Merge pull request #2572 from Capostrophic/prevent

Rework prevent merchant equipping setting again
pull/556/head
Andrei Kortunov 5 years ago committed by GitHub
commit 0fa0e9571b
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GPG Key ID: 4AEE18F83AFDEB23

@ -25,12 +25,12 @@ namespace MWGui
{ {
} }
MWWorld::Ptr CompanionItemModel::copyItem (const ItemStack& item, size_t count) MWWorld::Ptr CompanionItemModel::copyItem (const ItemStack& item, size_t count, bool allowAutoEquip)
{ {
if (hasProfit(mActor)) if (hasProfit(mActor))
modifyProfit(mActor, item.mBase.getClass().getValue(item.mBase) * count); modifyProfit(mActor, item.mBase.getClass().getValue(item.mBase) * count);
return InventoryItemModel::copyItem(item, count); return InventoryItemModel::copyItem(item, count, allowAutoEquip);
} }
void CompanionItemModel::removeItem (const ItemStack& item, size_t count) void CompanionItemModel::removeItem (const ItemStack& item, size_t count)

@ -13,7 +13,7 @@ namespace MWGui
public: public:
CompanionItemModel (const MWWorld::Ptr& actor); CompanionItemModel (const MWWorld::Ptr& actor);
virtual MWWorld::Ptr copyItem (const ItemStack& item, size_t count); virtual MWWorld::Ptr copyItem (const ItemStack& item, size_t count, bool allowAutoEquip = true);
virtual void removeItem (const ItemStack& item, size_t count); virtual void removeItem (const ItemStack& item, size_t count);
bool hasProfit(const MWWorld::Ptr& actor); bool hasProfit(const MWWorld::Ptr& actor);

@ -91,12 +91,12 @@ ItemModel::ModelIndex ContainerItemModel::getIndex (ItemStack item)
return -1; return -1;
} }
MWWorld::Ptr ContainerItemModel::copyItem (const ItemStack& item, size_t count) MWWorld::Ptr ContainerItemModel::copyItem (const ItemStack& item, size_t count, bool allowAutoEquip)
{ {
const MWWorld::Ptr& source = mItemSources[mItemSources.size()-1]; const MWWorld::Ptr& source = mItemSources[mItemSources.size()-1];
if (item.mBase.getContainerStore() == &source.getClass().getContainerStore(source)) if (item.mBase.getContainerStore() == &source.getClass().getContainerStore(source))
throw std::runtime_error("Item to copy needs to be from a different container!"); throw std::runtime_error("Item to copy needs to be from a different container!");
return *source.getClass().getContainerStore(source).add(item.mBase, count, source); return *source.getClass().getContainerStore(source).add(item.mBase, count, source, allowAutoEquip);
} }
void ContainerItemModel::removeItem (const ItemStack& item, size_t count) void ContainerItemModel::removeItem (const ItemStack& item, size_t count)

@ -26,7 +26,7 @@ namespace MWGui
virtual ModelIndex getIndex (ItemStack item); virtual ModelIndex getIndex (ItemStack item);
virtual size_t getItemCount(); virtual size_t getItemCount();
virtual MWWorld::Ptr copyItem (const ItemStack& item, size_t count); virtual MWWorld::Ptr copyItem (const ItemStack& item, size_t count, bool allowAutoEquip = true);
virtual void removeItem (const ItemStack& item, size_t count); virtual void removeItem (const ItemStack& item, size_t count);
virtual void update(); virtual void update();

@ -38,7 +38,7 @@ namespace MWGui
public: public:
WorldItemModel(float left, float top) : mLeft(left), mTop(top) {} WorldItemModel(float left, float top) : mLeft(left), mTop(top) {}
virtual ~WorldItemModel() {} virtual ~WorldItemModel() {}
virtual MWWorld::Ptr copyItem (const ItemStack& item, size_t count) virtual MWWorld::Ptr copyItem (const ItemStack& item, size_t count, bool /*allowAutoEquip*/)
{ {
MWBase::World* world = MWBase::Environment::get().getWorld(); MWBase::World* world = MWBase::Environment::get().getWorld();

@ -46,11 +46,11 @@ ItemModel::ModelIndex InventoryItemModel::getIndex (ItemStack item)
return -1; return -1;
} }
MWWorld::Ptr InventoryItemModel::copyItem (const ItemStack& item, size_t count) MWWorld::Ptr InventoryItemModel::copyItem (const ItemStack& item, size_t count, bool allowAutoEquip)
{ {
if (item.mBase.getContainerStore() == &mActor.getClass().getContainerStore(mActor)) if (item.mBase.getContainerStore() == &mActor.getClass().getContainerStore(mActor))
throw std::runtime_error("Item to copy needs to be from a different container!"); throw std::runtime_error("Item to copy needs to be from a different container!");
return *mActor.getClass().getContainerStore(mActor).add(item.mBase, count, mActor); return *mActor.getClass().getContainerStore(mActor).add(item.mBase, count, mActor, allowAutoEquip);
} }
void InventoryItemModel::removeItem (const ItemStack& item, size_t count) void InventoryItemModel::removeItem (const ItemStack& item, size_t count)

@ -17,7 +17,7 @@ namespace MWGui
virtual bool onTakeItem(const MWWorld::Ptr &item, int count); virtual bool onTakeItem(const MWWorld::Ptr &item, int count);
virtual MWWorld::Ptr copyItem (const ItemStack& item, size_t count); virtual MWWorld::Ptr copyItem (const ItemStack& item, size_t count, bool allowAutoEquip = true);
virtual void removeItem (const ItemStack& item, size_t count); virtual void removeItem (const ItemStack& item, size_t count);
/// Move items from this model to \a otherModel. /// Move items from this model to \a otherModel.

@ -116,9 +116,9 @@ namespace MWGui
return mSourceModel->allowedToUseItems(); return mSourceModel->allowedToUseItems();
} }
MWWorld::Ptr ProxyItemModel::copyItem (const ItemStack& item, size_t count) MWWorld::Ptr ProxyItemModel::copyItem (const ItemStack& item, size_t count, bool allowAutoEquip)
{ {
return mSourceModel->copyItem (item, count); return mSourceModel->copyItem (item, count, allowAutoEquip);
} }
void ProxyItemModel::removeItem (const ItemStack& item, size_t count) void ProxyItemModel::removeItem (const ItemStack& item, size_t count)

@ -65,9 +65,7 @@ namespace MWGui
/// @note Derived implementations may return an empty Ptr if the move was unsuccessful. /// @note Derived implementations may return an empty Ptr if the move was unsuccessful.
virtual MWWorld::Ptr moveItem (const ItemStack& item, size_t count, ItemModel* otherModel); virtual MWWorld::Ptr moveItem (const ItemStack& item, size_t count, ItemModel* otherModel);
/// @param setNewOwner If true, set the copied item's owner to the actor we are copying to, virtual MWWorld::Ptr copyItem (const ItemStack& item, size_t count, bool allowAutoEquip = true) = 0;
/// otherwise reset owner to ""
virtual MWWorld::Ptr copyItem (const ItemStack& item, size_t count) = 0;
virtual void removeItem (const ItemStack& item, size_t count) = 0; virtual void removeItem (const ItemStack& item, size_t count) = 0;
/// Is the player allowed to use items from this item model? (default true) /// Is the player allowed to use items from this item model? (default true)
@ -97,7 +95,7 @@ namespace MWGui
virtual bool onDropItem(const MWWorld::Ptr &item, int count); virtual bool onDropItem(const MWWorld::Ptr &item, int count);
virtual bool onTakeItem(const MWWorld::Ptr &item, int count); virtual bool onTakeItem(const MWWorld::Ptr &item, int count);
virtual MWWorld::Ptr copyItem (const ItemStack& item, size_t count); virtual MWWorld::Ptr copyItem (const ItemStack& item, size_t count, bool allowAutoEquip = true);
virtual void removeItem (const ItemStack& item, size_t count); virtual void removeItem (const ItemStack& item, size_t count);
virtual ModelIndex getIndex (ItemStack item); virtual ModelIndex getIndex (ItemStack item);

@ -1,6 +1,7 @@
#include "tradeitemmodel.hpp" #include "tradeitemmodel.hpp"
#include <components/misc/stringops.hpp> #include <components/misc/stringops.hpp>
#include <components/settings/settings.hpp>
#include "../mwworld/class.hpp" #include "../mwworld/class.hpp"
#include "../mwworld/containerstore.hpp" #include "../mwworld/containerstore.hpp"
@ -139,8 +140,9 @@ namespace MWGui
throw std::runtime_error("The borrowed item disappeared"); throw std::runtime_error("The borrowed item disappeared");
const ItemStack& item = sourceModel->getItem(i); const ItemStack& item = sourceModel->getItem(i);
static const bool prevent = Settings::Manager::getBool("prevent merchant equipping", "Game");
// copy the borrowed items to our model // copy the borrowed items to our model
copyItem(item, itemStack.mCount); copyItem(item, itemStack.mCount, !prevent);
// then remove them from the source model // then remove them from the source model
sourceModel->removeItem(item, itemStack.mCount); sourceModel->removeItem(item, itemStack.mCount);
} }

@ -313,7 +313,7 @@ namespace MWMechanics
if (actor.getClass().getCreatureStats(actor).isDead()) if (actor.getClass().getCreatureStats(actor).isDead())
return; return;
if (!actor.getClass().hasInventoryStore(actor) || !actor.getClass().getInventoryStore(actor).canActorAutoEquip(actor)) if (!actor.getClass().hasInventoryStore(actor))
return; return;
if (actor.getClass().isNpc() && actor.getClass().getNpcStats(actor).isWerewolf()) if (actor.getClass().isNpc() && actor.getClass().getNpcStats(actor).isWerewolf())
@ -1220,7 +1220,7 @@ namespace MWMechanics
heldIter = inventoryStore.getSlot(MWWorld::InventoryStore::Slot_CarriedLeft); heldIter = inventoryStore.getSlot(MWWorld::InventoryStore::Slot_CarriedLeft);
// If we have a torch and can equip it, then equip it now. // If we have a torch and can equip it, then equip it now.
if (heldIter == inventoryStore.end() && inventoryStore.canActorAutoEquip(ptr)) if (heldIter == inventoryStore.end())
{ {
inventoryStore.equip(MWWorld::InventoryStore::Slot_CarriedLeft, torch, ptr); inventoryStore.equip(MWWorld::InventoryStore::Slot_CarriedLeft, torch, ptr);
} }

@ -266,7 +266,7 @@ MWWorld::ContainerStoreIterator MWWorld::ContainerStore::add(const std::string &
return add(ref.getPtr(), count, actorPtr); return add(ref.getPtr(), count, actorPtr);
} }
MWWorld::ContainerStoreIterator MWWorld::ContainerStore::add (const Ptr& itemPtr, int count, const Ptr& actorPtr) MWWorld::ContainerStoreIterator MWWorld::ContainerStore::add (const Ptr& itemPtr, int count, const Ptr& actorPtr, bool /*allowAutoEquip*/)
{ {
Ptr player = MWBase::Environment::get().getWorld ()->getPlayerPtr(); Ptr player = MWBase::Environment::get().getWorld ()->getPlayerPtr();

@ -138,7 +138,7 @@ namespace MWWorld
bool hasVisibleItems() const; bool hasVisibleItems() const;
virtual ContainerStoreIterator add (const Ptr& itemPtr, int count, const Ptr& actorPtr); virtual ContainerStoreIterator add (const Ptr& itemPtr, int count, const Ptr& actorPtr, bool allowAutoEquip = true);
///< Add the item pointed to by \a ptr to this container. (Stacks automatically if needed) ///< Add the item pointed to by \a ptr to this container. (Stacks automatically if needed)
/// ///
/// \note The item pointed to is not required to exist beyond this function call. /// \note The item pointed to is not required to exist beyond this function call.
@ -146,8 +146,6 @@ namespace MWWorld
/// \attention Do not add items to an existing stack by increasing the count instead of /// \attention Do not add items to an existing stack by increasing the count instead of
/// calling this function! /// calling this function!
/// ///
/// @param setOwner Set the owner of the added item to \a actorPtr? If false, the owner is reset to "".
///
/// @return if stacking happened, return iterator to the item that was stacked against, otherwise iterator to the newly inserted item. /// @return if stacking happened, return iterator to the item that was stacked against, otherwise iterator to the newly inserted item.
ContainerStoreIterator add(const std::string& id, int count, const Ptr& actorPtr); ContainerStoreIterator add(const std::string& id, int count, const Ptr& actorPtr);

@ -7,7 +7,6 @@
#include <components/esm/loadench.hpp> #include <components/esm/loadench.hpp>
#include <components/esm/inventorystate.hpp> #include <components/esm/inventorystate.hpp>
#include <components/misc/rng.hpp> #include <components/misc/rng.hpp>
#include <components/settings/settings.hpp>
#include "../mwbase/environment.hpp" #include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp" #include "../mwbase/world.hpp"
@ -131,12 +130,12 @@ MWWorld::InventoryStore& MWWorld::InventoryStore::operator= (const InventoryStor
return *this; return *this;
} }
MWWorld::ContainerStoreIterator MWWorld::InventoryStore::add(const Ptr& itemPtr, int count, const Ptr& actorPtr) MWWorld::ContainerStoreIterator MWWorld::InventoryStore::add(const Ptr& itemPtr, int count, const Ptr& actorPtr, bool allowAutoEquip)
{ {
const MWWorld::ContainerStoreIterator& retVal = MWWorld::ContainerStore::add(itemPtr, count, actorPtr); const MWWorld::ContainerStoreIterator& retVal = MWWorld::ContainerStore::add(itemPtr, count, actorPtr, allowAutoEquip);
// Auto-equip items if an armor/clothing item is added, but not for the player nor werewolves // Auto-equip items if an armor/clothing item is added, but not for the player nor werewolves
if (actorPtr != MWMechanics::getPlayer() if (allowAutoEquip && actorPtr != MWMechanics::getPlayer()
&& actorPtr.getClass().isNpc() && !actorPtr.getClass().getNpcStats(actorPtr).isWerewolf()) && actorPtr.getClass().isNpc() && !actorPtr.getClass().getNpcStats(actorPtr).isWerewolf())
{ {
std::string type = itemPtr.getTypeName(); std::string type = itemPtr.getTypeName();
@ -208,33 +207,6 @@ MWWorld::ConstContainerStoreIterator MWWorld::InventoryStore::getSlot (int slot)
return findSlot (slot); return findSlot (slot);
} }
bool MWWorld::InventoryStore::canActorAutoEquip(const MWWorld::Ptr& actor)
{
// Treat player as non-trader indifferently from service flags.
if (actor == MWMechanics::getPlayer())
return true;
static const bool prevent = Settings::Manager::getBool("prevent merchant equipping", "Game");
if (!prevent)
return true;
// Corpses can be dressed up by the player as desired.
if (actor.getClass().getCreatureStats(actor).isDead())
return true;
// Companions can autoequip items.
if (!actor.getClass().getScript(actor).empty() &&
actor.getRefData().getLocals().getIntVar(actor.getClass().getScript(actor), "companion"))
return true;
// If the actor is trader, he can auto-equip items only during initial auto-equipping
int services = actor.getClass().getServices(actor);
if (services & ESM::NPC::AllItems)
return mFirstAutoEquip;
return true;
}
MWWorld::ContainerStoreIterator MWWorld::InventoryStore::findSlot (int slot) const MWWorld::ContainerStoreIterator MWWorld::InventoryStore::findSlot (int slot) const
{ {
if (slot<0 || slot>=static_cast<int> (mSlots.size())) if (slot<0 || slot>=static_cast<int> (mSlots.size()))
@ -552,9 +524,6 @@ void MWWorld::InventoryStore::autoEquipShield(const MWWorld::Ptr& actor, TSlots&
void MWWorld::InventoryStore::autoEquip (const MWWorld::Ptr& actor) void MWWorld::InventoryStore::autoEquip (const MWWorld::Ptr& actor)
{ {
if (!canActorAutoEquip(actor))
return;
TSlots slots_; TSlots slots_;
initSlots (slots_); initSlots (slots_);

@ -124,17 +124,15 @@ namespace MWWorld
virtual InventoryStore* clone() { return new InventoryStore(*this); } virtual InventoryStore* clone() { return new InventoryStore(*this); }
virtual ContainerStoreIterator add (const Ptr& itemPtr, int count, const Ptr& actorPtr); virtual ContainerStoreIterator add (const Ptr& itemPtr, int count, const Ptr& actorPtr, bool allowAutoEquip = true);
///< Add the item pointed to by \a ptr to this container. (Stacks automatically if needed) ///< Add the item pointed to by \a ptr to this container. (Stacks automatically if needed)
/// Auto-equip items if specific conditions are fulfilled (see the implementation). /// Auto-equip items if specific conditions are fulfilled and allowAutoEquip is true (see the implementation).
/// ///
/// \note The item pointed to is not required to exist beyond this function call. /// \note The item pointed to is not required to exist beyond this function call.
/// ///
/// \attention Do not add items to an existing stack by increasing the count instead of /// \attention Do not add items to an existing stack by increasing the count instead of
/// calling this function! /// calling this function!
/// ///
/// @param setOwner Set the owner of the added item to \a actorPtr?
///
/// @return if stacking happened, return iterator to the item that was stacked against, otherwise iterator to the newly inserted item. /// @return if stacking happened, return iterator to the item that was stacked against, otherwise iterator to the newly inserted item.
void equip (int slot, const ContainerStoreIterator& iterator, const Ptr& actor); void equip (int slot, const ContainerStoreIterator& iterator, const Ptr& actor);
@ -160,8 +158,6 @@ namespace MWWorld
void autoEquip (const MWWorld::Ptr& actor); void autoEquip (const MWWorld::Ptr& actor);
///< Auto equip items according to stats and item value. ///< Auto equip items according to stats and item value.
bool canActorAutoEquip(const MWWorld::Ptr& actor);
const MWMechanics::MagicEffects& getMagicEffects() const; const MWMechanics::MagicEffects& getMagicEffects() const;
///< Return magic effects from worn items. ///< Return magic effects from worn items.

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