Docs CS-Manual - tour - add ring to chest

Extend the ring tutorial in the CS-Manual to put the ring in a chest.

Images omitted pending decisions on style and where to store them
pull/292/head
David Walley 7 years ago committed by GitHub
parent 2d712b5288
commit 19d034f370

@ -304,3 +304,42 @@ already checked. Load a game and make your way to Seyda Neen - or start a new ga
Check whether Arrille has one (or more) for sale, and whether Fargoth give you one
when you return his healing ring.
Placing in a chest
******************
For this example we will use the small chest intended for lockpick practice,
located in the Census and Excise Office in Seyda Neen.
FIrst we need the ID of the chest - this can be obtained either by clicking on it in the console
in the game, or by applying a similar process in the CS -
World/Cells
Select "Seyda Neen, Census and Excise Office"
Right-click and select "View"
Use mouse wheel to zoon in/out, and mouse plus WASD keys to navigate
Click on the small chest
Either way, you should find the ID, which is "chest_small_02_lockprac".
Open the Objects table (World/Objects) and scroll down to find this item.
Alternatively use the Edit/Search facility, selecting ID rather than text,
enter "lockprac" (without the quotes) into the search box, press "Search",
which should return two rows, then select the "Container" one rather than the "Instance"
Right-click and "Edit Record".
Right-click the "Content" section and select "Add a row"
Set the Item ID of the new row to be your new ring - simplest way is probably to open the Objects
table if it's not already open, sort on the "Modified" column which should bring the ring,
with its status of "Added" to the top, then drag and drop to the chest row.
Increase the Count to 1.
Save the addon, then test to ensure it works - e.g. start a new game and lockpick the chest.

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