Include cleanup

move
scrawl 9 years ago
parent 121bdd3e39
commit 137dde7cf8

@ -3,11 +3,9 @@
#include <iomanip>
#include <limits>
#include <osg/PositionAttitudeTransform>
#include <osg/TexGen>
#include <osg/TexEnvCombine>
#include <osg/MatrixTransform>
#include <osg/Geode>
#include <osg/BlendFunc>
#include <osg/Material>

@ -13,7 +13,7 @@
#include <osg/TexMat>
#include <osg/OcclusionQueryNode>
#include <osg/ColorMask>
#include <osg/MatrixTransform>
#include <osg/PositionAttitudeTransform>
#include <osg/BlendFunc>
#include <osg/AlphaFunc>
#include <osg/observer_ptr>

@ -3,16 +3,17 @@
#include <string>
#include <memory>
#include <vector>
#include <osg/ref_ptr>
#include <osg/Vec4f>
#include <osg/PositionAttitudeTransform>
namespace osg
{
class Group;
class Node;
class Material;
class PositionAttitudeTransform;
}
namespace osgParticle

@ -10,7 +10,6 @@
#include <osg/Material>
#include <osg/PositionAttitudeTransform>
#include <osg/ClipNode>
#include <osg/MatrixTransform>
#include <osg/FrontFace>
#include <osg/Shader>
#include <osg/GLExtensions>

@ -4,8 +4,6 @@
#include <iostream>
#include <cstdlib>
#include <osg/MatrixTransform>
#include "skeleton.hpp"
#include "util.hpp"

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