mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-01-16 18:19:55 +00:00
Revert to storing Scene Node names as the key in RigidBody. Allow moving objects up/down using scroll wheel or touchpad while dragging. Cleanup code a little.
This commit is contained in:
parent
792fbd119f
commit
1741043f20
7 changed files with 252 additions and 201 deletions
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@ -33,8 +33,8 @@ void CSVRender::Object::clearSceneNode (Ogre::SceneNode *node)
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void CSVRender::Object::clear()
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{
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if(!mObject.isNull() && !mReferenceId.empty())
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CSVWorld::PhysicsSystem::instance()->removeObject(mReferenceId);
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if(!mObject.isNull())
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CSVWorld::PhysicsSystem::instance()->removeObject(mBase->getName());
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mObject.setNull();
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@ -170,6 +170,23 @@ bool CSVRender::PagedWorldspaceWidget::adjustCells()
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return modified;
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}
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void CSVRender::PagedWorldspaceWidget::mousePressEvent (QMouseEvent *event)
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{
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if(event->button() == Qt::RightButton)
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{
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std::map<CSMWorld::CellCoordinates, TextOverlay *>::iterator iter = mTextOverlays.begin();
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for(; iter != mTextOverlays.end(); ++iter)
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{
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if(mDisplayCellCoord &&
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iter->second->isEnabled() && iter->second->container().contains(event->x(), event->y()))
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{
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return;
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}
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}
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}
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WorldspaceWidget::mouseReleaseEvent(event);
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}
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void CSVRender::PagedWorldspaceWidget::mouseReleaseEvent (QMouseEvent *event)
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{
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if(event->button() == Qt::RightButton)
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@ -181,7 +198,7 @@ void CSVRender::PagedWorldspaceWidget::mouseReleaseEvent (QMouseEvent *event)
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iter->second->isEnabled() && iter->second->container().contains(event->x(), event->y()))
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{
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std::cout << "clicked: " << iter->second->getCaption() << std::endl;
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break;
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return;
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}
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}
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}
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@ -194,7 +211,7 @@ void CSVRender::PagedWorldspaceWidget::mouseDoubleClickEvent (QMouseEvent *event
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{
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std::cout << "double clicked" << std::endl;
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}
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//WorldspaceWidget::mouseDoubleClickEvent(event);
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WorldspaceWidget::mouseDoubleClickEvent(event);
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}
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void CSVRender::PagedWorldspaceWidget::updateOverlay()
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@ -81,6 +81,8 @@ namespace CSVRender
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virtual void updateOverlay();
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virtual void mousePressEvent (QMouseEvent *event);
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virtual void mouseReleaseEvent (QMouseEvent *event);
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virtual void mouseDoubleClickEvent (QMouseEvent *event);
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@ -113,7 +113,9 @@ namespace
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CSVRender::WorldspaceWidget::WorldspaceWidget (CSMDoc::Document& document, QWidget* parent)
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: SceneWidget (parent), mDocument(document), mSceneElements(0), mRun(0),
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mCurrentObj(""), mMouseState(Mouse_Default), mOldPos(0,0), mMouseEventTimer(0), mPlane(0)
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mCurrentObj(""), mMouseState(Mouse_Default), mOldPos(0,0), mMouseEventTimer(0), mPlane(0),
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mGrabbedSceneNode(""), mOrigObjPos(Ogre::Vector3()), mOrigMousePos(Ogre::Vector3()),
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mCurrentMousePos(Ogre::Vector3()), mZOffset(0.0f)
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{
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setAcceptDrops(true);
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@ -461,10 +463,11 @@ void CSVRender::WorldspaceWidget::updateOverlay()
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// State machine:
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//
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// [default] mousePressEvent->check if the mouse is pointing at an object
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// if yes, go to [grab] else stay at [default]
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// if yes, create collision planes then go to [grab]
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// else check for terrain
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//
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// [grab] mouseReleaseEvent->if same button and new obj, go to [edit]
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// mouseMoveEvent->if same button, create collision planes then go to [drag]
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// [grab] mouseReleaseEvent->if same button and new obj, go to [edit]
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// mouseMoveEvent->if same button, go to [drag]
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// other mouse events or buttons, go back to [default] (i.e. like 'cancel')
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//
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// [drag] mouseReleaseEvent->if same button, place the object at the new
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@ -499,34 +502,29 @@ void CSVRender::WorldspaceWidget::mouseMoveEvent (QMouseEvent *event)
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// check if min elapsed time to stop false detection of drag
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if(!mMouseEventTimer->isValid() || !mMouseEventTimer->hasExpired(100)) // ms
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break;
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else
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{
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mMouseEventTimer->invalidate();
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mMouseState = Mouse_Drag;
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//std::cout << "grab->drag" << std::endl;
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}
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mMouseEventTimer->invalidate();
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mMouseState = Mouse_Drag;
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/* FALL_THROUGH */
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}
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case Mouse_Drag:
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{
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// FIXME: don't update less than a quantum
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//QPoint diff = mOldPos-event->pos();
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if(event->pos() != mOldPos)
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if(event->pos() != mOldPos) // TODO: maybe don't update less than a quantum?
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{
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mOldPos = event->pos();
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//std::cout << QString::number(event->pos().x()).toStdString() << ", "
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//<< QString::number(event->pos().y()).toStdString() << std::endl;
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// ray test against the plane to provide feedback to the user the
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// relative movement of the object on the x-y plane
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std::pair<bool, Ogre::Vector3> planeResult = mousePositionOnPlane(event, *mPlane);
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std::pair<bool, Ogre::Vector3> planeResult = mousePositionOnPlane(event->pos(), *mPlane);
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if(planeResult.first)
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{
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if(mObjSceneNode)
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if(mGrabbedSceneNode != "")
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{
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mObjSceneNode->setPosition(mOrigObjPos+planeResult.second-mOrigMousePos);
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Ogre::Vector3 pos = mOrigObjPos;
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pos.z += mZOffset;
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getSceneManager()->getSceneNode(mGrabbedSceneNode)->setPosition(pos+planeResult.second-mOrigMousePos);
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mCurrentMousePos = planeResult.second;
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flagAsModified();
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}
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}
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@ -546,52 +544,59 @@ void CSVRender::WorldspaceWidget::mouseMoveEvent (QMouseEvent *event)
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void CSVRender::WorldspaceWidget::mousePressEvent (QMouseEvent *event)
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{
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if(event->buttons() & Qt::RightButton)
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switch(mMouseState)
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{
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switch(mMouseState)
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case Mouse_Grab:
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case Mouse_Drag:
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{
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case Mouse_Grab:
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case Mouse_Drag:
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if(event->buttons() & ~Qt::RightButton)
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{
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break; // error event, ignore
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// cancel operation & return the object to the original position
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placeObject(mGrabbedSceneNode, mOrigObjPos);
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mMouseState = Mouse_Default;
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// reset states
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mCurrentMousePos = Ogre::Vector3();
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mOrigMousePos = Ogre::Vector3();
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mOrigObjPos = Ogre::Vector3();
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mGrabbedSceneNode = "";
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mCurrentObj = "";
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mOldPos = QPoint(0, 0);
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mMouseEventTimer->invalidate();
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mZOffset = 0.0f;
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}
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case Mouse_Edit:
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case Mouse_Default:
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break;
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}
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case Mouse_Edit:
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case Mouse_Default:
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{
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if(event->buttons() & Qt::RightButton)
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{
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if(!getCamera()->getViewport())
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std::pair<std::string, Ogre::Vector3> result = objectUnderCursor(event->x(), event->y());
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if(result.first == "")
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break;
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std::pair<std::string, Ogre::Vector3> result = isObjectUnderCursor(
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(float) event->x() / getCamera()->getViewport()->getActualWidth(),
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(float) event->y() / getCamera()->getViewport()->getActualHeight());
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if(result.first != "")
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mGrabbedSceneNode = result.first;
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// ray test agaist the plane to get a starting position of the
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// mouse in relation to the object position
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mPlane->redefine(Ogre::Vector3::UNIT_Z, result.second);
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std::pair<bool, Ogre::Vector3> planeResult = mousePositionOnPlane(event->pos(), *mPlane);
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if(planeResult.first)
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{
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mCurrentObj = result.first; // FIXME
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// ray test agaist the plane to get a starting position of the
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// mouse in relation to the object position
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mPlane->redefine(Ogre::Vector3::UNIT_Z, result.second);
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std::pair<bool, Ogre::Vector3> planeResult = mousePositionOnPlane(event, *mPlane);
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if(planeResult.first)
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mOrigMousePos = planeResult.second;
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std::string sceneNodeName =
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CSVWorld::PhysicsSystem::instance()->referenceToSceneNode(result.first);
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mObjSceneNode = getSceneManager()->getSceneNode(sceneNodeName);
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mOrigObjPos = mObjSceneNode->getPosition();
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mMouseEventTimer->start();
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mMouseState = Mouse_Grab;
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//std::cout << "default/edit->grab" << std::endl;
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mOrigMousePos = planeResult.second;
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mCurrentMousePos = planeResult.second;
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mZOffset = 0.0f;
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}
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break;
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mOrigObjPos = getSceneManager()->getSceneNode(mGrabbedSceneNode)->getPosition();
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mMouseEventTimer->start();
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mMouseState = Mouse_Grab;
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}
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/* NO_DEFAULT_CASE */
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break;
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}
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/* NO_DEFAULT_CASE */
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}
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// FIXME: other button press - cancel grab and/or drag and place the object back in the original
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// position
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//SceneWidget::mousePressEvent(event);
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}
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@ -605,110 +610,98 @@ void CSVRender::WorldspaceWidget::mouseReleaseEvent (QMouseEvent *event)
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return;
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}
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// FIXME: skip this if overlay clicked above
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// FIXME: stop/disable the timer
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switch(mMouseState)
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{
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case Mouse_Grab:
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{
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std::pair<std::string, Ogre::Vector3> result = isObjectUnderCursor(
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(float) event->x() / getCamera()->getViewport()->getActualWidth(),
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(float) event->y() / getCamera()->getViewport()->getActualHeight());
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std::pair<std::string, Ogre::Vector3> result = objectUnderCursor(event->x(), event->y());
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if(result.first != "")
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{
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if(result.first == mCurrentObj)
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{
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// unselect object
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mMouseState = Mouse_Default;
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//std::cout << "grab->default" << std::endl;
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mCurrentObj = "";
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}
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else
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{
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// select object
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mMouseState = Mouse_Edit;
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//std::cout << "grab->edit" << std::endl;
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mCurrentObj = result.first;
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// print some debug info
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std::cout << "ReferenceId: " << result.first << std::endl;
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const CSMWorld::RefCollection& references = mDocument.getData().getReferences();
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int index = references.searchId(result.first);
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if (index != -1)
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if(isDebug())
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{
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int columnIndex =
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references.findColumnIndex(CSMWorld::Columns::ColumnId_ReferenceableId);
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std::cout << " index: " + QString::number(index).toStdString()
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+", column index: " + QString::number(columnIndex).toStdString()
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<< std::endl;
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std::string referenceId =
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CSVWorld::PhysicsSystem::instance()->sceneNodeToRefId(result.first);
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std::cout << "ReferenceId: " << referenceId << std::endl;
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const CSMWorld::RefCollection& references = mDocument.getData().getReferences();
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int index = references.searchId(referenceId);
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if (index != -1)
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{
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int columnIndex =
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references.findColumnIndex(CSMWorld::Columns::ColumnId_ReferenceableId);
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std::cout << " index: " + QString::number(index).toStdString()
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+", column index: " + QString::number(columnIndex).toStdString()
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<< std::endl;
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}
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}
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}
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// update highlighting the current object
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std::string sceneNode =
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CSVWorld::PhysicsSystem::instance()->referenceToSceneNode(result.first);
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uint32_t visibilityMask = getCamera()->getViewport()->getVisibilityMask();
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bool ignoreObjects = !(visibilityMask & (uint32_t)CSVRender::Element_Reference);
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if(!ignoreObjects && getSceneManager()->hasSceneNode(sceneNode))
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{
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CSMSettings::UserSettings &userSettings = CSMSettings::UserSettings::instance();
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if(userSettings.setting("debug/mouse-picking", QString("false")) == "true" ? true : false)
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updateSelectionHighlight(sceneNode, result.second);
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}
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flagAsModified();
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if(isDebug())
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updateSelectionHighlight(result.first, result.second);
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}
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break;
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}
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case Mouse_Drag:
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{
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// final placement
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std::pair<bool, Ogre::Vector3> planeResult = mousePositionOnPlane(event, *mPlane);
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std::pair<bool, Ogre::Vector3> planeResult = mousePositionOnPlane(event->pos(), *mPlane);
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if(planeResult.first)
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{
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if(mObjSceneNode)
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if(mGrabbedSceneNode != "")
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{
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mObjSceneNode->setPosition(mOrigObjPos+planeResult.second-mOrigMousePos);
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flagAsModified();
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mOrigObjPos.z += mZOffset;
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Ogre::Vector3 pos = mOrigObjPos+planeResult.second-mOrigMousePos;
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placeObject(mGrabbedSceneNode, pos);
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//mCurrentObj = mGrabbedSceneNode; // FIXME
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mCurrentObj = "";
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// update physics
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const CSMWorld::CellRef& cellref =
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mDocument.getData().getReferences().getRecord (mCurrentObj).get();
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Ogre::Quaternion xr (Ogre::Radian (-cellref.mPos.rot[0]), Ogre::Vector3::UNIT_X);
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Ogre::Quaternion yr (Ogre::Radian (-cellref.mPos.rot[1]), Ogre::Vector3::UNIT_Y);
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Ogre::Quaternion zr (Ogre::Radian (-cellref.mPos.rot[2]), Ogre::Vector3::UNIT_Z);
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// reset states
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mCurrentMousePos = Ogre::Vector3();
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mOrigMousePos = Ogre::Vector3();
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mOrigObjPos = Ogre::Vector3();
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mGrabbedSceneNode = "";
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mOldPos = QPoint(0, 0);
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mZOffset = 0.0f;
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// FIXME: adjustRigidBody() seems to lose objects, delete and recreate for now
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//CSVWorld::PhysicsSystem::instance()->moveObject(mCurrentObj,
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//mOrigObjPos+planeResult.second-mOrigMousePos, xr*yr*zr);
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std::string sceneNodeName =
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CSVWorld::PhysicsSystem::instance()->referenceToSceneNode(mCurrentObj);
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std::string mesh =
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CSVWorld::PhysicsSystem::instance()->sceneNodeToMesh(sceneNodeName);
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CSVWorld::PhysicsSystem::instance()->removeObject(mCurrentObj);
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CSVWorld::PhysicsSystem::instance()->addObject(mesh,
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sceneNodeName, mCurrentObj, cellref.mScale,
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mOrigObjPos+planeResult.second-mOrigMousePos, xr*yr*zr);
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// FIXME: update document
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// FIXME: highlight current object?
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mMouseState = Mouse_Edit;
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}
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}
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// FIXME: update document
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// FIXME: highlight current object?
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//std::cout << "final position" << std::endl;
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mMouseState = Mouse_Edit;
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//std::cout << "drag->edit" << std::endl;
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break;
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}
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case Mouse_Edit:
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case Mouse_Default:
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{
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// probably terrain
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debugMousePicking(
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(float) event->x() / getCamera()->getViewport()->getActualWidth(),
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(float) event->y() / getCamera()->getViewport()->getActualHeight());
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// probably terrain, check
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std::pair<std::string, Ogre::Vector3> result = terrainUnderCursor(event->x(), event->y());
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if(result.first != "")
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{
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if(isDebug())
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{
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std::cout << "terrain: " << result.first << std::endl;
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std::cout << " hit pos "+ QString::number(result.second.x).toStdString()
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+ ", " + QString::number(result.second.y).toStdString()
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+ ", " + QString::number(result.second.z).toStdString() << std::endl;
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}
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}
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break;
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}
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/* NO_DEFAULT_CASE */
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}
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mMouseEventTimer->invalidate();
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}
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SceneWidget::mouseReleaseEvent(event);
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}
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@ -717,8 +710,7 @@ void CSVRender::WorldspaceWidget::mouseDoubleClickEvent (QMouseEvent *event)
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{
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if(event->button() == Qt::RightButton)
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{
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CSMSettings::UserSettings &userSettings = CSMSettings::UserSettings::instance();
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if(userSettings.setting ("debug/mouse-picking", QString("false")) == "true" ? true : false)
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if(isDebug())
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{
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// FIXME: OEngine::PhysicEngine creates only one child scene node for the
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// debug drawer. Hence only the first subview that creates the debug drawer
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@ -734,68 +726,46 @@ void CSVRender::WorldspaceWidget::mouseDoubleClickEvent (QMouseEvent *event)
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void CSVRender::WorldspaceWidget::wheelEvent (QWheelEvent *event)
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{
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// FIXME: add wheel event to move the object along the y axis during Mouse_Drag or
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// Mouse_Grab
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SceneWidget::wheelEvent(event);
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}
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void CSVRender::WorldspaceWidget::debugMousePicking(float mouseX, float mouseY)
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{
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CSMSettings::UserSettings &userSettings = CSMSettings::UserSettings::instance();
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bool debug = userSettings.setting ("debug/mouse-picking", QString("false")) == "true" ? true : false;
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std::pair<std::string, Ogre::Vector3> result = CSVWorld::PhysicsSystem::instance()->castRay(
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mouseX, mouseY, NULL, NULL, getCamera());
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if(debug && result.first != "")
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switch(mMouseState)
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{
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// FIXME: is there a better way to distinguish terrain from objects?
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QString name = QString(result.first.c_str());
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if(name.contains(QRegExp("^HeightField")))
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case Mouse_Grab:
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mMouseState = Mouse_Drag;
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/* FALL_THROUGH */
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case Mouse_Drag:
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{
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// terrain
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std::cout << "terrain: " << result.first << std::endl;
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std::cout << " hit pos "+ QString::number(result.second.x).toStdString()
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+ ", " + QString::number(result.second.y).toStdString()
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+ ", " + QString::number(result.second.z).toStdString()
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<< std::endl;
|
||||
// move the object along the z axis during Mouse_Drag or Mouse_Grab
|
||||
if (event->delta())
|
||||
{
|
||||
// seems positive is up and negative is down
|
||||
mZOffset += (event->delta()/5); // FIXME: arbitrary number, make config option?
|
||||
|
||||
Ogre::Vector3 pos = mOrigObjPos;
|
||||
pos.z += mZOffset;
|
||||
getSceneManager()->getSceneNode(mGrabbedSceneNode)->setPosition(pos+mCurrentMousePos-mOrigMousePos);
|
||||
flagAsModified();
|
||||
}
|
||||
break;
|
||||
}
|
||||
else
|
||||
case Mouse_Edit:
|
||||
case Mouse_Default:
|
||||
{
|
||||
std::string sceneNode =
|
||||
CSVWorld::PhysicsSystem::instance()->referenceToSceneNode(result.first);
|
||||
|
||||
uint32_t visibilityMask = getCamera()->getViewport()->getVisibilityMask();
|
||||
bool ignoreObjects = !(visibilityMask & (uint32_t)CSVRender::Element_Reference);
|
||||
|
||||
if(!ignoreObjects && getSceneManager()->hasSceneNode(sceneNode))
|
||||
{
|
||||
if(userSettings.setting("debug/mouse-picking", QString("false")) == "true" ? true : false)
|
||||
updateSelectionHighlight(sceneNode, result.second);
|
||||
}
|
||||
|
||||
std::cout << "ReferenceId: " << result.first << std::endl;
|
||||
const CSMWorld::CellRef& cellref = mDocument.getData().getReferences().getRecord (result.first).get();
|
||||
//std::cout << "CellRef.mId: " << cellref.mId << std::endl; // Same as ReferenceId
|
||||
std::cout << " CellRef.mCell: " << cellref.mCell << std::endl;
|
||||
|
||||
const CSMWorld::RefCollection& references = mDocument.getData().getReferences();
|
||||
int index = references.searchId(result.first);
|
||||
if (index != -1)
|
||||
{
|
||||
int columnIndex =
|
||||
references.findColumnIndex(CSMWorld::Columns::ColumnId_ReferenceableId);
|
||||
|
||||
std::cout << " index: " + QString::number(index).toStdString()
|
||||
+", column index: " + QString::number(columnIndex).toStdString() << std::endl;
|
||||
}
|
||||
flagAsModified();
|
||||
SceneWidget::wheelEvent(event);
|
||||
break;
|
||||
}
|
||||
/* NO_DEFAULT_CASE */
|
||||
}
|
||||
}
|
||||
|
||||
// FIXME: for debugging only
|
||||
void CSVRender::WorldspaceWidget::updateSelectionHighlight(std::string sceneNode, const Ogre::Vector3 &position)
|
||||
void CSVRender::WorldspaceWidget::updateSelectionHighlight(const std::string sceneNode, const Ogre::Vector3 &position)
|
||||
{
|
||||
uint32_t visibilityMask = getCamera()->getViewport()->getVisibilityMask();
|
||||
bool ignoreObjects = !(visibilityMask & (uint32_t)CSVRender::Element_Reference);
|
||||
|
||||
if(ignoreObjects || !getSceneManager()->hasSceneNode(sceneNode) || !isDebug())
|
||||
return;
|
||||
|
||||
CSMSettings::UserSettings &userSettings = CSMSettings::UserSettings::instance();
|
||||
bool debugCursor = userSettings.setting(
|
||||
"debug/mouse-position", QString("false")) == "true" ? true : false;
|
||||
|
@ -858,41 +828,69 @@ void CSVRender::WorldspaceWidget::updateSelectionHighlight(std::string sceneNode
|
|||
if(debugCursor)
|
||||
showHitPoint(getSceneManager(), sceneNode, position);
|
||||
}
|
||||
flagAsModified();
|
||||
}
|
||||
|
||||
std::pair<std::string, Ogre::Vector3> CSVRender::WorldspaceWidget::isObjectUnderCursor(float mouseX, float mouseY)
|
||||
std::pair<std::string, Ogre::Vector3> CSVRender::WorldspaceWidget::terrainUnderCursor(const int mouseX, const int mouseY)
|
||||
{
|
||||
std::pair<std::string, Ogre::Vector3> result = CSVWorld::PhysicsSystem::instance()->castRay(
|
||||
mouseX, mouseY, NULL, NULL, getCamera());
|
||||
if(!getCamera()->getViewport())
|
||||
return std::make_pair("", Ogre::Vector3());
|
||||
|
||||
float x = (float) mouseX / getCamera()->getViewport()->getActualWidth();
|
||||
float y = (float) mouseY / getCamera()->getViewport()->getActualHeight();
|
||||
|
||||
std::pair<std::string, Ogre::Vector3> result =
|
||||
CSVWorld::PhysicsSystem::instance()->castRay(x, y, NULL, NULL, getCamera());
|
||||
if(result.first != "")
|
||||
{
|
||||
// FIXME: is there a better way to distinguish terrain from objects?
|
||||
QString name = QString(result.first.c_str());
|
||||
if(name.contains(QRegExp("^HeightField")))
|
||||
{
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
return std::make_pair("", Ogre::Vector3());
|
||||
}
|
||||
|
||||
std::pair<std::string, Ogre::Vector3> CSVRender::WorldspaceWidget::objectUnderCursor(const int mouseX, const int mouseY)
|
||||
{
|
||||
if(!getCamera()->getViewport())
|
||||
return std::make_pair("", Ogre::Vector3());
|
||||
|
||||
float x = (float) mouseX / getCamera()->getViewport()->getActualWidth();
|
||||
float y = (float) mouseY / getCamera()->getViewport()->getActualHeight();
|
||||
|
||||
std::pair<std::string, Ogre::Vector3> result =
|
||||
CSVWorld::PhysicsSystem::instance()->castRay(x, y, NULL, NULL, getCamera());
|
||||
if(result.first != "")
|
||||
{
|
||||
// NOTE: anything not terrain is assumed to be an object
|
||||
QString name = QString(result.first.c_str());
|
||||
if(!name.contains(QRegExp("^HeightField")))
|
||||
{
|
||||
std::string sceneNode =
|
||||
CSVWorld::PhysicsSystem::instance()->referenceToSceneNode(result.first);
|
||||
|
||||
uint32_t visibilityMask = getCamera()->getViewport()->getVisibilityMask();
|
||||
bool ignoreObjects = !(visibilityMask & (uint32_t)CSVRender::Element_Reference);
|
||||
|
||||
if(!ignoreObjects && getSceneManager()->hasSceneNode(sceneNode))
|
||||
if(!ignoreObjects && getSceneManager()->hasSceneNode(result.first))
|
||||
{
|
||||
return result;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return std::make_pair("", Ogre::Vector3(0,0,0));
|
||||
return std::make_pair("", Ogre::Vector3());
|
||||
}
|
||||
|
||||
std::pair<bool, Ogre::Vector3> CSVRender::WorldspaceWidget::mousePositionOnPlane(QMouseEvent *event, Ogre::Plane &plane)
|
||||
std::pair<bool, Ogre::Vector3> CSVRender::WorldspaceWidget::mousePositionOnPlane(const QPoint &pos, const Ogre::Plane &plane)
|
||||
{
|
||||
// using a really small value seems to mess up with the projections
|
||||
float nearClipDistance = getCamera()->getNearClipDistance(); // save existing
|
||||
getCamera()->setNearClipDistance(10.0f); // arbitrary number
|
||||
Ogre::Ray mouseRay = getCamera()->getCameraToViewportRay(
|
||||
(float) event->x() / getCamera()->getViewport()->getActualWidth(),
|
||||
(float) event->y() / getCamera()->getViewport()->getActualHeight());
|
||||
(float) pos.x() / getCamera()->getViewport()->getActualWidth(),
|
||||
(float) pos.y() / getCamera()->getViewport()->getActualHeight());
|
||||
getCamera()->setNearClipDistance(nearClipDistance); // restore
|
||||
std::pair<bool, float> planeResult = mouseRay.intersects(plane);
|
||||
|
||||
|
@ -901,3 +899,30 @@ std::pair<bool, Ogre::Vector3> CSVRender::WorldspaceWidget::mousePositionOnPlane
|
|||
else
|
||||
return std::make_pair(false, Ogre::Vector3()); // should only happen if the plane is too small
|
||||
}
|
||||
|
||||
void CSVRender::WorldspaceWidget::placeObject(const std::string sceneNode, const Ogre::Vector3 &pos)
|
||||
{
|
||||
getSceneManager()->getSceneNode(sceneNode)->setPosition(pos);
|
||||
flagAsModified();
|
||||
|
||||
// update physics
|
||||
std::string refId = CSVWorld::PhysicsSystem::instance()->sceneNodeToRefId(sceneNode);
|
||||
const CSMWorld::CellRef& cellref =
|
||||
mDocument.getData().getReferences().getRecord (refId).get();
|
||||
Ogre::Quaternion xr (Ogre::Radian (-cellref.mPos.rot[0]), Ogre::Vector3::UNIT_X);
|
||||
Ogre::Quaternion yr (Ogre::Radian (-cellref.mPos.rot[1]), Ogre::Vector3::UNIT_Y);
|
||||
Ogre::Quaternion zr (Ogre::Radian (-cellref.mPos.rot[2]), Ogre::Vector3::UNIT_Z);
|
||||
|
||||
// FIXME: adjustRigidBody() seems to lose objects, work around by deleting and recreating objects
|
||||
//CSVWorld::PhysicsSystem::instance()->moveObject(sceneNode, pos, xr*yr*zr);
|
||||
std::string mesh = CSVWorld::PhysicsSystem::instance()->sceneNodeToMesh(sceneNode);
|
||||
CSVWorld::PhysicsSystem::instance()->removeObject(sceneNode);
|
||||
CSVWorld::PhysicsSystem::instance()->addObject(mesh, sceneNode, refId, cellref.mScale, pos, xr*yr*zr);
|
||||
}
|
||||
|
||||
bool CSVRender::WorldspaceWidget::isDebug()
|
||||
{
|
||||
CSMSettings::UserSettings &userSettings = CSMSettings::UserSettings::instance();
|
||||
|
||||
return userSettings.setting("debug/mouse-picking", QString("false")) == "true" ? true : false;
|
||||
}
|
||||
|
|
|
@ -36,20 +36,24 @@ namespace CSVRender
|
|||
CSVWidget::SceneToolRun *mRun;
|
||||
CSMDoc::Document& mDocument;
|
||||
|
||||
enum MouseState {
|
||||
enum MouseState
|
||||
{
|
||||
Mouse_Grab,
|
||||
Mouse_Drag,
|
||||
Mouse_Edit,
|
||||
Mouse_Default
|
||||
};
|
||||
MouseState mMouseState;
|
||||
|
||||
QPoint mOldPos;
|
||||
std::string mCurrentObj;
|
||||
std::string mGrabbedSceneNode;
|
||||
QElapsedTimer *mMouseEventTimer;
|
||||
Ogre::Plane *mPlane;
|
||||
Ogre::SceneNode *mObjSceneNode;
|
||||
Ogre::Vector3 mOrigObjPos;
|
||||
Ogre::Vector3 mOrigMousePos;
|
||||
Ogre::Vector3 mCurrentMousePos;
|
||||
float mZOffset;
|
||||
std::map<std::string, std::vector<std::string> > mSelectedEntities;
|
||||
|
||||
public:
|
||||
|
@ -125,10 +129,12 @@ namespace CSVRender
|
|||
|
||||
virtual std::string getStartupInstruction() = 0;
|
||||
|
||||
std::pair<std::string, Ogre::Vector3> isObjectUnderCursor(float mouseX, float mouseY);
|
||||
std::pair<bool, Ogre::Vector3> mousePositionOnPlane(QMouseEvent *event, Ogre::Plane &plane);
|
||||
void debugMousePicking(float mouseX, float mouseY);
|
||||
void updateSelectionHighlight(std::string sceneNode, const Ogre::Vector3 &position);
|
||||
void placeObject(const std::string sceneNode, const Ogre::Vector3 &pos);
|
||||
bool isDebug();
|
||||
std::pair<std::string, Ogre::Vector3> terrainUnderCursor(const int mouseX, const int mouseY);
|
||||
std::pair<std::string, Ogre::Vector3> objectUnderCursor(const int mouseX, const int mouseY);
|
||||
std::pair<bool, Ogre::Vector3> mousePositionOnPlane(const QPoint &pos, const Ogre::Plane &plane);
|
||||
void updateSelectionHighlight(const std::string sceneNode, const Ogre::Vector3 &position);
|
||||
|
||||
private slots:
|
||||
|
||||
|
|
|
@ -40,27 +40,28 @@ namespace CSVWorld
|
|||
const std::string &sceneNodeName, const std::string &referenceId, float scale,
|
||||
const Ogre::Vector3 &position, const Ogre::Quaternion &rotation, bool placeable)
|
||||
{
|
||||
mRefToSceneNode[referenceId] = sceneNodeName;
|
||||
// NOTE: referenceId may not be unique when editing multiple documents concurrently
|
||||
mSceneNodeToRefId[sceneNodeName] = referenceId;
|
||||
mSceneNodeToMesh[sceneNodeName] = mesh;
|
||||
|
||||
mEngine->createAndAdjustRigidBody(mesh,
|
||||
referenceId, scale, position, rotation,
|
||||
sceneNodeName, scale, position, rotation,
|
||||
0, // scaledBoxTranslation
|
||||
0, // boxRotation
|
||||
true, // raycasting
|
||||
placeable);
|
||||
}
|
||||
|
||||
void PhysicsSystem::removeObject(const std::string &referenceId)
|
||||
void PhysicsSystem::removeObject(const std::string &sceneNodeName)
|
||||
{
|
||||
mEngine->removeRigidBody(referenceId);
|
||||
mEngine->deleteRigidBody(referenceId);
|
||||
mEngine->removeRigidBody(sceneNodeName);
|
||||
mEngine->deleteRigidBody(sceneNodeName);
|
||||
}
|
||||
|
||||
void PhysicsSystem::moveObject(const std::string &referenceId,
|
||||
void PhysicsSystem::moveObject(const std::string &sceneNodeName,
|
||||
const Ogre::Vector3 &position, const Ogre::Quaternion &rotation)
|
||||
{
|
||||
mEngine->adjustRigidBody(mEngine->getRigidBody(referenceId, true /*raycasting*/),
|
||||
mEngine->adjustRigidBody(mEngine->getRigidBody(sceneNodeName, true /*raycasting*/),
|
||||
position, rotation);
|
||||
}
|
||||
|
||||
|
@ -111,9 +112,9 @@ namespace CSVWorld
|
|||
return std::make_pair(result.first, ray.getPoint(farClipDist*result.second));
|
||||
}
|
||||
|
||||
std::string PhysicsSystem::referenceToSceneNode(std::string referenceId)
|
||||
std::string PhysicsSystem::sceneNodeToRefId(std::string sceneNodeName)
|
||||
{
|
||||
return mRefToSceneNode[referenceId];
|
||||
return mSceneNodeToRefId[sceneNodeName];
|
||||
}
|
||||
|
||||
std::string PhysicsSystem::sceneNodeToMesh(std::string sceneNodeName)
|
||||
|
|
|
@ -26,7 +26,7 @@ namespace CSVWorld
|
|||
class PhysicsSystem
|
||||
{
|
||||
static PhysicsSystem *mPhysicsSystemInstance;
|
||||
std::map<std::string, std::string> mRefToSceneNode;
|
||||
std::map<std::string, std::string> mSceneNodeToRefId;
|
||||
std::map<std::string, std::string> mSceneNodeToMesh;
|
||||
OEngine::Physic::PhysicEngine* mEngine;
|
||||
|
||||
|
@ -46,9 +46,9 @@ namespace CSVWorld
|
|||
const Ogre::Vector3 &position, const Ogre::Quaternion &rotation,
|
||||
bool placeable=false);
|
||||
|
||||
void removeObject(const std::string &referenceId);
|
||||
void removeObject(const std::string &sceneNodeName);
|
||||
|
||||
void moveObject(const std::string &referenceId,
|
||||
void moveObject(const std::string &sceneNodeName,
|
||||
const Ogre::Vector3 &position, const Ogre::Quaternion &rotation);
|
||||
|
||||
void addHeightField(float* heights,
|
||||
|
@ -61,7 +61,7 @@ namespace CSVWorld
|
|||
std::pair<std::string, Ogre::Vector3> castRay(float mouseX,
|
||||
float mouseY, Ogre::Vector3* normal, std::string* hit, Ogre::Camera *camera);
|
||||
|
||||
std::string referenceToSceneNode(std::string referenceId);
|
||||
std::string sceneNodeToRefId(std::string sceneNodeName);
|
||||
std::string sceneNodeToMesh(std::string sceneNodeName);
|
||||
|
||||
private:
|
||||
|
|
Loading…
Reference in a new issue