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	Changing refdata2
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					 1 changed files with 8 additions and 11 deletions
				
			
		|  | @ -12,6 +12,7 @@ | |||
| #include "../mwmechanics/movement.hpp" | ||||
| 
 | ||||
| #include "containerstore.hpp" | ||||
| #include <Ogre.h> | ||||
| 
 | ||||
| namespace ESM | ||||
| { | ||||
|  | @ -22,9 +23,8 @@ namespace MWWorld | |||
| { | ||||
|     class RefData | ||||
|     { | ||||
|             Ogre::SceneNode* mHandle; | ||||
|             Ogre::SceneNode* mBaseNode; | ||||
| 
 | ||||
| 			std::string baseNode; | ||||
| 
 | ||||
|             MWScript::Locals mLocals; // if we find the overhead of heaving a locals
 | ||||
|                                       // object in the refdata of refs without a script,
 | ||||
|  | @ -45,18 +45,15 @@ namespace MWWorld | |||
| 
 | ||||
|         public: | ||||
| 
 | ||||
|             RefData() : mHasLocals (false), mEnabled (true), mCount (1){ mHandle = 0;} | ||||
|             RefData() : mHasLocals (false), mEnabled (true), mCount (1) {mBaseNode = 0;} | ||||
| 
 | ||||
|             Ogre::SceneNode* getHandle() | ||||
|             std::string getHandle() | ||||
|             { | ||||
|                 return mHandle; | ||||
|                 return mBaseNode->getName(); | ||||
|             } | ||||
|             void setSceneNode(Ogre::SceneNode* base){ | ||||
|                  mBaseNode = base; | ||||
|             } | ||||
| 			std::string getBaseNode(){ | ||||
| 				return baseNode; | ||||
| 			} | ||||
| 			void setBaseNode(const std::string& node){ | ||||
| 				baseNode = node; | ||||
| 			} | ||||
| 
 | ||||
|             int getCount() const | ||||
|             { | ||||
|  |  | |||
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