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Make 'Delete game' button not accept keyfocus, to prevent accidents
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1 changed files with 3 additions and 0 deletions
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@ -57,6 +57,9 @@ namespace MWGui
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mSaveList->eventKeyButtonPressed += MyGUI::newDelegate(this, &SaveGameDialog::onKeyButtonPressed);
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mSaveList->eventKeyButtonPressed += MyGUI::newDelegate(this, &SaveGameDialog::onKeyButtonPressed);
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mSaveNameEdit->eventEditSelectAccept += MyGUI::newDelegate(this, &SaveGameDialog::onEditSelectAccept);
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mSaveNameEdit->eventEditSelectAccept += MyGUI::newDelegate(this, &SaveGameDialog::onEditSelectAccept);
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mSaveNameEdit->eventEditTextChange += MyGUI::newDelegate(this, &SaveGameDialog::onSaveNameChanged);
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mSaveNameEdit->eventEditTextChange += MyGUI::newDelegate(this, &SaveGameDialog::onSaveNameChanged);
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// To avoid accidental deletions
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mDeleteButton->setNeedKeyFocus(false);
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}
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}
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void SaveGameDialog::onSlotActivated(MyGUI::ListBox *sender, size_t pos)
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void SaveGameDialog::onSlotActivated(MyGUI::ListBox *sender, size_t pos)
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