@ -1,6 +1,8 @@
#ifndef GAME_MWMECHANICS_DRAWSTATE_H
#define GAME_MWMECHANICS_DRAWSTATE_H
#undef DrawState
enum DrawState
{
DrawState_Weapon = 0,
@ -39,6 +39,8 @@ THE SOFTWARE.
#include <components/settings/settings.hpp>
#include "renderingmanager.hpp"
#undef far
namespace Ogre
//---------------------------------------------------------------------