Merge pull request #63 from OpenMW/master

Add OpenMW commits up to 23 Sep
pull/76/head
David Cernat 8 years ago committed by GitHub
commit 10d391a1fd

@ -17,7 +17,7 @@ Programmers
aegis
Aleksandar Jovanov
Alex Haddad (rainChu)
Alex McKibben (WeirdSexy)
Alex McKibben
alexanderkjall
Alexander Nadeau (wareya)
Alexander Olofsson (Ace)
@ -159,7 +159,6 @@ Packagers
Public Relations and Translations
---------------------------------
Alex McKibben (WeirdSexy) - Podcaster
Artem Kotsynyak (greye) - Russian News Writer
Jim Clauwaert (Zedd) - Public Outreach
Julien Voisin (jvoisin/ap0) - French News Writer

@ -1030,12 +1030,7 @@ namespace MWWorld
facedObject = getFacedObject(getMaxActivationDistance() * 50, false);
else
{
float telekinesisRangeBonus =
mPlayer->getPlayer().getClass().getCreatureStats(mPlayer->getPlayer()).getMagicEffects()
.get(ESM::MagicEffect::Telekinesis).getMagnitude();
telekinesisRangeBonus = feetToGameUnits(telekinesisRangeBonus);
float activationDistance = getMaxActivationDistance() + telekinesisRangeBonus;
float activationDistance = getActivationDistancePlusTelekinesis();
facedObject = getFacedObject(activationDistance, true);
@ -2663,7 +2658,8 @@ namespace MWWorld
// Get the target to use for "on touch" effects, using the facing direction from Head node
MWWorld::Ptr target;
float distance = 192.f; // ??
float distance = getActivationDistancePlusTelekinesis();
osg::Vec3f hitPosition = actor.getRefData().getPosition().asVec3();
osg::Vec3f origin = getActorHeadTransform(actor).getTrans();
@ -2694,11 +2690,25 @@ namespace MWWorld
{
target = result1.mHitObject;
hitPosition = result1.mHitPos;
if (dist1 > getMaxActivationDistance() && !target.isEmpty() && (target.getClass().isActor() || !target.getClass().canBeActivated(target)))
target = NULL;
}
else if (result2.mHit)
{
target = result2.mHitObject;
hitPosition = result2.mHitPointWorld;
if (dist2 > getMaxActivationDistance() && !target.isEmpty() && (target.getClass().isActor() || !target.getClass().canBeActivated(target)))
target = NULL;
}
// When targeting an actor that is in combat with an "on touch" spell,
// compare against the minimum of activation distance and combat distance.
if (!target.isEmpty() && target.getClass().isActor() && target.getClass().getCreatureStats (target).getAiSequence().isInCombat())
{
distance = std::min (distance, getStore().get<ESM::GameSetting>().find("fCombatDistance")->getFloat());
if (distance < dist1 && distance < dist2)
target = NULL;
}
std::string selectedSpell = stats.getSpells().getSelectedSpell();
@ -3021,6 +3031,18 @@ namespace MWWorld
return feet * 22;
}
float World::getActivationDistancePlusTelekinesis()
{
float telekinesisRangeBonus =
mPlayer->getPlayer().getClass().getCreatureStats(mPlayer->getPlayer()).getMagicEffects()
.get(ESM::MagicEffect::Telekinesis).getMagnitude();
telekinesisRangeBonus = feetToGameUnits(telekinesisRangeBonus);
float activationDistance = getMaxActivationDistance() + telekinesisRangeBonus;
return activationDistance;
}
MWWorld::Ptr World::getPlayerPtr()
{
return mPlayer->getPlayer();
@ -3186,6 +3208,9 @@ namespace MWWorld
if (effectIt->mRange != rangeType || (effectIt->mArea <= 0 && !ignore.isEmpty() && ignore.getClass().isActor()))
continue; // Not right range type, or not area effect and hit an actor
if (effectIt->mRange == ESM::RT_Touch && (!ignore.isEmpty()) && (!ignore.getClass().isActor() && !ignore.getClass().canBeActivated(ignore)))
continue; // Don't play explosion for touch spells on non-activatable objects
// Spawn the explosion orb effect
const ESM::Static* areaStatic;
if (!effect->mArea.empty())
@ -3197,7 +3222,8 @@ namespace MWWorld
if (effectIt->mArea <= 0)
{
mRendering->spawnEffect("meshes\\" + areaStatic->mModel, texture, origin, 1.0f);
if (effectIt->mRange == ESM::RT_Target)
mRendering->spawnEffect("meshes\\" + areaStatic->mModel, texture, origin, 1.0f);
continue;
}
else

@ -168,6 +168,7 @@ namespace MWWorld
int mDaysInPrison;
float feetToGameUnits(float feet);
float getActivationDistancePlusTelekinesis();
MWWorld::ConstPtr getClosestMarker( const MWWorld::Ptr &ptr, const std::string &id );
MWWorld::ConstPtr getClosestMarkerFromExteriorPosition( const osg::Vec3f& worldPos, const std::string &id );

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