[Server] Make it possible to resend received worldstates

pull/453/head
David Cernat 7 years ago
parent 7060ff59c5
commit 15bfa30070

@ -18,6 +18,11 @@ void WorldstateFunctions::ReadLastWorldstate() noexcept
readWorldstate = mwmp::Networking::getPtr()->getLastWorldstate(); readWorldstate = mwmp::Networking::getPtr()->getLastWorldstate();
} }
void WorldstateFunctions::CopyLastWorldstateToStore() noexcept
{
writeWorldstate = *readWorldstate;
}
void WorldstateFunctions::ClearMapChanges() noexcept void WorldstateFunctions::ClearMapChanges() noexcept
{ {
writeWorldstate.mapChanges.mapTiles.clear(); writeWorldstate.mapChanges.mapTiles.clear();

@ -6,6 +6,8 @@
#define WORLDSTATEAPI \ #define WORLDSTATEAPI \
{"ReadLastWorldstate", WorldstateFunctions::ReadLastWorldstate},\ {"ReadLastWorldstate", WorldstateFunctions::ReadLastWorldstate},\
\ \
{"CopyLastWorldstateToStore", WorldstateFunctions::CopyLastWorldstateToStore},\
\
{"ClearMapChanges", WorldstateFunctions::ClearMapChanges},\ {"ClearMapChanges", WorldstateFunctions::ClearMapChanges},\
\ \
{"GetMapChangesSize", WorldstateFunctions::GetMapChangesSize},\ {"GetMapChangesSize", WorldstateFunctions::GetMapChangesSize},\
@ -43,6 +45,15 @@ public:
*/ */
static void ReadLastWorldstate() noexcept; static void ReadLastWorldstate() noexcept;
/**
* \brief Take the contents of the read-only worldstate last received by the
* server from a player and move its contents to the stored worldstate
* that can be sent by the server.
*
* \return void
*/
static void CopyLastWorldstateToStore() noexcept;
/** /**
* \brief Clear the map changes for the write-only worldstate. * \brief Clear the map changes for the write-only worldstate.
* *

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