de-Windownizing and some build-fixes

actorid
Marc Zinnschlag 14 years ago
parent 33f22fd68b
commit 1e9dc4b435

@ -166,6 +166,19 @@ set(OENGINE_GUI
${LIBDIR}/openengine/gui/manager.cpp
)
set(OENGINE_BULLET
${LIBDIR}/openengine/bullet/btKinematicCharacterController.cpp
${LIBDIR}/openengine/bullet/btKinematicCharacterController.h
${LIBDIR}/openengine/bullet/BtOgre.cpp
${LIBDIR}/openengine/bullet/BtOgreExtras.h
${LIBDIR}/openengine/bullet/BtOgreGP.h
${LIBDIR}/openengine/bullet/BtOgrePG.h
${LIBDIR}/openengine/bullet/CMotionState.cpp
${LIBDIR}/openengine/bullet/CMotionState.h
${LIBDIR}/openengine/bullet/physic.cpp
${LIBDIR}/openengine/bullet/physic.hpp
)
# Sound setup
if (USE_AUDIERE)
set(MANGLE_SOUND_OUTPUT
@ -206,7 +219,7 @@ set(OENGINE_SOUND
${LIBDIR}/mangle/sound/outputs/openal_out.cpp
${MANGLE_SOUND_OUTPUT}
)
set(OENGINE_ALL ${OENGINE_OGRE} ${OENGINE_GUI} ${OENGINE_SOUND})
set(OENGINE_ALL ${OENGINE_OGRE} ${OENGINE_GUI} ${OENGINE_SOUND} ${OENGINE_BULLET})
source_group(libs\\openengine FILES ${OENGINE_ALL})
set(OPENMW_LIBS ${MANGLE_ALL} ${OENGINE_ALL})

@ -3,7 +3,7 @@
#include <utility>
#include <openengine/ogre/renderer.hpp>
#include <openengine\bullet\physic.hpp>
#include <openengine/bullet/physic.hpp>
#include <vector>
#include <string>

@ -14,7 +14,7 @@
#include "ptr.hpp"
#include "globals.hpp"
#include "openengine\bullet\physic.hpp"
#include <openengine/bullet/physic.hpp>
namespace Ogre
{

@ -29,8 +29,8 @@
#include <OgreMesh.h>
#include <assert.h>
#include <string>
#include <BulletCollision\CollisionShapes\btBvhTriangleMeshShape.h>
#include <BulletCollision\CollisionShapes\btConvexTriangleMeshShape.h>
#include <BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h>
#include <BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h>
#include <btBulletDynamicsCommon.h>
#include <btBulletCollisionCommon.h>

@ -1 +1 @@
Subproject commit 7185eab18c29a0a5e03e44690d6bd8ece7e3792b
Subproject commit 6c1338821e6bf640a0d54f36effc943aa4d86c6a
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