[Client] Rename mwmp::Players into mwmp::PlayerList for clarity

pull/199/head
David Cernat 8 years ago
parent c05c456b11
commit 0aaf68c994

@ -627,7 +627,7 @@ namespace MWClass
if (ptr == MWBase::Environment::get().getWorld()->getPlayerPtr()) if (ptr == MWBase::Environment::get().getWorld()->getPlayerPtr())
{ {
mwmp::Main::get().getLocalPlayer()->attack.success = true; mwmp::Main::get().getLocalPlayer()->attack.success = true;
mwmp::DedicatedPlayer *dedicatedPlayer = mwmp::Players::getPlayer(victim); mwmp::DedicatedPlayer *dedicatedPlayer = mwmp::PlayerList::getPlayer(victim);
if (dedicatedPlayer != nullptr) if (dedicatedPlayer != nullptr)
mwmp::Main::get().getLocalPlayer()->attack.target.guid = dedicatedPlayer->guid; mwmp::Main::get().getLocalPlayer()->attack.target.guid = dedicatedPlayer->guid;
} }
@ -804,7 +804,7 @@ namespace MWClass
If the attacker is a DedicatedPlayer with a successful knockdown, apply the knockdown; If the attacker is a DedicatedPlayer with a successful knockdown, apply the knockdown;
otherwise, use default probability roll otherwise, use default probability roll
*/ */
mwmp::DedicatedPlayer *dedicatedPlayer = mwmp::Players::getPlayer(attacker); mwmp::DedicatedPlayer *dedicatedPlayer = mwmp::PlayerList::getPlayer(attacker);
bool isDedicated = dedicatedPlayer != nullptr; bool isDedicated = dedicatedPlayer != nullptr;
bool isDedicatedKnockdown = false; bool isDedicatedKnockdown = false;
if (isDedicated) if (isDedicated)
@ -925,7 +925,7 @@ namespace MWClass
If the victim was the LocalPlayer, check whether packets should be sent about If the victim was the LocalPlayer, check whether packets should be sent about
their new dynamic stats and position their new dynamic stats and position
*/ */
mwmp::DedicatedPlayer *victimPlayer = mwmp::Players::getPlayer(ptr); mwmp::DedicatedPlayer *victimPlayer = mwmp::PlayerList::getPlayer(ptr);
if (attacker == MWMechanics::getPlayer() && victimPlayer != nullptr) if (attacker == MWMechanics::getPlayer() && victimPlayer != nullptr)
{ {
mwmp::Attack *attack = &mwmp::Main::get().getLocalPlayer()->attack; mwmp::Attack *attack = &mwmp::Main::get().getLocalPlayer()->attack;

@ -1132,7 +1132,7 @@ namespace MWMechanics
If this actor is a DedicatedPlayer, update their mAttackingOrSpell If this actor is a DedicatedPlayer, update their mAttackingOrSpell
*/ */
mwmp::DedicatedPlayer *dedicatedPlayer = mwmp::Players::getPlayer(iter->first); mwmp::DedicatedPlayer *dedicatedPlayer = mwmp::PlayerList::getPlayer(iter->first);
if (dedicatedPlayer != NULL) if (dedicatedPlayer != NULL)
dedicatedPlayer->updateActor(iter->second); dedicatedPlayer->updateActor(iter->second);
/* /*

@ -123,7 +123,7 @@ namespace MWMechanics
Only calculate block chance for blockers who are not DedicatedPlayers Only calculate block chance for blockers who are not DedicatedPlayers
and update block state for LocalPlayer and update block state for LocalPlayer
*/ */
mwmp::DedicatedPlayer *dedicatedPlayer = mwmp::Players::getPlayer(blocker); mwmp::DedicatedPlayer *dedicatedPlayer = mwmp::PlayerList::getPlayer(blocker);
bool isDedicated = dedicatedPlayer != NULL; bool isDedicated = dedicatedPlayer != NULL;
if (attacker == MWMechanics::getPlayer()) if (attacker == MWMechanics::getPlayer())
mwmp::Main::get().getLocalPlayer()->attack.block = false; mwmp::Main::get().getLocalPlayer()->attack.block = false;

@ -848,7 +848,7 @@ namespace MWMechanics
TODO: See if LocalPlayer being the target and having godmode on TODO: See if LocalPlayer being the target and having godmode on
can be accounted for like it is in OpenMW's corresponding code can be accounted for like it is in OpenMW's corresponding code
*/ */
mwmp::DedicatedPlayer *dedicatedPlayer = mwmp::Players::getPlayer(mCaster); mwmp::DedicatedPlayer *dedicatedPlayer = mwmp::PlayerList::getPlayer(mCaster);
bool isDedicated = dedicatedPlayer != NULL; bool isDedicated = dedicatedPlayer != NULL;
if (isDedicated) if (isDedicated)

@ -39,7 +39,7 @@
using namespace mwmp; using namespace mwmp;
using namespace std; using namespace std;
std::map<RakNet::RakNetGUID, DedicatedPlayer *> Players::players; std::map<RakNet::RakNetGUID, DedicatedPlayer *> PlayerList::players;
DedicatedPlayer::DedicatedPlayer(RakNet::RakNetGUID guid) : BasePlayer(guid) DedicatedPlayer::DedicatedPlayer(RakNet::RakNetGUID guid) : BasePlayer(guid)
{ {
@ -57,7 +57,7 @@ MWWorld::Ptr DedicatedPlayer::getPtr()
return ptr; return ptr;
} }
void Players::createPlayer(RakNet::RakNetGUID guid) void PlayerList::createPlayer(RakNet::RakNetGUID guid)
{ {
LOG_APPEND(Log::LOG_INFO, "- Setting up character info"); LOG_APPEND(Log::LOG_INFO, "- Setting up character info");
@ -137,13 +137,13 @@ void Players::createPlayer(RakNet::RakNetGUID guid)
} }
void Players::cleanUp() void PlayerList::cleanUp()
{ {
for (std::map <RakNet::RakNetGUID, DedicatedPlayer *>::iterator it = players.begin(); it != players.end(); it++) for (std::map <RakNet::RakNetGUID, DedicatedPlayer *>::iterator it = players.begin(); it != players.end(); it++)
delete it->second; delete it->second;
} }
void Players::disconnectPlayer(RakNet::RakNetGUID guid) void PlayerList::disconnectPlayer(RakNet::RakNetGUID guid)
{ {
if (players[guid]->state > 1) if (players[guid]->state > 1)
{ {
@ -166,7 +166,7 @@ void Players::disconnectPlayer(RakNet::RakNetGUID guid)
} }
} }
DedicatedPlayer *Players::getPlayer(RakNet::RakNetGUID guid) DedicatedPlayer *PlayerList::getPlayer(RakNet::RakNetGUID guid)
{ {
return players[guid]; return players[guid];
} }
@ -206,7 +206,7 @@ void DedicatedPlayer::move(float dt)
world->rotateObject(ptr, position.rot[0], position.rot[1], position.rot[2]); world->rotateObject(ptr, position.rot[0], position.rot[1], position.rot[2]);
} }
void Players::update(float dt) void PlayerList::update(float dt)
{ {
for (std::map <RakNet::RakNetGUID, DedicatedPlayer *>::iterator it = players.begin(); it != players.end(); it++) for (std::map <RakNet::RakNetGUID, DedicatedPlayer *>::iterator it = players.begin(); it != players.end(); it++)
{ {
@ -262,7 +262,7 @@ void DedicatedPlayer::updatePtr(MWWorld::Ptr newPtr)
} }
DedicatedPlayer *Players::newPlayer(RakNet::RakNetGUID guid) DedicatedPlayer *PlayerList::newPlayer(RakNet::RakNetGUID guid)
{ {
LOG_APPEND(Log::LOG_INFO, "- Creating new DedicatedPlayer with guid %lu", guid.g); LOG_APPEND(Log::LOG_INFO, "- Creating new DedicatedPlayer with guid %lu", guid.g);
@ -311,7 +311,7 @@ void DedicatedPlayer::updateEquipment()
} }
} }
DedicatedPlayer *Players::getPlayer(const MWWorld::Ptr &ptr) DedicatedPlayer *PlayerList::getPlayer(const MWWorld::Ptr &ptr)
{ {
std::map <RakNet::RakNetGUID, DedicatedPlayer *>::iterator it = players.begin(); std::map <RakNet::RakNetGUID, DedicatedPlayer *>::iterator it = players.begin();

@ -25,7 +25,7 @@ namespace mwmp
{ {
struct DedicatedPlayer; struct DedicatedPlayer;
class Players class PlayerList
{ {
public: public:
@ -44,7 +44,7 @@ namespace mwmp
class DedicatedPlayer : public BasePlayer class DedicatedPlayer : public BasePlayer
{ {
friend class Players; friend class PlayerList;
public: public:

@ -264,7 +264,7 @@ private:
ESM::CustomMarker mwmp::GUIController::CreateMarker(const RakNet::RakNetGUID &guid) ESM::CustomMarker mwmp::GUIController::CreateMarker(const RakNet::RakNetGUID &guid)
{ {
DedicatedPlayer *player = Players::getPlayer(guid); DedicatedPlayer *player = PlayerList::getPlayer(guid);
ESM::CustomMarker mEditingMarker; ESM::CustomMarker mEditingMarker;
if (!player) if (!player)
{ {

@ -83,7 +83,7 @@ Main::~Main()
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "tes3mp stopped"); LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "tes3mp stopped");
delete mNetworking; delete mNetworking;
delete mLocalPlayer; delete mLocalPlayer;
Players::cleanUp(); PlayerList::cleanUp();
} }
void Main::optionsDesc(boost::program_options::options_description *desc) void Main::optionsDesc(boost::program_options::options_description *desc)
@ -183,7 +183,7 @@ void Main::frame(float dt)
get().getNetworking()->update(); get().getNetworking()->update();
Players::update(dt); PlayerList::update(dt);
get().getCellController()->updateDedicated(dt); get().getCellController()->updateDedicated(dt);
get().updateWorld(dt); get().updateWorld(dt);

@ -50,8 +50,8 @@ void MechanicsHelper::processAttack(const MWWorld::Ptr& attacker, Attack attack)
if (attack.target.guid == mwmp::Main::get().getLocalPlayer()->guid) if (attack.target.guid == mwmp::Main::get().getLocalPlayer()->guid)
victim = MWBase::Environment::get().getWorld()->getPlayerPtr(); victim = MWBase::Environment::get().getWorld()->getPlayerPtr();
else if (Players::getPlayer(attack.target.guid) != 0) else if (PlayerList::getPlayer(attack.target.guid) != 0)
victim = Players::getPlayer(attack.target.guid)->getPtr(); victim = PlayerList::getPlayer(attack.target.guid)->getPtr();
// Get the weapon used (if hand-to-hand, weapon = inv.end()) // Get the weapon used (if hand-to-hand, weapon = inv.end())
if (attackerStats.getDrawState() == MWMechanics::DrawState_Weapon) if (attackerStats.getDrawState() == MWMechanics::DrawState_Weapon)

@ -252,7 +252,7 @@ void Networking::processPlayerPacket(RakNet::Packet *packet)
DedicatedPlayer *pl = 0; DedicatedPlayer *pl = 0;
static RakNet::RakNetGUID myGuid = getLocalPlayer()->guid; static RakNet::RakNetGUID myGuid = getLocalPlayer()->guid;
if (guid != myGuid) if (guid != myGuid)
pl = Players::getPlayer(guid); pl = PlayerList::getPlayer(guid);
PlayerPacket *myPacket = playerPacketController.GetPacket(packet->data[0]); PlayerPacket *myPacket = playerPacketController.GetPacket(packet->data[0]);
@ -294,12 +294,12 @@ void Networking::processPlayerPacket(RakNet::Packet *packet)
if (pl == 0) if (pl == 0)
{ {
LOG_APPEND(Log::LOG_INFO, "- Exchanging data with new player"); LOG_APPEND(Log::LOG_INFO, "- Exchanging data with new player");
pl = Players::newPlayer(guid); pl = PlayerList::newPlayer(guid);
} }
myPacket->setPlayer(pl); myPacket->setPlayer(pl);
myPacket->Packet(&bsIn, false); myPacket->Packet(&bsIn, false);
Players::createPlayer(guid); PlayerList::createPlayer(guid);
} }
break; break;
} }
@ -338,7 +338,7 @@ void Networking::processPlayerPacket(RakNet::Packet *packet)
if (guid == myGuid) if (guid == myGuid)
MWBase::Environment::get().getStateManager()->requestQuit(); MWBase::Environment::get().getStateManager()->requestQuit();
else if (pl != 0) else if (pl != 0)
Players::disconnectPlayer(guid); PlayerList::disconnectPlayer(guid);
} }
case ID_PLAYER_EQUIPMENT: case ID_PLAYER_EQUIPMENT:
@ -787,7 +787,7 @@ void Networking::processActorPacket(RakNet::Packet *packet)
DedicatedPlayer *pl = 0; DedicatedPlayer *pl = 0;
static RakNet::RakNetGUID myGuid = getLocalPlayer()->guid; static RakNet::RakNetGUID myGuid = getLocalPlayer()->guid;
if (guid != myGuid) if (guid != myGuid)
pl = Players::getPlayer(guid); pl = PlayerList::getPlayer(guid);
ActorPacket *myPacket = actorPacketController.GetPacket(packet->data[0]); ActorPacket *myPacket = actorPacketController.GetPacket(packet->data[0]);
@ -876,7 +876,7 @@ void Networking::processWorldPacket(RakNet::Packet *packet)
DedicatedPlayer *pl = 0; DedicatedPlayer *pl = 0;
static RakNet::RakNetGUID myGuid = getLocalPlayer()->guid; static RakNet::RakNetGUID myGuid = getLocalPlayer()->guid;
if (guid != myGuid) if (guid != myGuid)
pl = Players::getPlayer(guid); pl = PlayerList::getPlayer(guid);
WorldPacket *myPacket = worldPacketController.GetPacket(packet->data[0]); WorldPacket *myPacket = worldPacketController.GetPacket(packet->data[0]);
@ -1110,14 +1110,14 @@ bool Networking::isDedicatedPlayer(const MWWorld::Ptr &ptr)
{ {
if (ptr.mRef == 0) if (ptr.mRef == 0)
return 0; return 0;
DedicatedPlayer *pl = Players::getPlayer(ptr); DedicatedPlayer *pl = PlayerList::getPlayer(ptr);
return pl != 0; return pl != 0;
} }
bool Networking::attack(const MWWorld::Ptr &ptr) bool Networking::attack(const MWWorld::Ptr &ptr)
{ {
DedicatedPlayer *pl = Players::getPlayer(ptr); DedicatedPlayer *pl = PlayerList::getPlayer(ptr);
if (pl == 0) if (pl == 0)
return false; return false;

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