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@ -1,3 +1,101 @@
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0.44.0
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Bug #1428: Daedra summoning scripts aren't executed when the item is taken through the inventory
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Bug #1987: Some glyphs are not supported
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Bug #2254: Magic related visual effects are not rendered when loading a saved game
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Bug #2485: Journal alphabetical index doesn't match "Morrowind content language" setting
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Bug #2703: OnPCHitMe is not handled correctly
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Bug #2829: Incorrect order for content list consisting of a game file and an esp without dependencies
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Bug #2841: "Total eclipse" happens if weather settings are not defined.
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Bug #2897: Editor: Rename "Original creature" field
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Bug #3278: Editor: Unchecking "Auto Calc" flag changes certain values
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Bug #3343: Editor: ID sorting is case-sensitive in certain tables
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Bug #3557: Resource priority confusion when using the local data path as installation root
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Bug #3587: Pathgrid and Flying Creatures wrong behaviour – abotWhereAreAllBirdsGoing
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Bug #3603: SetPos should not skip weather transitions
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Bug #3618: Myar Aranath total conversion can't be started due to capital-case extension of the master file
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Bug #3638: Fast forwarding can move NPC inside objects
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Bug #3664: Combat music does not start in dialogue
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Bug #3696: Newlines are accompanied by empty rectangle glyph in dialogs
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Bug #3708: Controllers broken on macOS
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Bug #3726: Items with suppressed activation can be picked up via the inventory menu
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Bug #3783: [Mod] Abot's Silt Striders 1.16 - silt strider "falls" to ground and glides on floor during travel
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Bug #3863: Can be forced to not resist arrest if you cast Calm Humanoid on aggroed death warrant guards
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Bug #3884: Incorrect enemy behavior when exhausted
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Bug #3926: Installation Wizard places Morrowind.esm after Tribunal/Bloodmoon if it has a later file creation date
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Bug #4061: Scripts error on special token included in name
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Bug #4111: Crash when mouse over soulgem with a now-missing soul
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Bug #4122: Swim animation should not be interrupted during underwater attack
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Bug #4134: Battle music behaves different than vanilla
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Bug #4135: Reflecting an absorb spell different from vanilla
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Bug #4136: Enchanted weapons without "ignore normal weapons" flag don't bypass creature "ignore normal weapons" effect
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Bug #4143: Antialiasing produces graphical artifacts when used with shader lighting
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Bug #4159: NPCs' base skeleton files should not be optimized
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Bug #4177: Jumping/landing animation interference/flickering
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Bug #4179: NPCs do not face target
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Bug #4180: Weapon switch sound playing even though no weapon is switched
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Bug #4184: Guards can initiate dialogue even though you are far above them
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Bug #4190: Enchanted clothes changes visibility with Chameleon on equip/unequip
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Bug #4191: "screenshot saved" message also appears in the screenshot image
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Bug #4192: Archers in OpenMW have shorter attack range than archers in Morrowind
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Bug #4210: Some dialogue topics are not highlighted on first encounter
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Bug #4211: FPS drops after minimizing the game during rainy weather
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Bug #4216: Thrown weapon projectile doesn't rotate
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Bug #4223: Displayed spell casting chance must be 0 if player doesn't have enough magicka to cast it
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Bug #4225: Double "Activate" key presses with Mouse and Gamepad.
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Bug #4226: The current player's class should be default value in the class select menu
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Bug #4229: Tribunal/Bloodmoon summoned creatures fight other summons
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Bug #4233: W and A keys override S and D Keys
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Bug #4235: Wireframe mode affects local map
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Bug #4239: Quick load from container screen causes crash
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Bug #4242: Crime greetings display in Journal
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Bug #4245: Merchant NPCs sell ingredients growing on potted plants they own
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Bug #4246: Take armor condition into account when calcuting armor rating
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Bug #4250: Jumping is not as fluid as it was pre-0.43.0
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Bug #4252: "Error in frame: FFmpeg exception: Failed to allocate input stream" message spam if OpenMW encounter non-music file in the Music folder
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Bug #4261: Magic effects from eaten ingredients always have 1 sec duration
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Bug #4263: Arrow position is incorrect in 3rd person view during attack for beast races
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Bug #4264: Player in god mode can be affected by some negative spell effects
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Bug #4269: Crash when hovering the faction section and the 'sAnd' GMST is missing (as in MW 1.0)
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Bug #4272: Root note transformations are discarded again
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Bug #4279: Sometimes cells are not marked as explored on the map
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Bug #4298: Problem with MessageBox and chargen menu interaction order
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Bug #4301: Optimizer breaks LOD nodes
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Bug #4308: PlaceAtMe doesn't inherit scale of calling object
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Bug #4309: Only harmful effects with resistance effect set are resistable
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Bug #4313: Non-humanoid creatures are capable of opening doors
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Bug #4314: Rainy weather slows down the game when changing from indoors/outdoors
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Bug #4319: Collisions for certain meshes are incorrectly ignored
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Bug #4320: Using mouse 1 to move forward causes selection dialogues to jump selections forward.
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Bug #4322: NPC disposition: negative faction reaction modifier doesn't take PC rank into account
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Bug #4328: Ownership by dead actors is not cleared from picked items
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Bug #4334: Torch and shield usage inconsistent with original game
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Bug #4336: Wizard: Incorrect Morrowind assets path autodetection
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Bug #4343: Error message for coc and starting cell shouldn't imply that it only works for interior cells
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Bug #4346: Count formatting does not work well with very high numbers
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Bug #4351: Using AddSoulgem fills all soul gems of the specified type
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Bug #4391: No visual indication is provided when an unavailable spell fails to be chosen via a quick key
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Bug #4392: Inventory filter breaks after loading a game
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Bug #4405: No default terrain in empty cells when distant terrain is enabled
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Bug #4410: [Mod] Arktwend: OpenMW does not use default marker definitions
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Bug #4412: openmw-iniimporter ignores data paths from config
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Bug #4413: Moving with 0 strength uses all of your fatigue
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Bug #4420: Camera flickering when I open up and close menus while sneaking
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Bug #4435: Item health is considered a signed integer
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Feature #1786: Round up encumbrance value in the encumbrance bar
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Feature #2694: Editor: rename "model" column to make its purpose clear
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Feature #3870: Editor: Terrain Texture Brush Button
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Feature #3872: Editor: Edit functions in terrain texture editing mode
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Feature #4054: Launcher: Create menu for settings.cfg options
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Feature #4064: Option for fast travel services to charge for the first companion
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Feature #4142: Implement fWereWolfHealth GMST
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Feature #4174: Multiple quicksaves
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Feature #4407: Support NiLookAtController
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Feature #4423: Rebalance soul gem values
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Task #4015: Use AppVeyor build artifact features to make continuous builds available
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Editor: New (and more complete) icon set
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0.43.0
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0.43.0
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------
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