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Merge pull request #2548 from akortunov/stack

Improve items ownership handling
This commit is contained in:
Alexei Dobrohotov 2019-10-09 23:35:37 +03:00 committed by GitHub
commit 20b7024640
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15 changed files with 36 additions and 49 deletions

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@ -2,6 +2,7 @@
------ ------
Bug #1515: Opening console masks dialogue, inventory menu Bug #1515: Opening console masks dialogue, inventory menu
Bug #1933: Actors can have few stocks of the same item
Bug #2395: Duplicated plugins in the launcher when multiple data directories provide the same plugin Bug #2395: Duplicated plugins in the launcher when multiple data directories provide the same plugin
Bug #2969: Scripted items can stack Bug #2969: Scripted items can stack
Bug #2976: Data lines in global openmw.cfg take priority over user openmw.cfg Bug #2976: Data lines in global openmw.cfg take priority over user openmw.cfg

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@ -25,12 +25,12 @@ namespace MWGui
{ {
} }
MWWorld::Ptr CompanionItemModel::copyItem (const ItemStack& item, size_t count, bool setNewOwner=false) MWWorld::Ptr CompanionItemModel::copyItem (const ItemStack& item, size_t count)
{ {
if (hasProfit(mActor)) if (hasProfit(mActor))
modifyProfit(mActor, item.mBase.getClass().getValue(item.mBase) * count); modifyProfit(mActor, item.mBase.getClass().getValue(item.mBase) * count);
return InventoryItemModel::copyItem(item, count, setNewOwner); return InventoryItemModel::copyItem(item, count);
} }
void CompanionItemModel::removeItem (const ItemStack& item, size_t count) void CompanionItemModel::removeItem (const ItemStack& item, size_t count)

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@ -13,7 +13,7 @@ namespace MWGui
public: public:
CompanionItemModel (const MWWorld::Ptr& actor); CompanionItemModel (const MWWorld::Ptr& actor);
virtual MWWorld::Ptr copyItem (const ItemStack& item, size_t count, bool setNewOwner); virtual MWWorld::Ptr copyItem (const ItemStack& item, size_t count);
virtual void removeItem (const ItemStack& item, size_t count); virtual void removeItem (const ItemStack& item, size_t count);
bool hasProfit(const MWWorld::Ptr& actor); bool hasProfit(const MWWorld::Ptr& actor);

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@ -91,7 +91,7 @@ ItemModel::ModelIndex ContainerItemModel::getIndex (ItemStack item)
return -1; return -1;
} }
MWWorld::Ptr ContainerItemModel::copyItem (const ItemStack& item, size_t count, bool setNewOwner) MWWorld::Ptr ContainerItemModel::copyItem (const ItemStack& item, size_t count)
{ {
const MWWorld::Ptr& source = mItemSources[mItemSources.size()-1]; const MWWorld::Ptr& source = mItemSources[mItemSources.size()-1];
if (item.mBase.getContainerStore() == &source.getClass().getContainerStore(source)) if (item.mBase.getContainerStore() == &source.getClass().getContainerStore(source))

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@ -26,7 +26,7 @@ namespace MWGui
virtual ModelIndex getIndex (ItemStack item); virtual ModelIndex getIndex (ItemStack item);
virtual size_t getItemCount(); virtual size_t getItemCount();
virtual MWWorld::Ptr copyItem (const ItemStack& item, size_t count, bool setNewOwner=false); virtual MWWorld::Ptr copyItem (const ItemStack& item, size_t count);
virtual void removeItem (const ItemStack& item, size_t count); virtual void removeItem (const ItemStack& item, size_t count);
virtual void update(); virtual void update();

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@ -38,7 +38,7 @@ namespace MWGui
public: public:
WorldItemModel(float left, float top) : mLeft(left), mTop(top) {} WorldItemModel(float left, float top) : mLeft(left), mTop(top) {}
virtual ~WorldItemModel() {} virtual ~WorldItemModel() {}
virtual MWWorld::Ptr copyItem (const ItemStack& item, size_t count, bool setNewOwner=false) virtual MWWorld::Ptr copyItem (const ItemStack& item, size_t count)
{ {
MWBase::World* world = MWBase::Environment::get().getWorld(); MWBase::World* world = MWBase::Environment::get().getWorld();
@ -47,8 +47,7 @@ namespace MWGui
dropped = world->placeObject(item.mBase, mLeft, mTop, count); dropped = world->placeObject(item.mBase, mLeft, mTop, count);
else else
dropped = world->dropObjectOnGround(world->getPlayerPtr(), item.mBase, count); dropped = world->dropObjectOnGround(world->getPlayerPtr(), item.mBase, count);
if (setNewOwner) dropped.getCellRef().setOwner("");
dropped.getCellRef().setOwner("");
return dropped; return dropped;
} }

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@ -46,11 +46,11 @@ ItemModel::ModelIndex InventoryItemModel::getIndex (ItemStack item)
return -1; return -1;
} }
MWWorld::Ptr InventoryItemModel::copyItem (const ItemStack& item, size_t count, bool setNewOwner) MWWorld::Ptr InventoryItemModel::copyItem (const ItemStack& item, size_t count)
{ {
if (item.mBase.getContainerStore() == &mActor.getClass().getContainerStore(mActor)) if (item.mBase.getContainerStore() == &mActor.getClass().getContainerStore(mActor))
throw std::runtime_error("Item to copy needs to be from a different container!"); throw std::runtime_error("Item to copy needs to be from a different container!");
return *mActor.getClass().getContainerStore(mActor).add(item.mBase, count, mActor, setNewOwner); return *mActor.getClass().getContainerStore(mActor).add(item.mBase, count, mActor);
} }
void InventoryItemModel::removeItem (const ItemStack& item, size_t count) void InventoryItemModel::removeItem (const ItemStack& item, size_t count)
@ -88,7 +88,7 @@ MWWorld::Ptr InventoryItemModel::moveItem(const ItemStack &item, size_t count, I
if (item.mFlags & ItemStack::Flag_Bound) if (item.mFlags & ItemStack::Flag_Bound)
return MWWorld::Ptr(); return MWWorld::Ptr();
MWWorld::Ptr ret = otherModel->copyItem(item, count, false); MWWorld::Ptr ret = otherModel->copyItem(item, count);
removeItem(item, count); removeItem(item, count);
return ret; return ret;
} }

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@ -17,7 +17,7 @@ namespace MWGui
virtual bool onTakeItem(const MWWorld::Ptr &item, int count); virtual bool onTakeItem(const MWWorld::Ptr &item, int count);
virtual MWWorld::Ptr copyItem (const ItemStack& item, size_t count, bool setNewOwner=false); virtual MWWorld::Ptr copyItem (const ItemStack& item, size_t count);
virtual void removeItem (const ItemStack& item, size_t count); virtual void removeItem (const ItemStack& item, size_t count);
/// Move items from this model to \a otherModel. /// Move items from this model to \a otherModel.

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@ -116,9 +116,9 @@ namespace MWGui
return mSourceModel->allowedToUseItems(); return mSourceModel->allowedToUseItems();
} }
MWWorld::Ptr ProxyItemModel::copyItem (const ItemStack& item, size_t count, bool setNewOwner) MWWorld::Ptr ProxyItemModel::copyItem (const ItemStack& item, size_t count)
{ {
return mSourceModel->copyItem (item, count, setNewOwner); return mSourceModel->copyItem (item, count);
} }
void ProxyItemModel::removeItem (const ItemStack& item, size_t count) void ProxyItemModel::removeItem (const ItemStack& item, size_t count)

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@ -67,7 +67,7 @@ namespace MWGui
/// @param setNewOwner If true, set the copied item's owner to the actor we are copying to, /// @param setNewOwner If true, set the copied item's owner to the actor we are copying to,
/// otherwise reset owner to "" /// otherwise reset owner to ""
virtual MWWorld::Ptr copyItem (const ItemStack& item, size_t count, bool setNewOwner=false) = 0; virtual MWWorld::Ptr copyItem (const ItemStack& item, size_t count) = 0;
virtual void removeItem (const ItemStack& item, size_t count) = 0; virtual void removeItem (const ItemStack& item, size_t count) = 0;
/// Is the player allowed to use items from this item model? (default true) /// Is the player allowed to use items from this item model? (default true)
@ -97,7 +97,7 @@ namespace MWGui
virtual bool onDropItem(const MWWorld::Ptr &item, int count); virtual bool onDropItem(const MWWorld::Ptr &item, int count);
virtual bool onTakeItem(const MWWorld::Ptr &item, int count); virtual bool onTakeItem(const MWWorld::Ptr &item, int count);
virtual MWWorld::Ptr copyItem (const ItemStack& item, size_t count, bool setNewOwner=false); virtual MWWorld::Ptr copyItem (const ItemStack& item, size_t count);
virtual void removeItem (const ItemStack& item, size_t count); virtual void removeItem (const ItemStack& item, size_t count);
virtual ModelIndex getIndex (ItemStack item); virtual ModelIndex getIndex (ItemStack item);

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@ -652,19 +652,22 @@ namespace MWGui
std::string ret; std::string ret;
ret += getMiscString(cellref.getOwner(), "Owner"); ret += getMiscString(cellref.getOwner(), "Owner");
const std::string factionId = cellref.getFaction(); const std::string factionId = cellref.getFaction();
ret += getMiscString(factionId, "Faction"); if (!factionId.empty())
if (!factionId.empty() && cellref.getFactionRank() >= 0)
{ {
const MWWorld::ESMStore &store = MWBase::Environment::get().getWorld()->getStore(); const MWWorld::ESMStore &store = MWBase::Environment::get().getWorld()->getStore();
const ESM::Faction *fact = store.get<ESM::Faction>().search(factionId); const ESM::Faction *fact = store.get<ESM::Faction>().search(factionId);
if (fact != nullptr) if (fact != nullptr)
{ {
int rank = cellref.getFactionRank(); ret += getMiscString(fact->mName.empty() ? factionId : fact->mName, "Owner Faction");
const std::string rankName = fact->mRanks[rank]; if (cellref.getFactionRank() >= 0)
if (rankName.empty()) {
ret += getValueString(cellref.getFactionRank(), "Rank"); int rank = cellref.getFactionRank();
else const std::string rankName = fact->mRanks[rank];
ret += getMiscString(rankName, "Rank"); if (rankName.empty())
ret += getValueString(cellref.getFactionRank(), "Rank");
else
ret += getMiscString(rankName, "Rank");
}
} }
} }

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@ -241,7 +241,6 @@ bool MWWorld::ContainerStore::stacks(const ConstPtr& ptr1, const ConstPtr& ptr2)
} }
return ptr1 != ptr2 // an item never stacks onto itself return ptr1 != ptr2 // an item never stacks onto itself
&& ptr1.getCellRef().getOwner() == ptr2.getCellRef().getOwner()
&& ptr1.getCellRef().getSoul() == ptr2.getCellRef().getSoul() && ptr1.getCellRef().getSoul() == ptr2.getCellRef().getSoul()
&& ptr1.getClass().getRemainingUsageTime(ptr1) == ptr2.getClass().getRemainingUsageTime(ptr2) && ptr1.getClass().getRemainingUsageTime(ptr1) == ptr2.getClass().getRemainingUsageTime(ptr2)
@ -259,30 +258,14 @@ bool MWWorld::ContainerStore::stacks(const ConstPtr& ptr1, const ConstPtr& ptr2)
MWWorld::ContainerStoreIterator MWWorld::ContainerStore::add(const std::string &id, int count, const Ptr &actorPtr) MWWorld::ContainerStoreIterator MWWorld::ContainerStore::add(const std::string &id, int count, const Ptr &actorPtr)
{ {
MWWorld::ManualRef ref(MWBase::Environment::get().getWorld()->getStore(), id, count); MWWorld::ManualRef ref(MWBase::Environment::get().getWorld()->getStore(), id, count);
return add(ref.getPtr(), count, actorPtr, true); return add(ref.getPtr(), count, actorPtr);
} }
MWWorld::ContainerStoreIterator MWWorld::ContainerStore::add (const Ptr& itemPtr, int count, const Ptr& actorPtr, bool setOwner) MWWorld::ContainerStoreIterator MWWorld::ContainerStore::add (const Ptr& itemPtr, int count, const Ptr& actorPtr)
{ {
Ptr player = MWBase::Environment::get().getWorld ()->getPlayerPtr(); Ptr player = MWBase::Environment::get().getWorld ()->getPlayerPtr();
MWWorld::ContainerStoreIterator it = end(); MWWorld::ContainerStoreIterator it = addImp(itemPtr, count);
// HACK: Set owner on the original item, then reset it after we have copied it
// If we set the owner on the copied item, it would not stack correctly...
std::string oldOwner = itemPtr.getCellRef().getOwner();
if (!setOwner || actorPtr == MWMechanics::getPlayer()) // No point in setting owner to the player - NPCs will not respect this anyway
{
itemPtr.getCellRef().setOwner("");
}
else
{
itemPtr.getCellRef().setOwner(actorPtr.getCellRef().getRefId());
}
it = addImp(itemPtr, count);
itemPtr.getCellRef().setOwner(oldOwner);
// The copy of the original item we just made // The copy of the original item we just made
MWWorld::Ptr item = *it; MWWorld::Ptr item = *it;
@ -298,7 +281,8 @@ MWWorld::ContainerStoreIterator MWWorld::ContainerStore::add (const Ptr& itemPtr
pos.pos[2] = 0; pos.pos[2] = 0;
item.getCellRef().setPosition(pos); item.getCellRef().setPosition(pos);
// reset ownership stuff, owner was already handled above // We do not need to store owners for items in container stores - we do not use it anyway.
item.getCellRef().setOwner("");
item.getCellRef().resetGlobalVariable(); item.getCellRef().resetGlobalVariable();
item.getCellRef().setFaction(""); item.getCellRef().setFaction("");
item.getCellRef().setFactionRank(-1); item.getCellRef().setFactionRank(-1);

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@ -131,7 +131,7 @@ namespace MWWorld
bool hasVisibleItems() const; bool hasVisibleItems() const;
virtual ContainerStoreIterator add (const Ptr& itemPtr, int count, const Ptr& actorPtr, bool setOwner=false); virtual ContainerStoreIterator add (const Ptr& itemPtr, int count, const Ptr& actorPtr);
///< Add the item pointed to by \a ptr to this container. (Stacks automatically if needed) ///< Add the item pointed to by \a ptr to this container. (Stacks automatically if needed)
/// ///
/// \note The item pointed to is not required to exist beyond this function call. /// \note The item pointed to is not required to exist beyond this function call.

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@ -133,9 +133,9 @@ MWWorld::InventoryStore& MWWorld::InventoryStore::operator= (const InventoryStor
return *this; return *this;
} }
MWWorld::ContainerStoreIterator MWWorld::InventoryStore::add(const Ptr& itemPtr, int count, const Ptr& actorPtr, bool setOwner) MWWorld::ContainerStoreIterator MWWorld::InventoryStore::add(const Ptr& itemPtr, int count, const Ptr& actorPtr)
{ {
const MWWorld::ContainerStoreIterator& retVal = MWWorld::ContainerStore::add(itemPtr, count, actorPtr, setOwner); const MWWorld::ContainerStoreIterator& retVal = MWWorld::ContainerStore::add(itemPtr, count, actorPtr);
// Auto-equip items if an armor/clothing or weapon item is added, but not for the player nor werewolves // Auto-equip items if an armor/clothing or weapon item is added, but not for the player nor werewolves
if (actorPtr != MWMechanics::getPlayer() if (actorPtr != MWMechanics::getPlayer()

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@ -132,7 +132,7 @@ namespace MWWorld
virtual InventoryStore* clone() { return new InventoryStore(*this); } virtual InventoryStore* clone() { return new InventoryStore(*this); }
virtual ContainerStoreIterator add (const Ptr& itemPtr, int count, const Ptr& actorPtr, bool setOwner=false); virtual ContainerStoreIterator add (const Ptr& itemPtr, int count, const Ptr& actorPtr);
///< Add the item pointed to by \a ptr to this container. (Stacks automatically if needed) ///< Add the item pointed to by \a ptr to this container. (Stacks automatically if needed)
/// Auto-equip items if specific conditions are fulfilled (see the implementation). /// Auto-equip items if specific conditions are fulfilled (see the implementation).
/// ///