Add support for placing BodyParts in a cell (Bug #3118)
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#include "bodypart.hpp"
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#include "../mwrender/renderinginterface.hpp"
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#include "../mwrender/objects.hpp"
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#include "../mwworld/cellstore.hpp"
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namespace MWClass
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{
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MWWorld::Ptr BodyPart::copyToCellImpl(const MWWorld::ConstPtr &ptr, MWWorld::CellStore &cell) const
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{
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const MWWorld::LiveCellRef<ESM::BodyPart> *ref = ptr.get<ESM::BodyPart>();
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return MWWorld::Ptr(cell.insert(ref), &cell);
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}
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void BodyPart::insertObjectRendering(const MWWorld::Ptr &ptr, const std::string &model, MWRender::RenderingInterface &renderingInterface) const
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{
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if (!model.empty()) {
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renderingInterface.getObjects().insertModel(ptr, model);
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}
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}
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void BodyPart::insertObject(const MWWorld::Ptr &ptr, const std::string &model, MWPhysics::PhysicsSystem &physics) const
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{
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}
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std::string BodyPart::getName(const MWWorld::ConstPtr &ptr) const
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{
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return std::string();
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}
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void BodyPart::registerSelf()
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{
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boost::shared_ptr<MWWorld::Class> instance (new BodyPart);
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registerClass (typeid (ESM::BodyPart).name(), instance);
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}
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std::string BodyPart::getModel(const MWWorld::ConstPtr &ptr) const
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{
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const MWWorld::LiveCellRef<ESM::BodyPart> *ref = ptr.get<ESM::BodyPart>();
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const std::string &model = ref->mBase->mModel;
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if (!model.empty()) {
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return "meshes\\" + model;
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}
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return "";
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}
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}
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#ifndef GAME_MWCLASS_BODYPART_H
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#define GAME_MWCLASS_BODYPART_H
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#include "../mwworld/class.hpp"
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namespace MWClass
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{
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class BodyPart : public MWWorld::Class
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{
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virtual MWWorld::Ptr copyToCellImpl(const MWWorld::ConstPtr &ptr, MWWorld::CellStore &cell) const;
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public:
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virtual void insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const;
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///< Add reference into a cell for rendering
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virtual void insertObject(const MWWorld::Ptr& ptr, const std::string& model, MWPhysics::PhysicsSystem& physics) const;
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virtual std::string getName (const MWWorld::ConstPtr& ptr) const;
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///< \return name (the one that is to be presented to the user; not the internal one);
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/// can return an empty string.
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static void registerSelf();
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virtual std::string getModel(const MWWorld::ConstPtr &ptr) const;
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};
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}
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#endif
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