Starting to clean up some heavy includes

moveref
Alexander "Ace" Olofsson 10 years ago
parent 73382b8aa4
commit 0af5c7b379

@ -1,4 +1,5 @@
#include "widgets.hpp"
#include "../mwworld/esmstore.hpp"
#include <boost/lexical_cast.hpp>

@ -1,10 +1,12 @@
#ifndef MWGUI_WIDGETS_H
#define MWGUI_WIDGETS_H
#include "../mwworld/esmstore.hpp"
#include "../mwmechanics/stat.hpp"
#include "controllers.hpp"
#include <components/esm/effectlist.hpp>
#include <components/esm/loadskil.hpp>
#include <MyGUI_Button.h>
#include <MyGUI_EditBox.h>
#include <MyGUI_ScrollBar.h>

@ -3,7 +3,6 @@
#include "pathfinding.hpp"
#include <components/esm/defs.hpp>
#include "../mwbase/world.hpp"
#include "obstacle.hpp"
#include "aistate.hpp"

@ -5,8 +5,6 @@
#include <components/interpreter/context.hpp>
#include "../mwbase/world.hpp"
#include "../mwworld/ptr.hpp"
#include "../mwworld/action.hpp"

@ -6,10 +6,10 @@
#include <boost/shared_ptr.hpp>
#include "livecellref.hpp"
#include "esmstore.hpp"
#include "cellreflist.hpp"
#include <components/esm/fogstate.hpp>
#include <components/esm/records.hpp>
#include "../mwmechanics/pathgrid.hpp" // TODO: maybe belongs in mwworld
@ -24,7 +24,7 @@ namespace ESM
namespace MWWorld
{
class Ptr;
class ESMStore;
/// \brief Mutable state of a cell

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