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Bug #1303 - resolves the bug by tweaking the slope constant (the value 49 was selected to mimic vanilla behaviour for a low level character exploring Seyda Neen). The feature to vary the climbable angle based on acrobatics is still to be implemented.
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@ -33,7 +33,7 @@ using namespace Ogre;
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namespace MWWorld
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{
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static const float sMaxSlope = 60.0f;
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static const float sMaxSlope = 49.0f;
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static const float sStepSize = 32.0f;
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// Arbitrary number. To prevent infinite loops. They shouldn't happen but it's good to be prepared.
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static const int sMaxIterations = 8;
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