ogre::FrameEvent& evt)
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MWBase::Environment::get().getWorld()->advanceTime(
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MWBase::Environment::get().getWorld()->advanceTime(
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frametime*MWBase::Environment::get().getWorld()->getTimeScaleFactor()/3600);
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frametime*MWBase::Environment::get().getWorld()->getTimeScaleFactor()/3600);
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// update actors
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MWBase::Environment::get().getMechanicsManager()->update(frametime,
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MWBase::Environment::get().getWindowManager()->isGuiMode());
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// update world
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MWBase::Environment::get().getWorld()->update(frametime, MWBase::Environment::get().getWindowManager()->isGuiMode());
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// update game state
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// update game state
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MWBase::Environment::get().getStateManager()->update (frametime);
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MWBase::Environment::get().getStateManager()->update (frametime);
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}
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}
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// update actors
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MWBase::Environment::get().getMechanicsManager()->update(frametime,
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MWBase::Environment::get().getWindowManager()->isGuiMode());
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if (MWBase::Environment::get().getStateManager()->getState()==
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MWBase::StateManager::State_Running)
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{
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MWWorld::Ptr player = mEnvironment.getWorld()->getPlayer().getPlayer();
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if(MWWorld::Class::get(player).getCreatureStats(player).isDead())
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MWBase::Environment::get().getStateManager()->endGame();
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}
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// update world
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MWBase::Environment::get().getWorld()->update(frametime, MWBase::Environment::get().getWindowManager()->isGuiMode());
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// update GUI
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// update GUI
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Ogre::RenderWindow* window = mOgre->getWindow();
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Ogre::RenderWindow* window = mOgre->getWindow();
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unsigned int tri, batch;
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unsigned int tri, batch;
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@ -112,6 +112,8 @@ namespace MWBase
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virtual MWWorld::CellStore *getInterior (const std::string& name) = 0;
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virtual MWWorld::CellStore *getInterior (const std::string& name) = 0;
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virtual void useDeathCamera() = 0;
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virtual void setWaterHeight(const float height) = 0;
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virtual void setWaterHeight(const float height) = 0;
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virtual void toggleWater() = 0;
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virtual void toggleWater() = 0;
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@ -181,7 +181,9 @@ namespace MWInput
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switch (action)
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switch (action)
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{
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{
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case A_GameMenu:
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case A_GameMenu:
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toggleMainMenu ();
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if(!(MWBase::Environment::get().getStateManager()->getState() != MWBase::StateManager::State_Running
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&& MWBase::Environment::get().getWindowManager()->getMode() == MWGui::GM_MainMenu))
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toggleMainMenu ();
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break;
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break;
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case A_Screenshot:
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case A_Screenshot:
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screenshot();
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screenshot();
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@ -301,7 +303,9 @@ namespace MWInput
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return;
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return;
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// Disable movement in Gui mode
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// Disable movement in Gui mode
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if (MWBase::Environment::get().getWindowManager()->isGuiMode()) return;
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if (MWBase::Environment::get().getWindowManager()->isGuiMode()
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|| MWBase::Environment::get().getStateManager()->getState() != MWBase::StateManager::State_Running)
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return;
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// Configure player movement according to keyboard input. Actual movement will
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// Configure player movement according to keyboard input. Actual movement will
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@ -19,7 +19,6 @@
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#include "../mwbase/environment.hpp"
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#include "../mwbase/environment.hpp"
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#include "../mwbase/windowmanager.hpp"
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#include "../mwbase/windowmanager.hpp"
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#include "../mwbase/soundmanager.hpp"
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#include "../mwbase/soundmanager.hpp"
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#include "../mwbase/statemanager.hpp"
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#include "npcstats.hpp"
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#include "npcstats.hpp"
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#include "creaturestats.hpp"
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#include "creaturestats.hpp"
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@ -571,19 +570,15 @@ namespace MWMechanics
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stats.resurrect();
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stats.resurrect();
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continue;
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continue;
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}
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}
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MWBase::Environment::get().getStateManager()->endGame();
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}
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}
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if(iter->second->isDead())
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if (iter->second->kill())
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continue;
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{
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++mDeathCount[cls.getId(iter->first)];
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iter->second->kill();
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if(cls.isEssential(iter->first))
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MWBase::Environment::get().getWindowManager()->messageBox("#{sKilledEssential}");
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++mDeathCount[cls.getId(iter->first)];
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}
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if(cls.isEssential(iter->first))
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MWBase::Environment::get().getWindowManager()->messageBox("#{sKilledEssential}");
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}
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}
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}
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}
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@ -1052,10 +1052,19 @@ void CharacterController::forceStateUpdate()
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}
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}
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}
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}
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void CharacterController::kill()
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bool CharacterController::kill()
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{
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{
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if(mDeathState != CharState_None)
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if( isDead() )
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return;
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{
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//player's death animation is over
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if( mPtr.getRefData().getHandle()=="player" && !isAnimPlaying(mCurrentDeath)
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&& MWBase::Environment::get().getWindowManager()->getMode() != MWGui::GM_MainMenu )
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{
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MWWorld::Class::get(mPtr).getCreatureStats(mPtr).setHealth(0);
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MWBase::Environment::get().getWindowManager()->pushGuiMode (MWGui::GM_MainMenu);
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}
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return false;
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}
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if(mPtr.getTypeName() == typeid(ESM::NPC).name())
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if(mPtr.getTypeName() == typeid(ESM::NPC).name())
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{
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{
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@ -1100,6 +1109,8 @@ void CharacterController::kill()
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mIdleState = CharState_None;
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mIdleState = CharState_None;
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mCurrentIdle.clear();
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mCurrentIdle.clear();
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return true;
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}
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}
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void CharacterController::resurrect()
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void CharacterController::resurrect()
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@ -188,7 +188,7 @@ public:
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void skipAnim();
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void skipAnim();
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bool isAnimPlaying(const std::string &groupName);
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bool isAnimPlaying(const std::string &groupName);
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void kill();
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bool kill();
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void resurrect();
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void resurrect();
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bool isDead() const
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bool isDead() const
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{ return mDeathState != CharState_None; }
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{ return mDeathState != CharState_None; }
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@ -221,6 +221,11 @@ OEngine::Render::Fader* RenderingManager::getFader()
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return mRendering.getFader();
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return mRendering.getFader();
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}
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}
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MWRender::Camera* RenderingManager::getCamera() const
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{
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return mCamera;
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}
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void RenderingManager::removeCell (MWWorld::CellStore *store)
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void RenderingManager::removeCell (MWWorld::CellStore *store)
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{
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{
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mObjects.removeCell(store);
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mObjects.removeCell(store);
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@ -98,6 +98,8 @@ public:
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SkyManager* getSkyManager();
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SkyManager* getSkyManager();
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Compositors* getCompositors();
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Compositors* getCompositors();
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MWRender::Camera* getCamera() const;
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void toggleLight();
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void toggleLight();
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bool toggleRenderMode(int mode);
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bool toggleRenderMode(int mode);
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@ -77,6 +77,7 @@ void MWState::StateManager::newGame (bool bypass)
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void MWState::StateManager::endGame()
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void MWState::StateManager::endGame()
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{
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{
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mState = State_Ended;
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mState = State_Ended;
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MWBase::Environment::get().getWorld()->useDeathCamera();
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}
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}
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void MWState::StateManager::saveGame (const std::string& description, const Slot *slot)
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void MWState::StateManager::saveGame (const std::string& description, const Slot *slot)
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@ -400,6 +400,17 @@ namespace MWWorld
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return mCells.getInterior (name);
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return mCells.getInterior (name);
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}
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}
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void World::useDeathCamera()
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{
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if(mRendering->getCamera()->isVanityOrPreviewModeEnabled() )
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{
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mRendering->getCamera()->togglePreviewMode(false);
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mRendering->getCamera()->toggleVanityMode(false);
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}
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if(mRendering->getCamera()->isFirstPerson())
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togglePOV();
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}
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MWWorld::Player& World::getPlayer()
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MWWorld::Player& World::getPlayer()
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{
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{
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return *mPlayer;
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return *mPlayer;
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@ -42,6 +42,7 @@ namespace MWRender
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class SkyManager;
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class SkyManager;
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class CellRender;
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class CellRender;
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class Animation;
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class Animation;
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class Camera;
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}
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}
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struct ContentLoader;
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struct ContentLoader;
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@ -185,6 +186,9 @@ namespace MWWorld
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virtual CellStore *getInterior (const std::string& name);
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virtual CellStore *getInterior (const std::string& name);
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//switch to POV before showing player's death animation
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virtual void useDeathCamera();
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virtual void setWaterHeight(const float height);
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virtual void setWaterHeight(const float height);
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virtual void toggleWater();
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virtual void toggleWater();
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