Only allow trap distance check to apply to player

pull/1/head
Allofich 9 years ago
parent 7de3afaa7d
commit 0e5c3f781f

@ -1,6 +1,7 @@
#include "actiontrap.hpp"
#include "../mwmechanics/spellcasting.hpp"
#include "../mwmechanics/actorutil.hpp"
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
@ -17,13 +18,13 @@ namespace MWWorld
// radius, because for most trap spells this is 1 foot, much less than the activation distance.
// Using activation distance as the trap range.
if (distance > trapRange) // actor activated object outside range of trap
if (distance > trapRange && actor == MWMechanics::getPlayer()) // player activated object outside range of trap
{
MWMechanics::CastSpell cast(mTrapSource, mTrapSource);
cast.mHitPosition = trapPosition;
cast.cast(mSpellId);
}
else // actor activated object within range of trap
else // player activated object within range of trap, or NPC activated trap
{
MWMechanics::CastSpell cast(mTrapSource, actor);
cast.mHitPosition = actorPosition;

Loading…
Cancel
Save