Closes #1065: Don't apply fall damage when landing in water

actorid
scrawl 11 years ago
parent 2a8ab932ef
commit 17ff8165d2

@ -802,6 +802,9 @@ void CharacterController::update(float duration)
if(sneak || inwater || flying)
vec.z = 0.0f;
if (inwater || flying)
cls.getCreatureStats(mPtr).land();
if(!onground && !flying && !inwater)
{
// In the air (either getting up —ascending part of jump— or falling).
@ -925,7 +928,7 @@ void CharacterController::update(float duration)
}
}
if (onground || inwater || flying)
if (onground)
cls.getCreatureStats(mPtr).land();
if(movestate != CharState_None)

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