Merge branch 'openmw-34'

Conflicts:
	apps/openmw/mwworld/store.hpp
moveref
Marc Zinnschlag 10 years ago
commit 73382b8aa4

@ -12,8 +12,8 @@ set(CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake/)
message(STATUS "Configuring OpenMW...")
set(OPENMW_VERSION_MAJOR 0)
set(OPENMW_VERSION_MINOR 33)
set(OPENMW_VERSION_RELEASE 1)
set(OPENMW_VERSION_MINOR 34)
set(OPENMW_VERSION_RELEASE 0)
set(OPENMW_VERSION_COMMITHASH "")
set(OPENMW_VERSION_TAGHASH "")

@ -3,7 +3,7 @@ OpenMW: A reimplementation of The Elder Scrolls III: Morrowind
OpenMW is an attempt at recreating the engine for the popular role-playing game
Morrowind by Bethesda Softworks. You need to own and install the original game for OpenMW to work.
Version: 0.33.1
Version: 0.34.0
License: GPL (see GPL3.txt for more information)
Website: http://www.openmw.org
@ -98,6 +98,83 @@ Allowed options:
CHANGELOG
0.34.0
Bug #904: omwlauncher doesn't allow installing Tribunal and Bloodmoon if only MW is installed
Bug #986: Launcher: renaming profile names is broken
Bug #1061: "Browse to CD..." launcher crash
Bug #1135: Launcher crashes if user does not have write permission
Bug #1231: Current installer in launcher does not correctly import russian Morrowind.ini settings from setup.inx
Bug #1288: Fix the Alignment of the Resolution Combobox
Bug #1343: BIK videos occasionally out of sync with audio
Bug #1684: Morrowind Grass Mod graphical glitches
Bug #1734: NPC in fight with invisible/sneaking player
Bug #1982: Long class names are cut off in the UI
Bug #2012: Editor: OpenCS script compiler sometimes fails to find IDs
Bug #2015: Running while levitating does not affect speed but still drains fatigue
Bug #2018: OpenMW don´t reset modified cells to vanilla when a plugin is deselected and don´t apply changes to cells already visited.
Bug #2045: ToggleMenus command should close dialogue windows
Bug #2046: Crash: light_de_streetlight_01_223
Bug #2047: Buglamp tooltip minor correction
Bug #2050: Roobrush floating texture bits
Bug #2053: Slaves react negatively to PC picking up slave's bracers
Bug #2055: Dremora corpses use the wrong model
Bug #2056: Mansilamat Vabdas's corpse is floating in the water
Bug #2057: "Quest: Larius Varro Tells A Little Story": Bounty not completely removed after finishing quest
Bug #2059: Silenced enemies try to cast spells anyway
Bug #2060: Editor: Special case implementation for top level window with single sub-window should be optional
Bug #2061: Editor: SubView closing that is not directly triggered by the user isn't handled properly
Bug #2063: Tribunal: Quest 'The Warlords' doesn't work
Bug #2064: Sneak attack on hostiles causes bounty
Bug #2065: Editor: Qt signal-slot error when closing a dialogue subview
Bug #2070: Loading ESP in OpenMW works but fails in OpenCS
Bug #2071: CTD in 0.33
Bug #2073: Storm atronach animation stops now and then
Bug #2075: Molag Amur Region, Map shows water on solid ground
Bug #2080: game won't work with fair magicka regen
Bug #2082: NPCs appear frozen or switched off after leaving and quickly reentering a cell
Bug #2088: OpenMW is unable to play OGG files.
Bug #2093: Darth Gares talks to you in Ilunibi even when he's not there, screwing up the Main Quests
Bug #2095: Coordinate and rotation editing in the Reference table does not work.
Bug #2096: Some overflow fun and bartering exploit
Bug #2098: [D3D] Game crash on maximize
Bug #2099: Activate, player seems not to work
Bug #2104: Only labels are sensitive in buttons
Bug #2107: "Slowfall" effect is too weak
Bug #2114: OpenCS doesn't load an ESP file full of errors even though Vanilla MW Construction Set can
Bug #2117: Crash when encountering bandits on opposite side of river from the egg mine south of Balmora
Bug #2124: [Mod: Baldurians Transparent Glass Amor] Armor above head
Bug #2125: Unnamed NiNodes in weapons problem in First Person
Bug #2126: Dirty dialog script in tribunal.esm causing bug in Tribunal MQ
Bug #2128: Crash when picking character's face
Bug #2129: Disable the third-person zoom feature by default
Bug #2130: Ash storm particles shown too long during transition to clear sky
Bug #2137: Editor: exception caused by following the Creature column of a SoundGen record
Bug #2139: Mouse movement should be ignored during intro video
Bug #2143: Editor: Saving is broken
Bug #2145: OpenMW - crash while exiting x64 debug build
Bug #2152: You can attack Almalexia during her final monologue
Bug #2154: Visual effects behave weirdly after loading/taking a screenshot
Bug #2155: Vivec has too little magicka
Bug #2156: Azura's spirit fades away too fast
Bug #2158: [Mod]Julan Ashlander Companion 2.0: Negative magicka
Bug #2161: Editor: combat/magic/stealth values of creature not displayed correctly
Bug #2163: OpenMW can't detect death if the NPC die by the post damage effect of a magic weapon.
Bug #2168: Westly's Master Head Pack X Some hairs aren't rendered correctly.
Bug #2170: Mods using conversations to update PC inconsistant
Bug #2180: Editor: Verifier doesn't handle Windows-specific path issues when dealing with resources
Bug #2212: Crash or unexpected behavior while closing OpenCS cell render window on OS X
Feature #238: Add UI to run INI-importer from the launcher
Feature #854: Editor: Add user setting to show status bar
Feature #987: Launcher: first launch instructions for CD need to be more explicit
Feature #1232: There is no way to set the "encoding" option using launcher UI.
Feature #1281: Editor: Render cell markers
Feature #1918: Editor: Functionality for Double-Clicking in Tables
Feature #1966: Editor: User Settings dialogue grouping/labelling/tooltips
Feature #2097: Editor: Edit position of references in 3D scene
Feature #2121: Editor: Add edit mode button to scene toolbar
Task #1965: Editor: Improve layout of user settings dialogue
0.33.1
Bug #2108: OpenCS fails to build

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